Standard Level Up |
|
| — |
Leer |
 |
 |
-- |
100 |
30 |
-- |
| The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| — |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
| The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| — |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| The user assists an ally by boosting the power of that ally's attack. |
| — |
Work Up |
 |
 |
-- |
101 |
30 |
-- |
| The user is roused, and its Attack and Sp. Atk stats are boosted. |
| 7 |
Magical Leaf |
 |
 |
60 |
101 |
20 |
-- |
| The user scatters curious leaves that chase the target. This attack never misses. |
| 14 |
Retaliate |
 |
 |
70 |
100 |
5 |
-- |
| The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
| 21 |
Quick Guard |
 |
 |
-- |
101 |
15 |
-- |
| The user protects itself and its allies from priority moves. |
| 28 |
Night Slash |
 |
 |
70 |
100 |
15 |
-- |
| The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| 35 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| 42 |
Sacred Sword |
 |
 |
90 |
100 |
15 |
-- |
| The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move. |
| 49 |
Leaf Blade |
 |
 |
90 |
100 |
15 |
-- |
| The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit. |
| 56 |
Psyblade |
 |
 |
80 |
100 |
15 |
-- |
| The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain. |
| 63 |
Close Combat |
 |
 |
120 |
100 |
5 |
-- |
| The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| 70 |
Imprison |
 |
 |
-- |
101 |
10 |
-- |
| If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| 77 |
Megahorn |
 |
 |
120 |
85 |
10 |
-- |
| Using its tough and impressive horn, the user rams into the target with no letup. |
| 84 |
Ally Switch |
 |
 |
-- |
101 |
15 |
-- |
| The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| 91 |
Solar Blade |
 |
 |
125 |
100 |
10 |
-- |
| The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. |
Technical Machine Attacks |
|
| TM001 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| TM004 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| TM006 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
| The user frightens the target with a scary face to harshly lower its Speed stat. |
| TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM020 |
Trailblaze |
 |
 |
50 |
100 |
20 |
-- |
| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM027 |
Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
| The user confounds the target with speed, then slashes. This attack never misses. |
| TM032 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
| Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| TM033 |
Magical Leaf |
 |
 |
60 |
101 |
20 |
-- |
| The user scatters curious leaves that chase the target. This attack never misses. |
| TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM053 |
Smart Strike |
 |
 |
70 |
101 |
10 |
-- |
| The user stabs the target with a sharp horn. This attack never misses. |
| TM057 |
False Swipe |
 |
 |
40 |
100 |
40 |
-- |
| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| TM058 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| TM065 |
Air Slash |
 |
 |
75 |
95 |
15 |
30 |
| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM081 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM087 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
| The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM088 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| TM092 |
Imprison |
 |
 |
-- |
101 |
10 |
-- |
| If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM104 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
| The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| TM105 |
X-Scissor |
 |
 |
80 |
100 |
15 |
-- |
| The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| TM111 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| TM119 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| TM129 |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| TM130 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| The user assists an ally by boosting the power of that ally's attack. |
| TM134 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
| An all-out attack that becomes more powerful the less HP the user has. |
| TM136 |
Electric Terrain |
 |
 |
-- |
101 |
10 |
-- |
| The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| TM137 |
Grassy Terrain |
 |
 |
-- |
101 |
10 |
-- |
| The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| TM138 |
Psychic Terrain |
 |
 |
-- |
101 |
10 |
-- |
| This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| TM147 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
| TM152 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM158 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| TM159 |
Leaf Storm |
 |
 |
130 |
90 |
5 |
-- |
| The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| TM163 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM167 |
Close Combat |
 |
 |
120 |
100 |
5 |
-- |
| The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| TM168 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
| TM178 |
Gravity |
 |
 |
-- |
101 |
5 |
-- |
| Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| TM190 |
Solar Blade |
 |
 |
125 |
100 |
10 |
-- |
| The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. |
| TM204 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| TM213 |
Coaching |
 |
 |
-- |
101 |
10 |
-- |
| The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| TM221 |
Throat Chop |
 |
 |
80 |
100 |
15 |
100 |
| The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| TM223 |
Metal Sound |
 |
 |
-- |
85 |
40 |
-- |
| A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |