Standard Level Up |
|
—
10 |
Tail Whip |
 |
 |
-- |
-- |
7 |
-- |
| The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time. |
—
10 |
Lick |
 |
 |
30 |
-- |
6 |
-- |
| The user attacks by licking targets with a long tongue. This may also leave targets paralyzed. |
—
10 |
Conversion |
 |
 |
-- |
-- |
15 |
-- |
| The user changes its type to become the same type as the move at the top of the list of moves it knows. |
—
10 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user sacrifices a small amount of HP to create a substitute for itself. |
7
10 |
Shadow Sneak |
 |
 |
40 |
-- |
3 |
10 |
| The user attacks by stretching out a shadow to strike targets from behind. |
10
13 |
Shed Tail |
 |
 |
-- |
-- |
10 |
-- |
| The user creates a substitute for itself using its own HP before rushing back to its Trainer. This also increases the user's movement speed for a while. |
14
17 |
Knock Off |
 |
 |
65 |
-- |
10 |
-- |
| The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. |
18
21 |
Psybeam |
 |
 |
65 |
-- |
6 |
10 |
| The user attacks by shooting targets with a peculiar ray. This may also leave targets confused. |
21
24 |
Rock Slide |
 |
 |
75 |
-- |
7 |
-- |
| The user attacks by hurling large boulders. This may also make targets flinch. |
25
28 |
Slash |
 |
 |
70 |
-- |
7 |
-- |
| The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
28
31 |
Stealth Rock |
 |
 |
-- |
-- |
10 |
-- |
| The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them. |
33
36 |
Shadow Claw |
 |
 |
70 |
-- |
7 |
-- |
| The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
38
41 |
Screech |
 |
 |
-- |
-- |
10 |
-- |
| The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while. |
42
45 |
Conversion 2 |
 |
 |
-- |
-- |
15 |
-- |
| The user changes its type to make itself resistant to the type of the move its target used last. |
54
57 |
Power Whip |
 |
 |
120 |
-- |
12 |
-- |
| The user attacks by violently lashing targets with vines, tentacles, or the like. |
Legends: Z-A Technical Machine Attacks |
|
| TM001 |
Headbutt |
 |
 |
70 |
-- |
7 |
-- |
| The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. |
| TM008 |
Thunder Wave |
 |
 |
-- |
-- |
10 |
10 |
| The user launches a weak jolt of electricity to leave targets paralyzed. |
| TM013 |
Ice Beam |
 |
 |
90 |
-- |
8 |
-- |
| The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. |
| TM017 |
Protect |
 |
 |
-- |
-- |
15 |
-- |
| The user takes on a protective stance that prevents incoming attacks from landing. |
| TM026 |
Energy Ball |
 |
 |
90 |
-- |
8 |
-- |
| The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats. |
| TM033 |
Body Slam |
 |
 |
85 |
-- |
8 |
-- |
| The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. |
| TM035 |
Endure |
 |
 |
-- |
-- |
12 |
-- |
| The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. |
| TM038 |
Fire Blast |
 |
 |
110 |
-- |
10 |
30 |
| The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn. |
| TM049 |
Icy Wind |
 |
 |
55 |
-- |
7 |
100 |
| The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. |
| TM060 |
Future Sight |
 |
 |
120 |
-- |
10 |
-- |
| A short time after this move is used, a blast of psychic energy will strike the spot where the target was. |
| TM062 |
Flamethrower |
 |
 |
90 |
-- |
8 |
10 |
| The user attacks with a stream of fierce flames. This may also leave targets with a burn. |
| TM064 |
Solar Beam |
 |
 |
120 |
-- |
12 |
-- |
| The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out. |
| TM067 |
Thunderbolt |
 |
 |
90 |
-- |
8 |
10 |
| The user attacks with a strong electric blast. This may also leave targets paralyzed. |
| TM074 |
Shadow Ball |
 |
 |
80 |
-- |
8 |
-- |
| The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. |
| TM079 |
Hurricane |
 |
 |
110 |
-- |
9 |
-- |
| The user attacks by wrapping targets in a fierce wind. This may also leave targets confused. |
| TM085 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user sacrifices a small amount of HP to create a substitute for itself. |
| TM096 |
Hydro Pump |
 |
 |
110 |
-- |
12 |
-- |
| The user attacks by blasting targets with a huge volume of water launched under great pressure. |
| TM103 |
Work Up |
 |
 |
-- |
-- |
15 |
-- |
| The user boosts its Attack and Sp. Atk stats for a short time by getting worked up. |
| TM105 |
Blizzard |
 |
 |
110 |
-- |
12 |
10 |
| The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen. |
| TM106 |
Thunder |
 |
 |
110 |
-- |
10 |
100 |
| The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. |
| TM109 |
Facade |
 |
 |
70 |
-- |
7 |
100 |
| The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. |
| TM148 |
Scald |
 |
 |
80 |
-- |
7 |
-- |
| The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn. |