| Standard Level Up | 
|
				| Evolve | Ember |  |  | 40 | 100 | 25 | 10 | 
				| The target is attacked with small flames. This may also leave the target with a burn. | 
				| — | Ember |  |  | 40 | 100 | 25 | 10 | 
				| The target is attacked with small flames. This may also leave the target with a burn. | 
				| — | Covet |  |  | 60 | 100 | 25 | -- | 
				| The user endearingly approaches the target, then steals the target's held item. | 
				| — | Swift |  |  | 60 | 101 | 20 | -- | 
				| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
				| — | Copycat |  |  | -- | 101 | 20 | -- | 
				| The user mimics the move used immediately before it. The move fails if no other move has been used yet. | 
				| — | Baton Pass |  |  | -- | 101 | 40 | -- | 
				| The user switches places with a party Pokémon in waiting and passes along any stat changes. | 
				| — | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
				| — | Charm |  |  | -- | 100 | 20 | -- | 
				| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
				| — | Double-Edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
				| — | Helping Hand |  |  | -- | 101 | 20 | -- | 
				| The user assists an ally by boosting the power of that ally's attack. | 
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | 
				| 5 | Sand Attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing the target's accuracy. | 
				| 10 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
				| 15 | Baby-Doll Eyes |  |  | -- | 100 | 30 | -- | 
				| The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. | 
				| 20 | Smog |  |  | 30 | 70 | 20 | 40 | 
				| The target is attacked with a discharge of filthy gases. This may also poison the target. | 
				| 25 | Bite |  |  | 60 | 100 | 25 | 30 | 
				| The target is bitten with viciously sharp fangs. This may also make the target flinch. | 
				| 30 | Fire Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | 
				| 35 | Fire Spin |  |  | 35 | 85 | 15 | 100 | 
				| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
				| 40 | Lava Plume |  |  | 80 | 100 | 15 | 30 | 
				| The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | 
				| 45 | Scary Face |  |  | -- | 100 | 10 | -- | 
				| The user frightens the target with a scary face to harshly lower its Speed stat. | 
				| 50 | Flare Blitz |  |  | 120 | 100 | 15 | 10 | 
				| The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. | 
				| 55 | Last Resort |  |  | 140 | 100 | 5 | -- | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
| Sword & Shield Technical Machine Attacks | 
|
| TM02 | Pay Day |  |  | 40 | 100 | 20 | -- | 
					| Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | 
| TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM13 | Fire Spin |  |  | 35 | 85 | 15 | 100 | 
					| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
| TM15 | Dig |  |  | 80 | 100 | 10 | -- | 
					| The user burrows into the ground, then attacks on the next turn. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM26 | Scary Face |  |  | -- | 100 | 10 | -- | 
					| The user frightens the target with a scary face to harshly lower its Speed stat. | 
| TM29 | Charm |  |  | -- | 100 | 20 | -- | 
					| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
| TM31 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM33 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM34 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM38 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | 
					| The user shoots a sinister flame at the target to inflict a burn. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM40 | Swift |  |  | 60 | 101 | 20 | -- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM41 | Helping Hand |  |  | -- | 101 | 20 | -- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM46 | Weather Ball |  |  | 50 | 100 | 10 | -- | 
					| This attack move varies in power and type depending on the weather. | 
| TM47 | Fake Tears |  |  | -- | 100 | 20 | -- | 
					| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | 
| TM68 | Fire Fang |  |  | 65 | 95 | 15 | 10 | 
					| The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM79 | Retaliate |  |  | 70 | 100 | 5 | -- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | 
| TM92 | Mystical Fire |  |  | 75 | 100 | 10 | 100 | 
					| The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | 
| Technical Record Attacks | 
|
| TR01 | Body Slam |  |  | 85 | 100 | 15 | 30 | 
					| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| TR02 | Flamethrower |  |  | 90 | 100 | 15 | 10 | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TR13 | Focus Energy |  |  | -- | 101 | 30 | -- | 
					| The user takes a deep breath and focuses so that critical hits land more easily. | 
| TR15 | Fire Blast |  |  | 110 | 85 | 5 | 10 | 
					| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR29 | Baton Pass |  |  | -- | 101 | 40 | -- | 
					| The user switches places with a party Pokémon in waiting and passes along any stat changes. | 
| TR31 | Iron Tail |  |  | 100 | 75 | 15 | 30 | 
					| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
| TR33 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TR36 | Heat Wave |  |  | 95 | 90 | 10 | 10 | 
					| The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | 
| TR39 | Superpower |  |  | 120 | 100 | 5 | 100 | 
					| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | 
| TR42 | Hyper Voice |  |  | 90 | 100 | 10 | -- | 
					| The user lets loose a horribly echoing shout with the power to inflict damage. | 
| TR43 | Overheat |  |  | 130 | 90 | 5 | 100 | 
					| The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | 
| TR55 | Flare Blitz |  |  | 120 | 100 | 15 | 10 | 
					| The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. | 
| TR82 | Stored Power |  |  | 20 | 100 | 10 | -- | 
					| The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | 
| TR85 | Work Up |  |  | -- | 101 | 30 | -- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| BDSP Technical Machine Attacks | 
|
| TM05 | Roar |  |  | -- | 101 | 20 | -- | 
					| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| TM10 | Work Up |  |  | -- | 101 | 30 | -- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TM11 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM17 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM23 | Iron Tail |  |  | 100 | 75 | 15 | 30 | 
					| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
| TM28 | Dig |  |  | 80 | 100 | 10 | -- | 
					| The user burrows into the ground, then attacks on the next turn. | 
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM32 | Double Team |  |  | -- | 101 | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM35 | Flamethrower |  |  | 90 | 100 | 15 | 10 | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TM38 | Fire Blast |  |  | 110 | 85 | 5 | 10 | 
					| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM50 | Overheat |  |  | 130 | 90 | 5 | 100 | 
					| The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | 
| TM58 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM61 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | 
					| The user shoots a sinister flame at the target to inflict a burn. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM96 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. | 
| TM98 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
					| The user attacks with a punch. This may also lower the target's Defense stat. | 
| Egg Moves(Details) | 
 
| Flail |  |  | ?? | 100 | 15 | -- | Details | 
				| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | 
| Curse |  |  | -- | 101 | 10 | -- | Details | 
				| A move that works differently for the Ghost type than for all other types. | 
| Tickle |  |  | -- | 100 | 20 | -- | Details | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| Yawn |  |  | -- | 101 | 10 | -- | Details | 
				| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | 
| Detect |  |  | -- | 101 | 5 | -- | Details | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Double Kick |  |  | 30 | 100 | 30 | -- | Details | 
				| The target is quickly kicked twice in succession using both feet. | 
| Mud-Slap |  |  | 20 | 100 | 10 | 100 | Details | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Wish |  |  | -- | 101 | 10 | -- | Details | 
				| One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | 
| Charm BDSP Only
 |  |  | -- | 100 | 20 | -- | Details | 
				| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
| Fake Tears BDSP Only
 |  |  | -- | 100 | 20 | -- | Details | 
				| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | 
| Covet BDSP Only
 |  |  | 60 | 100 | 25 | -- | Details | 
				| The user endearingly approaches the target, then steals the target's held item. | 
| Stored Power BDSP Only
 |  |  | 20 | 100 | 10 | -- | Details | 
				| The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | 
| Usable Max Moves | 
|
					| Max Flare |  |   | 140(Phy)/140(Spe) | 101 | 10 | -- | 
					| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | 
					| Max Strike |  |   | 150(Phy)/150(Spe) | 101 | 10 | -- | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle |  |  | 95 | 101 | 10 | -- | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Phantasm |  |  | 130 | 101 | 10 | -- | 
					| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | 
					| Max Ooze |  |  | 70 | 101 | 10 | -- | 
					| This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | 
					| Max Mindstorm |  |  | 130 | 101 | 10 | -- | 
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Quake |  |   | 130(Phy)/120(Spe) | 101 | 10 | -- | 
					| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | 
					| Max Darkness |  |  | 110 | 101 | 10 | -- | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Steelspike |  |  | 130 | 101 | 10 | -- | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard |  |  |  | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Flame Charge |  |  | 50 | 100 | 20 | 100 | Gen VII TM43 | 
				| Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. | 
| Echoed Voice |  |  | 40 | 100 | 15 | -- | Gen VII TM49 | 
				| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Let's Go TM01 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Reflect |  |  | -- | 101 | 20 | -- | Let's Go TM09 | 
				| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| Heal Bell |  |  | -- | 101 | 5 | -- | Move Tutor - USM | 
				| The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | 
| Laser Focus |  |  | -- | 101 | 30 | -- | Move Tutor - USM | 
				| The user concentrates intensely. The attack on the next turn always results in a critical hit. | 
| Incinerate |  |  | 60 | 100 | 15 | -- | Gen VI TM59 | 
				| The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | 
| Mimic |  |  | -- | 101 | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Leer |  |  | -- | 100 | 30 | 100 | GS Lv. 47 | C Lv. 47 | 
				| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | 
| Zap Cannon |  |  | 120 | 50 | 5 | 100 | Gen II TM07 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
| Mimic |  |  | -- | 101 | 10 | -- | Gen I TM31 | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Skull Bash |  |  | 130 | 100 | 10 | 100 | Gen I TM40 | 
				| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |