Standard Level Up |
|
—
10 |
Hypnosis |
 |
 |
-- |
-- |
10 |
-- |
| The user employs hypnotic suggestion to make targets drowsy. |
8
11 |
Psybeam |
 |
 |
65 |
-- |
6 |
10 |
| The user attacks by shooting targets with a peculiar ray. This may also leave targets confused. |
12
15 |
Amnesia |
 |
 |
-- |
-- |
9 |
-- |
| The user boosts its Sp. Def stat for a while by temporarily emptying its mind to forget all concerns. |
16
19 |
Moonlight |
 |
 |
-- |
-- |
15 |
-- |
| The user restores some HP by bathing in the soothing light of the moon. |
21
24 |
Charm |
 |
 |
-- |
-- |
10 |
-- |
| The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while. |
24
27 |
Zen Headbutt |
 |
 |
80 |
-- |
8 |
-- |
| The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. |
28
31 |
Dream Eater |
 |
 |
100 |
-- |
7 |
100 |
| The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt. |
32
35 |
Calm Mind |
 |
 |
-- |
-- |
18 |
-- |
| The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. |
36
39 |
Psychic |
 |
 |
90 |
-- |
8 |
10 |
| The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. |
40
43 |
Moonblast |
 |
 |
95 |
-- |
6 |
-- |
| The user attacks by using the power of the moon. This may also lower targets' Sp. Atk stats. |
48
51 |
Future Sight |
 |
 |
120 |
-- |
10 |
-- |
| A short time after this move is used, a blast of psychic energy will strike the spot where the target was. |
Legends: Z-A Technical Machine Attacks |
|
| TM003 |
Psyshock |
 |
 |
80 |
-- |
8 |
-- |
| The user attacks by materializing a mysterious psychic wave. This move deals physical damage. |
| TM006 |
Calm Mind |
 |
 |
-- |
-- |
18 |
-- |
| The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. |
| TM008 |
Thunder Wave |
 |
 |
-- |
-- |
10 |
10 |
| The user launches a weak jolt of electricity to leave targets paralyzed. |
| TM012 |
Rock Slide |
 |
 |
75 |
-- |
7 |
-- |
| The user attacks by hurling large boulders. This may also make targets flinch. |
| TM016 |
Light Screen |
 |
 |
-- |
-- |
12 |
100 |
| The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. |
| TM017 |
Protect |
 |
 |
-- |
-- |
15 |
-- |
| The user takes on a protective stance that prevents incoming attacks from landing. |
| TM026 |
Energy Ball |
 |
 |
90 |
-- |
8 |
-- |
| The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats. |
| TM027 |
Swift |
 |
 |
60 |
-- |
5 |
-- |
| The user attacks by firing star-shaped rays at targets. |
| TM031 |
Reflect |
 |
 |
-- |
-- |
12 |
-- |
| The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. |
| TM032 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. |
| TM035 |
Endure |
 |
 |
-- |
-- |
12 |
-- |
| The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. |
| TM036 |
Rock Tomb |
 |
 |
60 |
-- |
10 |
-- |
| The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. |
| TM044 |
Hyper Beam |
 |
 |
150 |
-- |
20 |
-- |
| The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. |
| TM051 |
Safeguard |
 |
 |
-- |
-- |
12 |
-- |
| The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. |
| TM055 |
Giga Impact |
 |
 |
150 |
-- |
20 |
-- |
| The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. |
| TM059 |
Zen Headbutt |
 |
 |
80 |
-- |
8 |
-- |
| The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. |
| TM060 |
Future Sight |
 |
 |
120 |
-- |
10 |
-- |
| A short time after this move is used, a blast of psychic energy will strike the spot where the target was. |
| TM063 |
Psychic |
 |
 |
90 |
-- |
8 |
10 |
| The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. |
| TM074 |
Shadow Ball |
 |
 |
80 |
-- |
8 |
-- |
| The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. |
| TM085 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user sacrifices a small amount of HP to create a substitute for itself. |
| TM091 |
Curse |
 |
 |
-- |
-- |
15 |
10 |
| The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different. |
| TM092 |
Dazzling Gleam |
 |
 |
80 |
-- |
30 |
-- |
| The user attacks with a powerful flash of light. |
| TM097 |
Heal Block |
 |
 |
-- |
-- |
12 |
-- |
| The user prevents targets from recovering HP through moves or items for a while. |
| TM109 |
Facade |
 |
 |
70 |
-- |
7 |
100 |
| The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. |
| TM117 |
Silver Wind |
 |
 |
60 |
-- |
6 |
-- |
| The user attacks targets by scattering powdery scales on the wind. This may also boost all the user's stats at once. |
| TM119 |
Ominous Wind |
 |
 |
60 |
-- |
6 |
100 |
| The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once. |
| TM127 |
Dream Eater |
 |
 |
100 |
-- |
7 |
100 |
| The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt. |
| TM130 |
Charge Beam |
 |
 |
50 |
-- |
6 |
-- |
| The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| TM147 |
Tri Attack |
 |
 |
40 |
-- |
7 |
-- |
| The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed. |