| Standard Level Up | 
|
				| Evolve | Crunch |  |  | 80 | 100 | 15 | 20 | 
				| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 
				| — | Crunch |  |  | 80 | 100 | 15 | 20 | 
				| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 
				| — | Bind |  |  | 15 | 85 | 20 | 100 | 
				| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | 
				| — | Withdraw |  |  | -- | 101 | 40 | -- | 
				| The user withdraws its body into its hard shell, raising its Defense stat. | 
				| — | Rollout |  |  | 30 | 90 | 20 | -- | 
				| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | 
				| — | Sand Attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing the target's accuracy. | 
				| 15 | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 20 | Leer |  |  | -- | 100 | 30 | 100 | 
				| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | 
				| 25 | Mud Shot |  |  | 55 | 95 | 15 | 100 | 
				| The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | 
				| 30 | Ancient Power |  |  | 60 | 100 | 5 | 10 | 
				| The user attacks with a prehistoric power. This may also raise all the user's stats at once. | 
				| 35 | Brine |  |  | 65 | 100 | 10 | -- | 
				| If the target's HP is half or less, this attack will hit with double the power. | 
				| 43 | Protect |  |  | -- | 101 | 10 | -- | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
				| 49 | Rock Blast |  |  | 25 | 90 | 10 | -- | 
				| The user hurls hard rocks at the target. Two to five rocks are launched in a row. | 
				| 56 | Surf |  |  | 90 | 100 | 15 | -- | 
				| The user attacks everything around it by swamping its surroundings with a giant wave. | 
				| 63 | Shell Smash |  |  | -- | 101 | 15 | -- | 
				| The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | 
				| 70 | Hydro Pump |  |  | 110 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
| Sword & Shield Technical Machine Attacks | 
|
| TM07 | Pin Missile |  |  | 25 | 95 | 20 | -- | 
					| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
| TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM22 | Rock Slide |  |  | 75 | 90 | 10 | 30 | 
					| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM23 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM27 | Icy Wind |  |  | 55 | 95 | 15 | 100 | 
					| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
| TM31 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM32 | Sandstorm |  |  | -- | 101 | 10 | -- | 
					| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | 
| TM33 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM35 | Hail |  |  | -- | 101 | 10 | -- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | 
| TM36 | Whirlpool |  |  | 35 | 85 | 15 | 100 | 
					| The user traps the target in a violent swirling whirlpool for four to five turns. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM45 | Dive |  |  | 80 | 100 | 10 | -- | 
					| Diving on the first turn, the user floats up and attacks on the next turn. | 
| TM48 | Rock Tomb |  |  | 60 | 95 | 15 | 100 | 
					| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 
| TM53 | Mud Shot |  |  | 55 | 95 | 15 | 100 | 
					| The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | 
| TM54 | Rock Blast |  |  | 25 | 90 | 10 | -- | 
					| The user hurls hard rocks at the target. Two to five rocks are launched in a row. | 
| TM55 | Brine |  |  | 65 | 100 | 10 | -- | 
					| If the target's HP is half or less, this attack will hit with double the power. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| Technical Record Attacks | 
|
| TR01 | Body Slam |  |  | 85 | 100 | 15 | 30 | 
					| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| TR03 | Hydro Pump |  |  | 110 | 80 | 5 | -- | 
					| The target is blasted by a huge volume of water launched under great pressure. | 
| TR04 | Surf |  |  | 90 | 100 | 15 | -- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TR05 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TR06 | Blizzard |  |  | 110 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TR16 | Waterfall |  |  | 80 | 100 | 15 | 20 | 
					| The user charges at the target and may make it flinch. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR23 | Spikes |  |  | -- | 101 | 20 | -- | 
					| The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR32 | Crunch |  |  | 80 | 100 | 15 | 20 | 
					| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 
| TR45 | Muddy Water |  |  | 90 | 85 | 10 | 30 | 
					| The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | 
| TR46 | Iron Defense |  |  | -- | 101 | 15 | -- | 
					| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| TR52 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
					| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | 
| TR54 | Toxic Spikes |  |  | -- | 101 | 20 | -- | 
					| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | 
| TR67 | Earth Power |  |  | 90 | 100 | 10 | 10 | 
					| The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | 
| TR75 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
					| The user stabs the target from below with sharpened stones. Critical hits land more easily. | 
| TR76 | Stealth Rock |  |  | -- | 101 | 20 | -- | 
					| The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | 
| TR84 | Scald |  |  | 80 | 100 | 15 | 30 | 
					| The user shoots boiling hot water at its target. This may also leave the target with a burn. | 
| TR98 | Liquidation |  |  | 85 | 100 | 10 | 20 | 
					| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 
| BDSP Technical Machine Attacks | 
|
| TM03 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
					| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
| TM07 | Hail |  |  | -- | 101 | 10 | -- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | 
| TM13 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM14 | Blizzard |  |  | 110 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM17 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM32 | Double Team |  |  | -- | 101 | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM37 | Sandstorm |  |  | -- | 101 | 10 | -- | 
					| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | 
| TM39 | Rock Tomb |  |  | 60 | 95 | 15 | 100 | 
					| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM49 | Scald |  |  | 80 | 100 | 15 | 30 | 
					| The user shoots boiling hot water at its target. This may also leave the target with a burn. | 
| TM55 | Brine |  |  | 65 | 100 | 10 | -- | 
					| If the target's HP is half or less, this attack will hit with double the power. | 
| TM58 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM69 | Rock Polish |  |  | -- | 101 | 20 | -- | 
					| The user polishes its body to reduce drag. This sharply raises the Speed stat. | 
| TM71 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
					| The user stabs the target from below with sharpened stones. Critical hits land more easily. | 
| TM74 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
					| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | 
| TM76 | Stealth Rock |  |  | -- | 101 | 20 | -- | 
					| The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | 
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | 30 | 
					| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM95 | Surf |  |  | 90 | 100 | 15 | -- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TM98 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
					| The user attacks with a punch. This may also lower the target's Defense stat. | 
| TM99 | Waterfall |  |  | 80 | 100 | 15 | 20 | 
					| The user charges at the target and may make it flinch. | 
| TM100 | Rock Climb |  |  | 90 | 85 | 20 | 20 | 
					| A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves. | 
| Egg Moves(Details) | 
 
| Aurora Beam |  |  | 65 | 100 | 20 | 10 | Details | 
				| The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | 
| Bubble Beam |  |  | 65 | 100 | 20 | 10 | Details | 
				| A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. | 
| Haze |  |  | -- | 101 | 30 | -- | Details | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| Knock Off |  |  | 65 | 100 | 20 | -- | Details | 
				| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | 
| Reflect Type |  |  | -- | 101 | 15 | -- | Details | 
				| The user reflects the target's type, making the user the same type as the target. | 
| Slam |  |  | 80 | 75 | 20 | -- | Details | 
				| The target is slammed with a long tail, vines, or the like to inflict damage. | 
| Supersonic |  |  | -- | 55 | 20 | -- | Details | 
				| The user generates odd sound waves from its body that confuse the target. | 
| Water Pulse SWSH Only
 |  |  | 60 | 100 | 20 | 20 | Details | 
				| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
| Bite |  |  | 60 | 100 | 25 | 30 | Details | 
				| The target is bitten with viciously sharp fangs. This may also make the target flinch. | 
| Tickle |  |  | -- | 100 | 20 | -- | Details | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| Spikes BDSP Only
 |  |  | -- | 101 | 20 | -- | Details | 
				| The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | 
| Toxic Spikes BDSP Only
 |  |  | -- | 101 | 20 | -- | Details | 
				| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | 
| Muddy Water BDSP Only
 |  |  | 90 | 85 | 10 | 30 | Details | 
				| The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | 
| Whirlpool BDSP Only
 |  |  | 35 | 85 | 15 | 100 | Details | 
				| The user traps the target in a violent swirling whirlpool for four to five turns. | 
| Usable Max Moves | 
|
					| Max Flutterby |  |  | 130 | 101 | 10 | -- | 
					| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | 
					| Max Strike |  |   | 150(Phy)/150(Spe) | 101 | 10 | -- | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Hailstorm |  |  | 140 | 101 | 10 | -- | 
					| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | 
					| Max Geyser |  |   | 130(Phy)/140(Spe) | 101 | 10 | -- | 
					| This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | 
					| Max Rockfall |  |   | 130(Phy)/140(Spe) | 101 | 10 | -- | 
					| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | 
					| Max Quake |  |  | 130 | 101 | 10 | -- | 
					| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | 
					| Max Darkness |  |  | 130 | 101 | 10 | -- | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Steelspike |  |  | 130 | 101 | 10 | -- | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard |  |  |  | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Smack Down |  |  | 50 | 100 | 15 | 100 | Gen VII TM23 | 
				| The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Let's Go TM01 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Reflect |  |  | -- | 101 | 20 | -- | Let's Go TM09 | 
				| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| Seismic Toss |  |  | ?? | 100 | 20 | -- | Let's Go TM15 | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
| Toxic |  |  | -- | 90 | 10 | -- | Gen VI TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Smack Down |  |  | 50 | 100 | 15 | 100 | Gen VI TM23 | 
				| The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VI TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Mimic |  |  | -- | 101 | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Curse |  |  | -- | 101 | 10 | -- | Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Horn Attack |  |  | 65 | 100 | 25 | -- | RB Lv. 1 | Y Lv. 1 | 
				| The target is jabbed with a sharply pointed horn to inflict damage. | 
| Take Down |  |  | 90 | 85 | 20 | -- | Gen I TM09 | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Gen I TM10 | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Submission |  |  | 80 | 80 | 20 | -- | Gen I TM17 | 
				| The user grabs the target and recklessly dives for the ground. This also damages the user a little. | 
| Mimic |  |  | -- | 101 | 10 | -- | Gen I TM31 | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Skull Bash |  |  | 130 | 100 | 10 | 100 | Gen I TM40 | 
				| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |