Standard Level Up | 
|
				| Evolve | 
				Psyshock | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				| The user materializes an odd psychic wave to attack the target. This move deals physical damage. | 
				| — | 
				Leer | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
				| The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. | 
				| — | 
				Ember | 
				  | 
				  | 
				40 | 
				100 | 
				25 | 
				10 | 
				| The target is attacked with small flames. This may also leave the target with a burn. | 
				| — | 
				Mystical Fire | 
				  | 
				  | 
				75 | 
				100 | 
				10 | 
				-- | 
				| The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | 
				| — | 
				Astonish | 
				  | 
				  | 
				30 | 
				100 | 
				15 | 
				30 | 
				| The user attacks the target by crying out in a startling fashion. This may also make the target flinch. | 
				| — | 
				Wide Guard | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user and its allies are protected from wide-ranging attacks for one turn. | 
				| 8 | 
				Clear Smog | 
				  | 
				  | 
				50 | 
				101 | 
				15 | 
				-- | 
				| The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. | 
				| 12 | 
				Fire Spin | 
				  | 
				  | 
				35 | 
				85 | 
				15 | 
				100 | 
				| The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | 
				| 16 | 
				Will-O-Wisp | 
				  | 
				  | 
				-- | 
				85 | 
				15 | 
				-- | 
				| The user shoots a sinister flame at the target to inflict a burn. | 
				| 20 | 
				Night Shade | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				| The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | 
				| 24 | 
				Flame Charge | 
				  | 
				  | 
				50 | 
				100 | 
				20 | 
				-- | 
				| Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. | 
				| 28 | 
				Incinerate | 
				  | 
				  | 
				60 | 
				100 | 
				15 | 
				-- | 
				| The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | 
				| 32 | 
				Lava Plume | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				30 | 
				| The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | 
				| 37 | 
				Calm Mind | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
				| 42 | 
				Ally Switch | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				| The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. | 
				| 48 | 
				Flamethrower | 
				  | 
				  | 
				90 | 
				100 | 
				15 | 
				10 | 
				| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
				| 56 | 
				Expanding Force | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				| The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | 
				| 62 | 
				Armor Cannon | 
				  | 
				  | 
				120 | 
				100 | 
				5 | 
				-- | 
				| The user shoots its own armor out as blazing projectiles. This also lowers the user's Defense and Sp. Def stats. | 
Technical Machine Attacks | 
|
| TM001 | 
					Take Down | 
					  | 
					  | 
					90 | 
					85 | 
					20 | 
					-- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM007 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM013 | 
					Acid Spray | 
					  | 
					  | 
					40 | 
					100 | 
					20 | 
					-- | 
					| The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. | 
| TM016 | 
					Psybeam | 
					  | 
					  | 
					65 | 
					100 | 
					20 | 
					10 | 
					| The target is attacked with a peculiar ray. This may also confuse the target. | 
| TM017 | 
					Confuse Ray | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The target is exposed to a sinister ray that causes confusion. | 
| TM024 | 
					Fire Spin | 
					  | 
					  | 
					35 | 
					85 | 
					15 | 
					100 | 
					| The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | 
| TM025 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM038 | 
					Flame Charge | 
					  | 
					  | 
					50 | 
					100 | 
					20 | 
					-- | 
					| Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. | 
| TM041 | 
					Stored Power | 
					  | 
					  | 
					20 | 
					100 | 
					10 | 
					-- | 
					| The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | 
| TM042 | 
					Night Shade | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | 
| TM043 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM047 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM049 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM054 | 
					Psyshock | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user materializes an odd psychic wave to attack the target. This move deals physical damage. | 
| TM070 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM074 | 
					Reflect | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from physical moves for five turns. | 
| TM075 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
| TM085 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM087 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM093 | 
					Flash Cannon | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					10 | 
					| The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | 
| TM094 | 
					Dark Pulse | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | 
| TM103 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM104 | 
					Iron Defense | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| The user hardens its body's surface like iron, sharply boosting its Defense stat. | 
| TM107 | 
					Will-O-Wisp | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user shoots a sinister flame at the target to inflict a burn. | 
| TM109 | 
					Trick | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user catches the target off guard and swaps the target's held item with its own. | 
| TM112 | 
					Aura Sphere | 
					  | 
					  | 
					80 | 
					101 | 
					20 | 
					-- | 
					| The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. | 
| TM114 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM115 | 
					Dragon Pulse | 
					  | 
					  | 
					85 | 
					100 | 
					10 | 
					-- | 
					| The target is attacked with a shock wave generated by the user's gaping mouth. | 
| TM118 | 
					Heat Wave | 
					  | 
					  | 
					95 | 
					90 | 
					10 | 
					10 | 
					| The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. | 
| TM119 | 
					Energy Ball | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM120 | 
					Psychic | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
| TM125 | 
					Flamethrower | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TM129 | 
					Calm Mind | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
| TM130 | 
					Helping Hand | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM138 | 
					Psychic Terrain | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | 
| TM141 | 
					Fire Blast | 
					  | 
					  | 
					110 | 
					85 | 
					5 | 
					10 | 
					| The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. | 
| TM157 | 
					Overheat | 
					  | 
					  | 
					130 | 
					90 | 
					5 | 
					-- | 
					| The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | 
| TM158 | 
					Focus Blast | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TM161 | 
					Trick Room | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM165 | 
					Flare Blitz | 
					  | 
					  | 
					120 | 
					100 | 
					15 | 
					10 | 
					| The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. | 
| TM168 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 
| TM171 | 
					Tera Blast | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | 
| TM177 | 
					Spite | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
| TM193 | 
					Weather Ball | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| This move's type and power change depending on the weather at the time the move is used. | 
| TM203 | 
					Psych Up | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM215 | 
					Scorching Sands | 
					  | 
					  | 
					70 | 
					100 | 
					10 | 
					30 | 
					| The user throws scorching sand at the target to attack. This may also leave the target with a burn. | 
| TM218 | 
					Expanding Force | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | 
| TM220 | 
					Meteor Beam | 
					  | 
					  | 
					120 | 
					90 | 
					10 | 
					100 | 
					| The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |