#482 Azelf

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Azelf
Japan: Agnome
アグノム
French: Créfadet
German: Tobutz
Korean: 아그놈
National: #482
Paldea: #---
Kitakami: #---
Blueberry: #---
Azelf is Gender Unknown Psychic-type
Classification Height Weight Capture Rate Base Egg Steps
Willpower Pokémon 1'00"
0.3m
0.7lbs
0.3kg
310,240 Steps
80 Cycles
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Experience Growth Base Happiness Effort Values Earned Can Change Tera Type?
1,250,000 Points
Slow
140 2 Attack Point(s)
1 Sp. Attack Point(s)
Yes

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
  Azelf cannot breed
Evolutionary Chain
Azelf

Locations

Scarlet Transfer from Pokémon HOME or obtain from event
Violet Transfer from Pokémon HOME or obtain from event

Attacks

Level UpTM & HM

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
7 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
14 Detect Detect - Fighting-type Detect: Other Move -- 101 5 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
21 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also confuse the target.
28 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
35 Extrasensory Extrasensory - Psychic-type Extrasensory: Special Move 80 100 20 10
The user attacks with an odd, unseeable power. This may also make the target flinch.
42 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
49 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
56 Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
63 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
70 Last Resort Last Resort - Normal-type Last Resort: Physical Move 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
77 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
84 Mystical Power Mystical Power - Psychic-type Mystical Power: Special Move 70 90 10 --
The user attacks by emitting a mysterious power. This also boosts the user's Sp. Atk stat.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM005 Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM011 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM014 Acrobatics Acrobatics - Flying-type Acrobatics: Physical Move 55 100 15 --
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
TM016 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also confuse the target.
TM023 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM032 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM037 Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 10 --
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
TM041 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
TM043 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM049 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM051 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 10 --
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
TM054 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
TM059 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TM060 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM067 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
The target is attacked with a fiery punch. This may also leave the target with a burn.
TM068 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is attacked with an electrified punch. This may also leave the target with paralysis.
TM069 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
The target is attacked with an icy punch. This may also leave the target frozen.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM073 Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 10 --
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
TM074 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
TM075 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special moves for five turns.
TM079 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM080 Metronome Metronome - Normal-type Metronome: Other Move -- 101 10 --
The user waggles a finger and stimulates its brain into randomly using nearly any move.
TM081 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM082 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM087 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM092 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM098 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM109 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
The user catches the target off guard and swaps the target's held item with its own.
TM114 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM116 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 20 --
The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
TM119 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM120 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
TM122 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
TM125 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM126 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
TM127 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 10
The user attacks by playing rough with the target. This may also lower the target's Attack stat.
TM129 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM132 Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 40 --
The user switches places with a party Pokémon in waiting and passes along any stat changes.
TM140 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
TM141 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn.
TM152 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM161 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM163 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM166 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
TM181 Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
TM191 Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
TM203 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM204 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
TM205 Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 5 --
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
TM217 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
TM218 Expanding Force Expanding Force - Psychic-type Expanding Force: Special Move 80 100 10 --
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.

Move Reminder Only Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Self-destructSelf-Destruct - Normal-typeSelf-Destruct: Physical Move2001005--
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Tri AttackTri Attack - Normal-typeTri Attack: Special Move801001020
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
SafeguardSafeguard - Normal-typeSafeguard: Other Move--10125--
The user creates a protective field that prevents status conditions for five turns.
Iron TailIron Tail - Steel-typeIron Tail: Physical Move100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
PaybackPayback - Dark-typePayback: Physical Move5010010--
The user stores power, then attacks. This move's power is doubled if the user moves after the target.
AssuranceAssurance - Dark-typeAssurance: Physical Move6010010--
This move's power is doubled if the target has already taken some damage in the same turn.
Psycho CutPsycho Cut - Psychic-typePsycho Cut: Physical Move7010020--
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
Wonder RoomWonder Room - Psychic-typeWonder Room: Other Move--10110--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Magic RoomMagic Room - Psychic-typeMagic Room: Other Move--10110--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
RoundRound - Normal-typeRound: Special Move6010015--
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Ally SwitchAlly Switch - Psychic-typeAlly Switch: Other Move--10115--
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Expanding ForceExpanding Force - Psychic-typeExpanding Force: Special Move8010010--
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 580 75 125 70 125 70 115
Max Stats
Hindering Nature
Lv. 50 135 - 182 117 - 159 67 - 109 117 - 159 67 - 109 108 - 150
Lv. 100 260 - 354 229 - 314 130 - 215 229 - 314 130 - 215 211 - 296
Max Stats
Neutral Nature
Lv. 50 135 - 182 130 - 177 75 - 122 130 - 177 75 - 122 120 - 167
Lv. 100 260 - 354 255 - 349 145 - 239 255 - 349 145 - 239 235 - 329
Max Stats
Beneficial Nature
Lv. 50 135 - 182 143 - 194 82 - 134 143 - 194 82 - 134 132 - 183
Lv. 100 260 - 354 280 - 383 159 - 262 280 - 383 159 - 262 258 - 361
75
125
70
115
70
125

<--- Mesprit #481
Mesprit
#483
Dialga
Dialga --->