Standard Level Up | 
|
				| Evolve | 
				Heavy Slam | 
				  | 
				  | 
				?? | 
				100 | 
				10 | 
				-- | 
				| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | 
				| — | 
				Magnet Rise | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user levitates using electrically generated magnetism for five turns. | 
				| — | 
				Toxic Spikes | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | 
				| — | 
				Bug Bite | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				-- | 
				| The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. | 
				| — | 
				Protect | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
				| — | 
				Zap Cannon | 
				  | 
				  | 
				120 | 
				50 | 
				5 | 
				100 | 
				| The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. | 
				| — | 
				Self-Destruct | 
				  | 
				  | 
				200 | 
				100 | 
				5 | 
				-- | 
				| The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
				| — | 
				Tackle | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| 12 | 
				Take Down | 
				  | 
				  | 
				90 | 
				85 | 
				20 | 
				-- | 
				| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
				| 17 | 
				Rapid Spin | 
				  | 
				  | 
				50 | 
				100 | 
				40 | 
				-- | 
				| The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. | 
				| 20 | 
				Rollout | 
				  | 
				  | 
				30 | 
				90 | 
				20 | 
				-- | 
				| The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. | 
				| 23 | 
				Curse | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| A move that has different effects depending on whether the user is a Ghost type or not. | 
				| 28 | 
				Spikes | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | 
				| 32 | 
				Payback | 
				  | 
				  | 
				50 | 
				100 | 
				10 | 
				-- | 
				| The user stores power, then attacks. This move's power is doubled if the user moves after the target. | 
				| 36 | 
				Explosion | 
				  | 
				  | 
				250 | 
				100 | 
				5 | 
				-- | 
				| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | 
				| 42 | 
				Iron Defense | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				| The user hardens its body's surface like iron, sharply boosting its Defense stat. | 
				| 46 | 
				Gyro Ball | 
				  | 
				  | 
				?? | 
				100 | 
				5 | 
				-- | 
				| The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | 
				| 50 | 
				Double-Edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
Technical Machine Attacks | 
|
| TM001 | 
					Take Down | 
					  | 
					  | 
					90 | 
					85 | 
					20 | 
					-- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM007 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM015 | 
					Struggle Bug | 
					  | 
					  | 
					50 | 
					100 | 
					20 | 
					-- | 
					| The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. | 
| TM021 | 
					Pounce | 
					  | 
					  | 
					50 | 
					100 | 
					20 | 
					-- | 
					| The user attacks by pouncing on the target. This also lowers the target's Speed stat. | 
| TM025 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM028 | 
					Bulldoze | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM032 | 
					Swift | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM036 | 
					Rock Tomb | 
					  | 
					  | 
					60 | 
					95 | 
					15 | 
					-- | 
					| The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | 
| TM045 | 
					Venoshock | 
					  | 
					  | 
					65 | 
					100 | 
					10 | 
					-- | 
					| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | 
| TM047 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM048 | 
					Volt Switch | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM049 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM050 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM051 | 
					Sandstorm | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | 
| TM053 | 
					Smart Strike | 
					  | 
					  | 
					70 | 
					101 | 
					10 | 
					-- | 
					| The user stabs the target with a sharp horn. This attack never misses. | 
| TM055 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows into the ground on the first turn, then attacks on the next turn. | 
| TM066 | 
					Body Slam | 
					  | 
					  | 
					85 | 
					100 | 
					15 | 
					30 | 
					| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 
| TM070 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM071 | 
					Seed Bomb | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | 
| TM074 | 
					Reflect | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from physical moves for five turns. | 
| TM075 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
| TM076 | 
					Rock Blast | 
					  | 
					  | 
					25 | 
					90 | 
					10 | 
					-- | 
					| The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. | 
| TM082 | 
					Thunder Wave | 
					  | 
					  | 
					-- | 
					90 | 
					20 | 
					-- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM083 | 
					Poison Jab | 
					  | 
					  | 
					80 | 
					100 | 
					20 | 
					30 | 
					| The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | 
| TM085 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM086 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					30 | 
					| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM089 | 
					Body Press | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. | 
| TM090 | 
					Spikes | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | 
| TM091 | 
					Toxic Spikes | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | 
| TM093 | 
					Flash Cannon | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					10 | 
					| The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | 
| TM099 | 
					Iron Head | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					30 | 
					| The user slams the target with its steel-hard head. This may also make the target flinch. | 
| TM103 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM104 | 
					Iron Defense | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| The user hardens its body's surface like iron, sharply boosting its Defense stat. | 
| TM106 | 
					Drill Run | 
					  | 
					  | 
					80 | 
					95 | 
					10 | 
					-- | 
					| The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. | 
| TM111 | 
					Giga Drain | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
| TM116 | 
					Stealth Rock | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | 
| TM121 | 
					Heavy Slam | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | 
| TM124 | 
					Ice Spinner | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | 
| TM130 | 
					Helping Hand | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM133 | 
					Earth Power | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | 
| TM134 | 
					Reversal | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| An all-out attack that becomes more powerful the less HP the user has. | 
| TM149 | 
					Earthquake | 
					  | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TM150 | 
					Stone Edge | 
					  | 
					  | 
					100 | 
					80 | 
					5 | 
					-- | 
					| The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | 
| TM152 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM162 | 
					Bug Buzz | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. | 
| TM163 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM168 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 
| TM170 | 
					Steel Beam | 
					  | 
					  | 
					140 | 
					95 | 
					5 | 
					-- | 
					| The user fires a beam of steel that it collected from its entire body. This also damages the user. | 
| TM171 | 
					Tera Blast | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | 
| TM176 | 
					Sand Tomb | 
					  | 
					  | 
					35 | 
					85 | 
					15 | 
					100 | 
					| The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. | 
| TM178 | 
					Gravity | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | 
| TM180 | 
					Gyro Ball | 
					  | 
					  | 
					?? | 
					100 | 
					5 | 
					-- | 
					| The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | 
| TM182 | 
					Bug Bite | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. | 
| TM185 | 
					Lunge | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. | 
| TM202 | 
					Pain Split | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | 
| TM204 | 
					Double-Edge | 
					  | 
					  | 
					120 | 
					100 | 
					15 | 
					-- | 
					| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| TM223 | 
					Metal Sound | 
					  | 
					  | 
					-- | 
					85 | 
					40 | 
					-- | 
					| A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | 
| TM224 | 
					Curse | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| A move that has different effects depending on whether the user is a Ghost type or not. | 
| TM225 | 
					Hard Press | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |