| Standard Level Up | 
|
				| Evolve | Petal Dance |  |  | 120 | 100 | 10 | -- | 
				| The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| — | Razor Leaf |  |  | 55 | 95 | 25 | -- | 
				| Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit. | 
				| — | Poison Powder |  |  | -- | 75 | 35 | -- | 
				| The user scatters a cloud of poisonous dust that poisons the target. | 
				| — | Petal Blizzard |  |  | 90 | 100 | 15 | -- | 
				| The user stirs up a violent petal blizzard and damages everything around it. | 
				| 12 | Synthesis |  |  | -- | 101 | 5 | -- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| 18 | Reflect |  |  | -- | 101 | 20 | -- | 
				| A wondrous wall of light is put up to reduce damage from physical moves for five turns. | 
				| 22 | Magical Leaf |  |  | 60 | 101 | 20 | -- | 
				| The user scatters curious leaves that chase the target. This attack never misses. | 
				| 26 | Leech Seed |  |  | -- | 90 | 10 | -- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| 34 | Sweet Scent |  |  | -- | 100 | 20 | -- | 
				| The user releases a scent that harshly lowers opposing Pokémon's evasiveness. | 
				| 40 | Light Screen |  |  | -- | 101 | 30 | -- | 
				| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
				| 46 | Body Slam |  |  | 85 | 100 | 15 | 30 | 
				| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 
				| 54 | Safeguard |  |  | -- | 101 | 25 | -- | 
				| The user creates a protective field that prevents status conditions for five turns. | 
				| 60 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
				| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
				| 65 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
				| The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 
| Technical Machine Attacks | 
|
| TM001 | Take Down |  |  | 90 | 85 | 20 | -- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM002 | Charm |  |  | -- | 100 | 20 | -- | 
					| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
| TM003 | Fake Tears |  |  | -- | 100 | 20 | -- | 
					| The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | 
| TM005 | Mud-Slap |  |  | 20 | 100 | 10 | -- | 
					| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| TM007 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM020 | Trailblaze |  |  | 50 | 100 | 20 | -- | 
					| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | 
| TM025 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM028 | Bulldoze |  |  | 60 | 100 | 20 | -- | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM033 | Magical Leaf |  |  | 60 | 101 | 20 | -- | 
					| The user scatters curious leaves that chase the target. This attack never misses. | 
| TM044 | Dragon Tail |  |  | 60 | 90 | 10 | -- | 
					| The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| TM047 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM049 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM056 | Bullet Seed |  |  | 25 | 100 | 30 | -- | 
					| The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | 
| TM059 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TM066 | Body Slam |  |  | 85 | 100 | 15 | 30 | 
					| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 
| TM070 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM071 | Seed Bomb |  |  | 80 | 100 | 15 | -- | 
					| The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | 
| TM074 | Reflect |  |  | -- | 101 | 20 | -- | 
					| A wondrous wall of light is put up to reduce damage from physical moves for five turns. | 
| TM075 | Light Screen |  |  | -- | 101 | 30 | -- | 
					| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
| TM081 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM084 | Stomping Tantrum |  |  | 75 | 100 | 10 | -- | 
					| Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. | 
| TM085 | Rest |  |  | -- | 101 | 5 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM088 | Swords Dance |  |  | -- | 101 | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | 
| TM089 | Body Press |  |  | 80 | 100 | 10 | -- | 
					| The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. | 
| TM103 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM111 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
					| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
| TM119 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM122 | Encore |  |  | -- | 100 | 5 | -- | 
					| The user compels the target to keep using the move it encored for three turns. | 
| TM130 | Helping Hand |  |  | -- | 101 | 20 | -- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM137 | Grassy Terrain |  |  | -- | 101 | 10 | -- | 
					| The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | 
| TM146 | Grass Pledge |  |  | 80 | 100 | 10 | -- | 
					| A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. | 
| TM149 | Earthquake |  |  | 100 | 100 | 10 | -- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TM152 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM155 | Frenzy Plant |  |  | 150 | 90 | 5 | -- | 
					| The user slams the target with the roots of an enormous tree. The user can't move on the next turn. | 
| TM156 | Outrage |  |  | 120 | 100 | 10 | -- | 
					| The user rampages and attacks for two to three turns. The user then becomes confused. | 
| TM159 | Leaf Storm |  |  | 130 | 90 | 5 | -- | 
					| The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | 
| TM163 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM168 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 
| TM171 | Tera Blast |  |  | 80 | 100 | 10 | -- | 
					| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
 | 
| TM181 | Knock Off |  |  | 65 | 100 | 20 | -- | 
					| The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | 
| TM190 | Solar Blade |  |  | 125 | 100 | 10 | -- | 
					| The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. | 
| TM193 | Weather Ball |  |  | 50 | 100 | 10 | -- | 
					| This move's type and power change depending on the weather at the time the move is used. | 
| TM194 | Grassy Glide |  |  | 55 | 100 | 20 | -- | 
					| Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | 
| TM204 | Double-Edge |  |  | 120 | 100 | 15 | -- | 
					| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| TM205 | Endeavor |  |  | ?? | 100 | 5 | -- | 
					| The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | 
| TM206 | Petal Blizzard |  |  | 90 | 100 | 15 | -- | 
					| The user stirs up a violent petal blizzard and damages everything around it. | 
| TM224 | Curse |  |  | -- | 101 | 10 | -- | 
					| A move that has different effects depending on whether the user is a Ghost type or not. |