Standard Level Up |
|
| — |
Leer |
 |
 |
-- |
100 |
30 |
-- |
| The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| — |
Electric Terrain |
 |
 |
-- |
101 |
10 |
-- |
| The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| — |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
| The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| — |
Metal Claw |
 |
 |
50 |
95 |
35 |
10 |
| The target is raked with steel claws. This may also boost the user's Attack stat. |
| 7 |
Smart Strike |
 |
 |
70 |
101 |
10 |
-- |
| The user stabs the target with a sharp horn. This attack never misses. |
| 14 |
Slash |
 |
 |
70 |
100 |
20 |
-- |
| The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| 21 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
| The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| 28 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
| The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| 35 |
Psycho Cut |
 |
 |
70 |
100 |
20 |
-- |
| The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| 42 |
Flash Cannon |
 |
 |
80 |
100 |
10 |
10 |
| The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| 49 |
Sacred Sword |
 |
 |
90 |
100 |
15 |
-- |
| The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move. |
| 56 |
Tachyon Cutter |
 |
 |
50 |
101 |
10 |
-- |
| The user attacks by launching particle blades at the target twice in a row. This attack never misses. |
| 63 |
Future Sight |
 |
 |
120 |
100 |
10 |
-- |
| Two turns after this move is used, a hunk of psychic energy attacks the target. |
| 70 |
Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 77 |
Quick Guard |
 |
 |
-- |
101 |
15 |
-- |
| The user protects itself and its allies from priority moves. |
| 84 |
Metal Burst |
 |
 |
?? |
100 |
10 |
-- |
| The user retaliates with much greater force against the opponent that last inflicted damage on it. |
| 91 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
Technical Machine Attacks |
|
| TM001 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| TM004 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| TM006 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
| The user frightens the target with a scary face to harshly lower its Speed stat. |
| TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM028 |
Bulldoze |
 |
 |
60 |
100 |
20 |
-- |
| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| TM031 |
Metal Claw |
 |
 |
50 |
95 |
35 |
10 |
| The target is raked with steel claws. This may also boost the user's Attack stat. |
| TM041 |
Stored Power |
 |
 |
20 |
100 |
10 |
-- |
| The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM048 |
Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM053 |
Smart Strike |
 |
 |
70 |
101 |
10 |
-- |
| The user stabs the target with a sharp horn. This attack never misses. |
| TM054 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
| The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| TM058 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| TM059 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| TM065 |
Air Slash |
 |
 |
75 |
95 |
15 |
30 |
| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| TM066 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM088 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| TM093 |
Flash Cannon |
 |
 |
80 |
100 |
10 |
10 |
| The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| TM099 |
Iron Head |
 |
 |
80 |
100 |
15 |
30 |
| The user slams the target with its steel-hard head. This may also make the target flinch. |
| TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM104 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
| The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| TM105 |
X-Scissor |
 |
 |
80 |
100 |
15 |
-- |
| The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| TM120 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| TM121 |
Heavy Slam |
 |
 |
?? |
100 |
10 |
-- |
| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| TM129 |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| TM136 |
Electric Terrain |
 |
 |
-- |
101 |
10 |
-- |
| The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| TM152 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM158 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| TM163 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM170 |
Steel Beam |
 |
 |
140 |
95 |
5 |
-- |
| The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
| TM178 |
Gravity |
 |
 |
-- |
101 |
5 |
-- |
| Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| TM190 |
Solar Blade |
 |
 |
125 |
100 |
10 |
-- |
| The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. |
| TM204 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| TM210 |
Supercell Slam |
 |
 |
100 |
95 |
15 |
-- |
| The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| TM217 |
Future Sight |
 |
 |
120 |
100 |
10 |
-- |
| Two turns after this move is used, a hunk of psychic energy attacks the target. |
| TM218 |
Expanding Force |
 |
 |
80 |
100 |
10 |
-- |
| The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| TM223 |
Metal Sound |
 |
 |
-- |
85 |
40 |
-- |
| A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| TM228 |
Psychic Noise |
 |
 |
75 |
100 |
10 |
100 |
| The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |