#199 Slowking

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Picture
Normal Sprite
Regular Form Galarian Form
Name Other Names No. Gender Ratio Type
Slowking
Japan: Yadoking
ヤドキング
French: Roigada
German: Laschoking
Korean: 야도킹
National: #199
Paldea: #326
Kitakami: #---
Blueberry: #077
Male :50%
Female :50%
Normal Water-type Psychic-type
Galarian Poison-type Psychic-type
Classification Height Weight Capture Rate Base Egg Steps
Royal Pokémon (Johtonian)
Hexpert Pokémon (Galarian)
6'07" / 5'11"
2m / 1.8m
175.3lbs / 175.3lbs
79.5kg / 79.5kg
702,560 Steps
20 Cycles
Abilities: Oblivious - Own Tempo - Regenerator (Hidden) (Normal Forme) - Curious Medicine- Own Tempo - Regenerator (Hidden) (Galarian Form)
Oblivious: The Pokémon cannot be under the Attract condition, Intimidated, or be taunted, while having this ability.
Own Tempo: The Pokémon cannot be Confused while having this ability. Blocks Intimidate
Hidden Ability:
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Galarian Form Abilities:
Curious Medicine: When the Pokémon is brought into battle, any stat alterations of allies are removed
Own Tempo: The Pokémon cannot be Confused while having this ability. Blocks Intimidate
Hidden Ability:
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Experience Growth Base Happiness Effort Values Earned Can Change Tera Type?
1,000,000 Points
Medium Fast
50 2 Sp. Defense Point(s)
Galarian Form
2 Sp. Defense Point(s)
Yes

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *0.5 *1
Damage Taken Galarian Form
*1 *1 *1 *1 *0.5 *1 *0.25 *0.5 *2 *1 *1 *1 *1 *2 *1 *2 *1 *0.5
Wild Hold Item Egg Groups
 
Monster
Water 1
Evolutionary Chain
Slowpoke Level Slowbro
Slowking
Slowpoke Slowbro
Slowbro
Alternate Forms
Johtonian FormGalarian Form
Johtonian FormGalarian Form
Slowking is one of several Pokémon that have Region Forms. If caught or bred from a parent that in the Galarian Form while holding the Everstone, it will have its Galarian Form

Locations

Scarlet Evolve Slowpoke
Tera Raid Battles: 5 Star Raid Battles , 6 Star Raid Battles
Violet Evolve Slowpoke
Tera Raid Battles: 5 Star Raid Battles, 6 Star Raid Battles
The Indigo Disk Scarlet Evolve Slowpoke
Tera Raid Battles: 6 Star Raid Battles
Violet Evolve Slowpoke
Tera Raid Battles: 6 Star Raid Battles
Flavor Text
Slowking SpriteScarletWhen its head was bitten, toxins entered Slowpoke's head and unlocked an extraordinary power.
VioletIt has incredible intellect and intuition. Whatever the situation, it remains calm and collected.
Slowking SpriteScarletIt administers its potions to weakened Pokémon it sees. These potions are derived from poison and secreted from holes in Slowking's horns.
VioletIt creates potions by mixing toxins with the food it's eaten. Not even Slowking itself knows what effects the potions will have.


Attacks

Level UpTM & HMEgg Moves

Level Up AnchorsGalarian Standard

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Curse Curse - Ghost-type Curse: Other Move -- 101 10 --
A move that has different effects depending on whether the user is a Ghost type or not.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
Power Gem Power Gem - Rock-type Power Gem: Special Move 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
9 Yawn Yawn - Normal-type Yawn: Other Move -- 101 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
12 Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
15 Disable Disable - Normal-type Disable: Other Move -- 100 20 --
For four turns, the target will be unable to use whichever move it last used.
18 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
21 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
27 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
30 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
33 Slack Off Slack Off - Normal-type Slack Off: Other Move -- 101 5 --
The user slacks off, restoring its own HP by up to half its max HP.
36 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
39 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
The user hypnotizes itself into copying any stat change made by the target.
42 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
45 Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 10 --
The user emits a healing pulse that restores the target's HP by up to half its max HP.

Galarian Form Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Eerie Spell Eerie Spell - Psychic-type Eerie Spell: Special Move 80 100 5 --
The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target.
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Power Gem Power Gem - Rock-type Power Gem: Special Move 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
Curse Curse - Ghost-type Curse: Other Move -- 101 10 --
A move that has different effects depending on whether the user is a Ghost type or not.
Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Acid Acid - Poison-type Acid: Special Move 40 100 30 10
Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
9 Yawn Yawn - Normal-type Yawn: Other Move -- 101 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
12 Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
15 Disable Disable - Normal-type Disable: Other Move -- 100 20 --
For four turns, the target will be unable to use whichever move it last used.
18 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
21 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
24 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
27 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
30 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
33 Slack Off Slack Off - Normal-type Slack Off: Other Move -- 101 5 --
The user slacks off, restoring its own HP by up to half its max HP.
36 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
39 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
The user hypnotizes itself into copying any stat change made by the target.
42 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
45 Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 10 --
The user emits a healing pulse that restores the target's HP by up to half its max HP.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
NormalGalarian Form
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM006 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
Galarian Form
The user frightens the target with a scary face to harshly lower its Speed stat.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
NormalGalarian Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM011 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
NormalGalarian Form
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM013 Acid Spray Acid Spray - Poison-type Acid Spray: Special Move 40 100 20 --
Galarian Form
The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
TM016 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
NormalGalarian Form
The target is attacked with a peculiar ray. This may also confuse the target.
TM022 Chilling Water Chilling Water - Water-type Chilling Water: Special Move 50 100 20 --
NormalGalarian Form
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
NormalGalarian Form
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM028 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 --
NormalGalarian Form
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM029 Hex Hex - Ghost-type Hex: Special Move 65 100 10 --
Galarian Form
This relentless attack does massive damage to a target affected by status conditions.
TM030 Snarl Snarl - Dark-type Snarl: Special Move 55 95 15 --
Galarian Form
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
TM032 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
NormalGalarian Form
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM034 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 --
NormalGalarian Form
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
TM035 Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 15 --
NormalGalarian Form
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
TM036 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 --
Normal
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
TM039 Low Sweep Low Sweep - Fighting-type Low Sweep: Physical Move 65 100 20 --
Galarian Form
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM041 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
NormalGalarian Form
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
TM043 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
NormalGalarian Form
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM045 Venoshock Venoshock - Poison-type Venoshock: Special Move 65 100 10 --
Galarian Form
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
TM046 Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 10 --
NormalGalarian Form
This move's power is doubled if the target has inflicted damage on the user in the same turn.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
NormalGalarian Form
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM049 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
NormalGalarian Form
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
NormalGalarian Form
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM052 Snowscape Snowscape - Ice-type Snowscape: Other Move -- 101 10 --
NormalGalarian Form
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
TM054 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
NormalGalarian Form
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
TM055 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
NormalGalarian Form
The user burrows into the ground on the first turn, then attacks on the next turn.
TM058 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
NormalGalarian Form
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
TM059 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
NormalGalarian Form
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TM062 Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 15 --
NormalGalarian Form
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
TM066 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
NormalGalarian Form
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
TM067 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
NormalGalarian Form
The target is attacked with a fiery punch. This may also leave the target with a burn.
TM068 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
NormalGalarian Form
The target is attacked with an electrified punch. This may also leave the target with paralysis.
TM069 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
Normal
The target is attacked with an icy punch. This may also leave the target frozen.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
NormalGalarian Form
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM073 Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 10 --
NormalGalarian Form
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
TM074 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
Normal
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
TM075 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
NormalGalarian Form
A wondrous wall of light is put up to reduce damage from special moves for five turns.
TM077 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
NormalGalarian Form
The user charges at the target and may make it flinch.
TM080 Metronome Metronome - Normal-type Metronome: Other Move -- 101 10 --
NormalGalarian Form
The user waggles a finger and stimulates its brain into randomly using nearly any move.
TM081 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
NormalGalarian Form
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM082 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
NormalGalarian Form
The user launches a weak jolt of electricity that paralyzes the target.
TM083 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
Galarian Form
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
TM084 Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 10 --
Galarian Form
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
NormalGalarian Form
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM086 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Normal
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM087 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
Galarian Form
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM091 Toxic Spikes Toxic Spikes - Poison-type Toxic Spikes: Other Move -- 101 20 --
Galarian Form
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
TM092 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
NormalGalarian Form
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM098 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
NormalGalarian Form
The user employs its psychic power to exchange Abilities with the target.
TM101 Power Gem Power Gem - Rock-type Power Gem: Special Move 80 100 20 --
NormalGalarian Form
The user attacks with a ray of light that sparkles as if it were made of gemstones.
TM102 Gunk Shot Gunk Shot - Poison-type Gunk Shot: Physical Move 120 80 5 30
Galarian Form
The user shoots filthy garbage at the target to attack. This may also poison the target.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
NormalGalarian Form
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM104 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
NormalGalarian Form
The user hardens its body's surface like iron, sharply boosting its Defense stat.
TM109 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
NormalGalarian Form
The user catches the target off guard and swaps the target's held item with its own.
TM110 Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 10 20
NormalGalarian Form
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
TM114 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
NormalGalarian Form
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM120 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
NormalGalarian Form
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
TM123 Surf Surf - Water-type Surf: Special Move 90 100 15 --
NormalGalarian Form
The user attacks everything around it by swamping its surroundings with a giant wave.
TM125 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
NormalGalarian Form
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM128 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
NormalGalarian Form
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
TM129 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
NormalGalarian Form
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
NormalGalarian Form
The user assists an ally by boosting the power of that ally's attack.
TM135 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
NormalGalarian Form
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM138 Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
NormalGalarian Form
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
TM140 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
NormalGalarian Form
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
TM141 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
NormalGalarian Form
The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn.
TM142 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
NormalGalarian Form
The target is blasted by a huge volume of water launched under great pressure.
TM143 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
NormalGalarian Form
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM148 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
Galarian Form
The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
TM149 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
NormalGalarian Form
The user sets off an earthquake that strikes every Pokémon around it.
TM152 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
NormalGalarian Form
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM158 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
NormalGalarian Form
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM161 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
NormalGalarian Form
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM163 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
NormalGalarian Form
The target is attacked with a powerful beam. The user can't move on the next turn.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
NormalGalarian Form
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
TM175 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
Galarian Form
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM188 Scald Scald - Water-type Scald: Special Move 80 100 15 30
Normal
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
TM192 Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 --
Normal
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
TM193 Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 10 --
NormalGalarian Form
This move's type and power change depending on the weather at the time the move is used.
TM203 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
NormalGalarian Form
The user hypnotizes itself into copying any stat change made by the target.
TM208 Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 15 100
NormalGalarian Form
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
TM209 Muddy Water Muddy Water - Water-type Muddy Water: Special Move 90 85 10 30
NormalGalarian Form
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
TM214 Sludge Wave Sludge Wave - Poison-type Sludge Wave: Special Move 95 100 10 10
Galarian Form
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits.
TM217 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
NormalGalarian Form
Two turns after this move is used, a hunk of psychic energy attacks the target.
TM218 Expanding Force Expanding Force - Psychic-type Expanding Force: Special Move 80 100 10 --
NormalGalarian Form
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
TM224 Curse Curse - Ghost-type Curse: Other Move -- 101 10 --
NormalGalarian Form
A move that has different effects depending on whether the user is a Ghost type or not.
TM228 Psychic Noise Psychic Noise - Psychic-type Psychic Noise: Special Move 75 100 10 100
NormalGalarian Form
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Stomp Stomp - Normal-type Stomp: Physical Move 65 100 20 30 Details
The user attacks by stomping on the target with a big foot. This may also make the target flinch.
Belly Drum Belly Drum - Normal-type Belly Drum: Other Move -- 101 10 -- Details
The user maximizes its Attack stat but loses HP equal to half its max HP.
Block Block - Normal-type Block: Other Move -- 101 5 -- Details
The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Belch Belch - Poison-type Belch: Special Move 120 90 10 -- Details
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Move Reminder Exclusive Attacks

Attack NameTypeCat.Att.Acc.PPEffect %Form
Future SightFuture Sight - Psychic-typeFuture Sight: Special Move12010010--
SlowkingGalarian Form
Two turns after this move is used, a hunk of psychic energy attacks the target.
Chilly ReceptionChilly Reception - Ice-typeChilly Reception: Other Move--10110--
SlowkingGalarian Form
The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns.
ToxicToxic - Poison-typeToxic: Other Move--9010--
Galarian Form
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
Learn as SlowpokeLv. 24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.




Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 490 95 75 80 100 110 30
Max Stats
Hindering Nature
Lv. 50 155 - 202 72 - 114 76 - 118 94 - 136 103 - 145 31 - 73
Lv. 100 300 - 394 139 - 224 148 - 233 184 - 269 202 - 287 58 - 143
Max Stats
Neutral Nature
Lv. 50 155 - 202 80 - 127 85 - 132 105 - 152 115 - 162 35 - 82
Lv. 100 300 - 394 155 - 249 165 - 259 205 - 299 225 - 319 65 - 159
Max Stats
Beneficial Nature
Lv. 50 155 - 202 88 - 139 93 - 145 115 - 167 126 - 178 38 - 90
Lv. 100 300 - 394 170 - 273 181 - 284 225 - 328 247 - 350 71 - 174
95
75
80
30
110
100

Stats - Galarian Slowking

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 490 95 65 80 110 110 30
Max Stats
Hindering Nature
Lv. 50 155 - 202 63 - 105 76 - 118 103 - 145 103 - 145 31 - 73
Lv. 100 300 - 394 121 - 206 148 - 233 202 - 287 202 - 287 58 - 143
Max Stats
Neutral Nature
Lv. 50 155 - 202 70 - 117 85 - 132 115 - 162 115 - 162 35 - 82
Lv. 100 300 - 394 135 - 229 165 - 259 225 - 319 225 - 319 65 - 159
Max Stats
Beneficial Nature
Lv. 50 155 - 202 77 - 128 93 - 145 126 - 178 126 - 178 38 - 90
Lv. 100 300 - 394 148 - 251 181 - 284 247 - 350 247 - 350 71 - 174
95
65
80
30
110
110

<--- Murkrow #198
Murkrow
#200
Misdreavus
Misdreavus --->