Standard Level Up | 
|
				| — | 
				Pound | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| The target is physically pounded with a long tail, a foreleg, or the like. | 
				| — | 
				Play Nice | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | 
				| 5 | 
				Aqua Ring | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user envelops itself in a veil made of water. It regains some HP every turn. | 
				| 9 | 
				Aqua Jet | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				-- | 
				| The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | 
				| 13 | 
				Helping Hand | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user assists an ally by boosting the power of that ally's attack. | 
				| 13 | 
				Wide Guard | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user and its allies are protected from wide-ranging attacks for one turn. | 
				| 21 | 
				Protect | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
				| 25 | 
				Water Pulse | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				20 | 
				| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
				| 29 | 
				Healing Wish | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | 
				| 33 | 
				Soak | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The user shoots a torrent of water that changes the target's type to Water. | 
				| 37 | 
				Wish | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. | 
				| 41 | 
				Brine | 
				  | 
				  | 
				65 | 
				100 | 
				10 | 
				-- | 
				| This move's power is doubled if the target's HP is at half or less. | 
				| 45 | 
				Safeguard | 
				  | 
				  | 
				-- | 
				101 | 
				25 | 
				-- | 
				| The user creates a protective field that prevents status conditions for five turns. | 
				| 49 | 
				Whirlpool | 
				  | 
				  | 
				35 | 
				85 | 
				15 | 
				100 | 
				| The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | 
				| 55 | 
				Hydro Pump | 
				  | 
				  | 
				110 | 
				80 | 
				5 | 
				-- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
Technical Machine Attacks | 
|
| TM001 | 
					Take Down | 
					  | 
					  | 
					90 | 
					85 | 
					20 | 
					-- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM007 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM011 | 
					Water Pulse | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					20 | 
					| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
| TM014 | 
					Acrobatics | 
					  | 
					  | 
					55 | 
					100 | 
					15 | 
					-- | 
					| The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. | 
| TM022 | 
					Chilling Water | 
					  | 
					  | 
					50 | 
					100 | 
					20 | 
					-- | 
					| The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | 
| TM025 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM034 | 
					Icy Wind | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					-- | 
					| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
| TM047 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM050 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM052 | 
					Snowscape | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | 
| TM059 | 
					Zen Headbutt | 
					  | 
					  | 
					80 | 
					90 | 
					15 | 
					20 | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TM066 | 
					Body Slam | 
					  | 
					  | 
					85 | 
					100 | 
					15 | 
					30 | 
					| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 
| TM070 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM075 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
| TM077 | 
					Waterfall | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user charges at the target and may make it flinch. | 
| TM085 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM098 | 
					Skill Swap | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user employs its psychic power to exchange Abilities with the target. | 
| TM103 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM110 | 
					Liquidation | 
					  | 
					  | 
					85 | 
					100 | 
					10 | 
					20 | 
					| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 
| TM114 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM120 | 
					Psychic | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
| TM123 | 
					Surf | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TM127 | 
					Play Rough | 
					  | 
					  | 
					90 | 
					90 | 
					10 | 
					10 | 
					| The user attacks by playing rough with the target. This may also lower the target's Attack stat. | 
| TM129 | 
					Calm Mind | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
| TM130 | 
					Helping Hand | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM132 | 
					Baton Pass | 
					  | 
					  | 
					-- | 
					101 | 
					40 | 
					-- | 
					| The user switches places with a party Pokémon in waiting and passes along any stat changes. | 
| TM135 | 
					Ice Beam | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM139 | 
					Misty Terrain | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | 
| TM142 | 
					Hydro Pump | 
					  | 
					  | 
					110 | 
					80 | 
					5 | 
					-- | 
					| The target is blasted by a huge volume of water launched under great pressure. | 
| TM143 | 
					Blizzard | 
					  | 
					  | 
					110 | 
					70 | 
					5 | 
					10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM152 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM163 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM171 | 
					Tera Blast | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | 
| TM188 | 
					Scald | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					30 | 
					| The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. | 
| TM196 | 
					Flip Turn | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM200 | 
					Scale Shot | 
					  | 
					  | 
					25 | 
					90 | 
					20 | 
					-- | 
					| The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | 
| TM202 | 
					Pain Split | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | 
| TM208 | 
					Whirlpool | 
					  | 
					  | 
					35 | 
					85 | 
					15 | 
					100 | 
					| The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | 
| TM227 | 
					Alluring Voice | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |