Standard Level Up |
|
— |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Mud-Slap |
 |
 |
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
7 |
Thunder Shock |
 |
 |
40 |
100 |
30 |
10 |
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
11 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
17 |
Charge |
 |
 |
-- |
101 |
20 |
-- |
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
21 |
Spark |
 |
 |
65 |
100 |
20 |
30 |
The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
24 |
Mud Shot |
 |
 |
55 |
95 |
15 |
-- |
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
25 |
Flail |
 |
 |
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
32 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
36 |
Weather Ball |
 |
 |
50 |
100 |
10 |
-- |
This move's type and power change depending on the weather at the time the move is used. |
40 |
Electric Terrain |
 |
 |
-- |
101 |
10 |
-- |
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
45 |
Sucker Punch |
 |
 |
70 |
100 |
5 |
-- |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
50 |
Zap Cannon |
 |
 |
120 |
50 |
5 |
100 |
The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
Technical Machine Attacks |
|
TM005 |
Mud-Slap |
 |
 |
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM011 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
TM013 |
Acid Spray |
 |
 |
40 |
100 |
20 |
-- |
The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
TM017 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that causes confusion. |
TM022 |
Chilling Water |
 |
 |
50 |
100 |
20 |
-- |
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
TM023 |
Charge Beam |
 |
 |
50 |
90 |
10 |
-- |
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
TM032 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM035 |
Mud Shot |
 |
 |
55 |
95 |
15 |
-- |
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM048 |
Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM050 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM072 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
TM074 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
TM075 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
TM082 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM096 |
Eerie Impulse |
 |
 |
-- |
100 |
15 |
-- |
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM117 |
Hyper Voice |
 |
 |
90 |
100 |
10 |
-- |
The user attacks by letting loose a horribly loud, resounding cry. |
TM126 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
TM136 |
Electric Terrain |
 |
 |
-- |
101 |
10 |
-- |
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
TM147 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
TM166 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
TM173 |
Charge |
 |
 |
-- |
101 |
20 |
-- |
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
TM193 |
Weather Ball |
 |
 |
50 |
100 |
10 |
-- |
This move's type and power change depending on the weather at the time the move is used. |