| Standard Level Up | 
|
				| — | Conversion |  |  | -- | 101 | 30 | -- | 
				| The user changes its type to become the same type as the move at the top of the list of moves it knows. | 
				| — | Nasty Plot |  |  | -- | 101 | 20 | -- | 
				| The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | 
				| — | Magnet Rise |  |  | -- | 101 | 10 | -- | 
				| The user levitates using electrically generated magnetism for five turns. | 
				| — | Recycle |  |  | -- | 101 | 10 | -- | 
				| The user recycles a held item that has been used in battle so it can be used again. | 
				| — | Trick Room |  |  | -- | 101 | 5 | -- | 
				| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
				| — | Defense Curl |  |  | -- | 101 | 40 | -- | 
				| The user curls up and boosts its Defense stat. | 
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| 15 | Thunder Shock |  |  | 40 | 100 | 30 | 10 | 
				| The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | 
				| 20 | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. This may also confuse the target. | 
				| 25 | Conversion 2 |  |  | -- | 101 | 30 | -- | 
				| The user changes its type to make itself resistant to the type of the move the target used last. | 
				| 30 | Agility |  |  | -- | 101 | 30 | -- | 
				| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | 
				| 35 | Recover |  |  | -- | 101 | 5 | -- | 
				| The user regenerates its cells, restoring its own HP by up to half its max HP. | 
				| 40 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | 
				| 45 | Tri Attack |  |  | 80 | 100 | 10 | 20 | 
				| The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | 
				| 50 | Double-Edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
				| 55 | Lock-On |  |  | -- | 101 | 5 | -- | 
				| The user takes sure aim at the target. This ensures the user's next move does not miss that target. | 
				| 60 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | 
				| The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. | 
				| 65 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
				| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| Technical Machine Attacks | 
|
| TM001 | Take Down |  |  | 90 | 85 | 20 | -- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM004 | Agility |  |  | -- | 101 | 30 | -- | 
					| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | 
| TM007 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM016 | Psybeam |  |  | 65 | 100 | 20 | 10 | 
					| The target is attacked with a peculiar ray. This may also confuse the target. | 
| TM018 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM023 | Charge Beam |  |  | 50 | 90 | 10 | 70 | 
					| The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | 
| TM025 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM032 | Swift |  |  | 60 | 101 | 20 | -- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM034 | Icy Wind |  |  | 55 | 95 | 15 | -- | 
					| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
| TM047 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM049 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM050 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM054 | Psyshock |  |  | 80 | 100 | 10 | -- | 
					| The user materializes an odd psychic wave to attack the target. This move deals physical damage. | 
| TM059 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TM062 | Foul Play |  |  | 95 | 100 | 15 | -- | 
					| The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | 
| TM070 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM082 | Thunder Wave |  |  | -- | 90 | 20 | -- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM085 | Rest |  |  | -- | 101 | 5 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM094 | Dark Pulse |  |  | 80 | 100 | 15 | 20 | 
					| The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | 
| TM096 | Eerie Impulse |  |  | -- | 100 | 15 | -- | 
					| The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | 
| TM103 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM109 | Trick |  |  | -- | 100 | 10 | -- | 
					| The user catches the target off guard and swaps the target's held item with its own. | 
| TM114 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM120 | Psychic |  |  | 90 | 100 | 10 | 10 | 
					| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
| TM126 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
					| The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 
| TM135 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM140 | Nasty Plot |  |  | -- | 101 | 20 | -- | 
					| The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | 
| TM143 | Blizzard |  |  | 110 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM152 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM161 | Trick Room |  |  | -- | 101 | 5 | -- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM163 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM166 | Thunder |  |  | 110 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TM168 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 
| TM171 | Tera Blast |  |  | 80 | 100 | 10 | -- | 
					| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
 | 
| TM173 | Charge |  |  | -- | 101 | 20 | -- | 
					| The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | 
| TM178 | Gravity |  |  | -- | 101 | 5 | -- | 
					| Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | 
| TM191 | Uproar |  |  | 90 | 100 | 10 | -- | 
					| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 
| TM204 | Double-Edge |  |  | 120 | 100 | 15 | -- | 
					| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| TM211 | Electroweb |  |  | 55 | 95 | 15 | -- | 
					| The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |