Standard Level Up |
|
— |
Sing |
 |
 |
-- |
55 |
15 |
-- |
A soothing lullaby is sung in a beautiful voice that puts the target to sleep. |
— |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
— |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
— |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
21 |
Teeter Dance |
 |
 |
-- |
100 |
20 |
-- |
The user performs a wobbly dance that confuses every Pokémon around it. |
26 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
31 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. This may also confuse the target. |
36 |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. |
43 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
50 |
Relic Song |
 |
 |
75 |
100 |
10 |
10 |
The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. |
57 |
Psychic |
 |
 |
90 |
100 |
10 |
-- |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
64 |
Hyper Voice |
 |
 |
90 |
100 |
10 |
-- |
The user attacks by letting loose a horribly loud, resounding cry. |
71 |
Role Play |
 |
 |
-- |
101 |
10 |
-- |
The user mimics the target completely, copying the target's Ability. |
78 |
Close Combat |
 |
 |
120 |
100 |
5 |
-- |
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
85 |
Perish Song |
 |
 |
-- |
101 |
5 |
-- |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
Technical Machine Attacks |
|
TM002 |
Charm |
 |
 |
-- |
100 |
20 |
-- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
TM003 |
Fake Tears |
 |
 |
-- |
100 |
20 |
-- |
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM012 |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
TM014 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
TM016 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. This may also confuse the target. |
TM019 |
Disarming Voice |
 |
 |
40 |
101 |
15 |
-- |
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM032 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM039 |
Low Sweep |
 |
 |
65 |
100 |
20 |
-- |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
TM043 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM049 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
TM050 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM054 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
TM058 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
TM059 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
TM060 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM061 |
Shadow Claw |
 |
 |
70 |
100 |
15 |
-- |
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
TM067 |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is attacked with a fiery punch. This may also leave the target with a burn. |
TM068 |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is attacked with an electrified punch. This may also leave the target with paralysis. |
TM069 |
Ice Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is attacked with an icy punch. This may also leave the target frozen. |
TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM073 |
Drain Punch |
 |
 |
75 |
100 |
10 |
-- |
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
TM075 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
TM079 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
The user damages opposing Pokémon by emitting a powerful flash. |
TM080 |
Metronome |
 |
 |
-- |
101 |
10 |
-- |
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
TM081 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM082 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM088 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
TM098 |
Skill Swap |
 |
 |
-- |
101 |
10 |
-- |
The user employs its psychic power to exchange Abilities with the target. |
TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM109 |
Trick |
 |
 |
-- |
100 |
10 |
-- |
The user catches the target off guard and swaps the target's held item with its own. |
TM114 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
-- |
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM117 |
Hyper Voice |
 |
 |
90 |
100 |
10 |
-- |
The user attacks by letting loose a horribly loud, resounding cry. |
TM119 |
Energy Ball |
 |
 |
90 |
100 |
10 |
-- |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM120 |
Psychic |
 |
 |
90 |
100 |
10 |
-- |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
TM126 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
TM127 |
Play Rough |
 |
 |
90 |
90 |
10 |
-- |
The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
TM129 |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
TM130 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
TM132 |
Baton Pass |
 |
 |
-- |
101 |
40 |
-- |
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
TM134 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
An all-out attack that becomes more powerful the less HP the user has. |
TM150 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
TM152 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM158 |
Focus Blast |
 |
 |
120 |
70 |
5 |
-- |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TM161 |
Trick Room |
 |
 |
-- |
101 |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM163 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM166 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM167 |
Close Combat |
 |
 |
120 |
100 |
5 |
-- |
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |