#136 Flareon
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Flareon
Japan: Booster
ブースター
French: Pyroli
German: Flamara
Korean: 부스터
National: #136
Alola: #156
Melemele: #---
Akala: #057
Ula'ula: #---
Poni: #---
Kanto: #136
Male :88.1%
Female :11.9%
Classification Height Weight Capture Rate Base Egg Steps
Flame Pokémon 2'11"
0.9m
55.1lbs
25kg
458,960
Abilities: Flash Fire - Guts (Hidden Ability)
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability (Available):
Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Wild
Damage Taken
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *0.5
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Mighty CandyMighty Candy LMighty Candy XLEevee Candy
Field
Evolutionary Chain
Locations
Sun Evolve Eevee
Moon Evolve Eevee
Ultra Sun Evolve Eevee
Ultra Moon Evolve Eevee
Let's Go, Pikachu! Evolve Eevee
Let's Go, Eevee! Evolve Eevee
Trainer Locations  Details
Flavor Text
Sun When it catches prey or finds berries, it breathes fire on them until they’re well done, and then it gobbles them up.
Moon Its average body temperature is between 1,300 and 1,500 degrees Fahrenheit. In its internal flame sac, temperatures reach 3,000 degrees.
Ultra Sun If it inhales deeply, that’s a sign it’s about to attack. Prepare to be hit by flames of over 3,000 degrees Fahrenheit!
Ultra Moon The flame chamber inside its body ignites when Flareon gets agitated, reaching temperatures of up to 1,650 degrees Fahrenheit.
Let's Go, Pikachu! It has a flame chamber inside its body. It inhales, then breathes out fire that is over 3,000 degrees Fahrenheit.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Ember 40 100 25 10
    The target is attacked with small flames. This may also leave the target with a burn.
    Helping Hand -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    5 Sand Attack -- 100 15 --
    Sand is hurled in the target's face, reducing the target's accuracy.
    9 Baby-Doll Eyes -- 100 30 --
    The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
    13 Quick Attack 40 100 30 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    17 Bite 60 100 25 30
    The target is bitten with viciously sharp fangs. This may also make the target flinch.
    20 Fire Fang 65 95 15 20
    The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    25 Fire Spin 35 85 15 100
    The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
    29 Scary Face -- 100 10 --
    The user frightens the target with a scary face to harshly lower its Speed stat.
    33 Smog 30 70 20 40
    The target is attacked with a discharge of filthy gases. This may also poison the target.
    37 Lava Plume 80 100 15 30
    The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
    41 Last Resort 140 100 5 --
    This move can be used only after the user has used all the other moves it knows in the battle.
    45 Flare Blitz 120 100 15 10
    The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Work Up -- -- 30 --
    The user is roused, and its Attack and Sp. Atk stats increase.
    TM05 Roar -- -- 20 --
    The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM15 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM30 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM35 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM38 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM43 Flame Charge 50 100 20 100
    Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM49 Echoed Voice 40 100 15 --
    The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    TM50 Overheat 130 90 5 100
    The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
    TM61 Will-O-Wisp -- 85 15 --
    The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    TM68 Giga Impact 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Charm -- 100 20 -- Details
    The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
    Flail ?? 100 15 -- Details
    The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    Endure -- -- 10 -- Details
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Curse -- -- 10 -- Details
    A move that works differently for the Ghost type than for all other types.
    Tickle -- 100 20 -- Details
    The user tickles the target into laughing, reducing its Attack and Defense stats.
    Wish -- -- 10 -- Details
    One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
    Yawn -- -- 10 -- Details
    The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    Fake Tears -- 100 20 -- Details
    The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    Covet 60 100 25 -- Details
    The user endearingly approaches the target, then steals the target's held item.
    Detect -- -- 5 -- Details
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Natural Gift ?? 100 15 -- Details
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Stored Power 20 100 10 -- Details
    The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    Synchronoise 120 100 10 -- Details
    Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
    Captivate -- 100 20 -- Details
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Covet6010025--
    The user endearingly approaches the target, then steals the target's held item.
    Last Resort1401005--
    This move can be used only after the user has used all the other moves it knows in the battle.
    Superpower1201005100
    The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
    Hyper Voice9010010--
    The user lets loose a horribly echoing shout with the power to inflict damage.
    Iron Tail100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Heat Wave95901010
    The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
    Heal Bell----5--
    The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
    Helping Hand----20--
    The user assists an ally by boosting the power of that ally's attack.
    Laser Focus----30--
    The user concentrates intensely. The attack on the next turn always results in a critical hit.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling 190 -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Acid Downpour 100 -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Never-Ending Nightmare 160 -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Corkscrew Crash 180 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive 190(Phy)/195(Spe) -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Shattered Psyche 190 -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Tectonic Rage 160(Phy)/100(Spe) -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Covet 60 100 25 --
    Lv. 1
    The user endearingly approaches the target, then steals the target's held item.
    Growl -- 100 40 --
    Lv. 1
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Swift 60 -- 20 --
    Lv. 17
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Refresh -- -- 20 --
    Lv. 20
    The user rests to cure itself of poisoning, a burn, or paralysis.
    Take Down 90 85 20 --
    Lv. 25
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Charm -- 100 20 --
    Lv. 29
    The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
    Baton Pass -- -- 40 --
    Lv. 33
    The user switches places with a party Pokémon in waiting and passes along any stat changes.
    Double-edge 120 100 15 --
    Lv. 37
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Trump Card ?? -- 5 --
    Lv. 45
    The fewer PP this move has, the greater its power.
    Celebrate -- -- 40 --
    Event
    The Pokémon congratulates you on your special day!


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    #1#2
    Dig 80 100 10 -- Gen VI TM28
    The user burrows, then attacks on the next turn.
    Incinerate 60 100 15 -- Gen VI TM59
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Retaliate 70 100 5 -- Gen VI TM67
    The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Swift 60 -- 20 -- Move Tutor - PtHGSS
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Leer -- 100 30 100GS Lv. 47C Lv. 47
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    Zap Cannon 120 50 5 100 Gen II TM07
    The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    Leer -- 100 30 100RB Lv. 42Y Lv. 47
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    Rage 20 100 20 --RB Lv. 48 
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 525 65 130 60 95 110 65
    Max Stats
    Hindering Nature
    Lv. 50 125 - 172 121 - 163 58 - 100 90 - 132 103 - 145 63 - 105
    Lv. 100 240 - 334 238 - 323 112 - 197 175 - 260 202 - 287 121 - 206
    Max Stats
    Neutral Nature
    Lv. 50 125 - 172 135 - 182 65 - 112 100 - 147 115 - 162 70 - 117
    Lv. 100 240 - 334 265 - 359 125 - 219 195 - 289 225 - 319 135 - 229
    Max Stats
    Beneficial Nature
    Lv. 50 125 - 172 148 - 200 71 - 123 110 - 161 126 - 178 77 - 128
    Lv. 100 240 - 334 291 - 394 137 - 240 214 - 317 247 - 350 148 - 251

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Ember 40 100 25 10
    The target is attacked with small flames. This may also leave the target with a burn.
    Ember 40 100 25 10
    The target is attacked with small flames. This may also leave the target with a burn.
    Yawn -- -- 10 --
    The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    Sand Attack -- 100 15 --
    Sand is hurled in the target's face, reducing the target's accuracy.
    3 Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    6 Quick Attack 40 100 30 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    10 Double Kick 30 100 30 --
    The target is quickly kicked twice in succession using both feet.
    14 Sand Attack -- 100 15 --
    Sand is hurled in the target's face, reducing the target's accuracy.
    17 Fire Spin 35 85 15 100
    The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
    21 Smog 30 70 20 40
    The target is attacked with a discharge of filthy gases. This may also poison the target.
    24 Focus Energy -- -- 30 --
    The user takes a deep breath and focuses so that critical hits land more easily.
    28 Helping Hand -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    31 Flare Blitz 120 100 15 10
    The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM03 Helping Hand -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM10 Dig 80 100 10 --
    The user burrows, then attacks on the next turn.
    TM11 Will-O-Wisp -- 85 15 --
    The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM19 Iron Tail 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM37 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM43 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM46 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM48 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM49 Superpower 120 100 5 100
    The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
    TM57 Pay Day 40 100 20 --
    Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Bite 60 100 25 30
    Lv. 17
    The target is bitten with viciously sharp fangs. This may also make the target flinch.
    Swift 60 -- 20 --
    Lv. 21
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Take Down 90 85 20 --
    Lv. 24
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Double-edge 120 100 15 --
    Lv. 28
    A reckless, life-risking tackle. This also damages the user quite a lot.




    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 525 65 130 60 95 110 65
    Max Stats
    Hindering Nature
    Lv. 50No Candy 125 - 140 121 - 148 58 - 79 90 - 113 103 - 128 63 - 83
    Candy 125 - 340 121 - 348 58 - 279 90 - 313 103 - 328 63 - 283
    Lv. 100No Candy 240 - 271 238 - 292 112 - 154 175 - 223 202 - 253 121 - 163
    Candy 240 - 471 238 - 492 112 - 354 175 - 423 202 - 453 121 - 363
    Max Stats
    Neutral Nature
    Lv. 50No Candy 125 - 140 135 - 165 65 - 88 100 - 126 115 - 143 70 - 93
    Candy 125 - 340 135 - 365 65 - 288 100 - 326 115 - 343 70 - 293
    Lv. 100No Candy 240 - 271 265 - 325 125 - 171 195 - 248 225 - 281 135 - 182
    Candy 240 - 471 265 - 525 125 - 371 195 - 448 225 - 481 135 - 382
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 125 - 140 148 - 181 71 - 96 110 - 139 126 - 157 77 - 103
    Candy 125 - 340 148 - 381 71 - 296 110 - 339 126 - 357 77 - 303
    Lv. 100No Candy 240 - 271 291 - 357 137 - 188 214 - 272 247 - 309 148 - 200
    Candy 240 - 471 291 - 557 137 - 388 214 - 472 247 - 509 148 - 400

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 526 CP32 CP2,672 CP
    Level 501,809 CP2,286 CP7,086 CP
    Level 1007,032 CP8,958 CP10,000 CP

<--- #135
Jolteon
#137
Porygon
--->

 
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