| Flavor Text | 
|  | Sword | This Pokémon has complete control over electricity. There are tales of Zapdos nesting in the dark depths of pitch-black thunderclouds. | 
Shield | Zapdos is a legendary bird Pokémon. It’s said that when Zapdos rubs its feathers together, lightning will fall immediately after. | |  | Sword | When its feathers rub together, they produce a crackling sound like the zapping of electricity. That’s why this Pokémon is called Zapdos. | 
Shield | One kick from its powerful legs will pulverize a dump truck. Supposedly, this Pokémon runs through the mountains at over 180 mph. | 
		| Brilliant Diamond | This legendary Pokémon is said to live in thunderclouds. It freely controls lightning bolts. | 
		| Shining Pearl | 
| Galarian Form Level Up | 
|
				| — | Peck |  |  | 35 | 100 | 35 | -- | 
				| The target is jabbed with a sharply pointed beak or horn. | 
				| — | Focus Energy |  |  | -- | 101 | 30 | -- | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
				| 5 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
				| The user attacks with a punch. This may also lower the target's Defense stat. | 
				| 10 | Light Screen |  |  | -- | 101 | 30 | -- | 
				| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
				| 15 | Pluck |  |  | 60 | 100 | 20 | -- | 
				| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | 
				| 20 | Agility |  |  | -- | 101 | 30 | -- | 
				| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
				| 25 | Ancient Power |  |  | 60 | 100 | 5 | 10 | 
				| The user attacks with a prehistoric power. This may also raise all the user's stats at once. | 
				| 30 | Brick Break |  |  | 75 | 100 | 15 | -- | 
				| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
				| 35 | Drill Peck |  |  | 80 | 100 | 20 | -- | 
				| A corkscrewing attack that strikes the target with a sharp beak acting as a drill. | 
				| 40 | Quick Guard |  |  | -- | 101 | 15 | -- | 
				| The user protects itself and its allies from priority moves. | 
				| 45 | Thunderous Kick |  |  | 90 | 100 | 10 | 100 | 
				| The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat. | 
				| 50 | Bulk Up |  |  | -- | 101 | 20 | -- | 
				| The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | 
				| 55 | Counter |  |  | ?? | 100 | 20 | -- | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
				| 60 | Detect |  |  | -- | 101 | 5 | -- | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
				| 65 | Close Combat |  |  | 120 | 100 | 5 | 100 | 
				| The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 
				| 70 | Reversal |  |  | ?? | 100 | 15 | -- | 
				| An all-out attack that becomes more powerful the less HP the user has. | 
| Standard Level Up | 
|
				| — | Peck |  |  | 35 | 100 | 35 | -- | 
				| The target is jabbed with a sharply pointed beak or horn. | 
				| — | Thunder Wave |  |  | -- | 90 | 20 | -- | 
				| The user launches a weak jolt of electricity that paralyzes the target. | 
				| 5 | Thunder Shock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | 
				| 10 | Light Screen |  |  | -- | 101 | 30 | -- | 
				| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
				| 15 | Pluck |  |  | 60 | 100 | 20 | -- | 
				| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | 
				| 20 | Agility |  |  | -- | 101 | 30 | -- | 
				| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
				| 25 | Ancient Power |  |  | 60 | 100 | 5 | 10 | 
				| The user attacks with a prehistoric power. This may also raise all the user's stats at once. | 
				| 30 | Charge |  |  | -- | 101 | 20 | -- | 
				| The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | 
				| 35 | Drill Peck |  |  | 80 | 100 | 20 | -- | 
				| A corkscrewing attack that strikes the target with a sharp beak acting as a drill. | 
				| 40 | Roost |  |  | -- | 101 | 10 | -- | 
				| The user lands and rests its body. This move restores the user's HP by up to half of its max HP. | 
				| 45 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | 
				| 50 | Rain Dance |  |  | -- | 101 | 5 | -- | 
				| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
				| 55 | Thunder |  |  | 110 | 70 | 10 | 30 | 
				| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
				| 60 | Detect |  |  | -- | 101 | 5 | -- | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
				| 65 | Magnetic Flux |  |  | -- | 101 | 20 | -- | 
				| The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | 
				| 70 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
| Sword & Shield Technical Machine Attacks | 
|
| TM01 | Mega Kick |  |  | 120 | 75 | 5 | -- |  | 
					| The target is attacked by a kick launched with muscle-packed power. | 
| TM06 | Fly |  |  | 90 | 95 | 15 | -- |  | 
					| The user flies up into the sky and then strikes its target on the next turn. | 
| TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- |  | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- |  | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM14 | Thunder Wave |  |  | -- | 90 | 20 | -- |  | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM16 | Screech |  |  | -- | 85 | 40 | -- |  | 
					| An earsplitting screech harshly lowers the target's Defense stat. | 
| TM17 | Light Screen |  |  | -- | 101 | 30 | -- |  | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- |  | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 |  | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- |  | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM26 | Scary Face |  |  | -- | 100 | 10 | -- |  | 
					| The user frightens the target with a scary face to harshly lower its Speed stat. | 
| TM30 | Steel Wing |  |  | 70 | 90 | 25 | 10 |  | 
					| The target is hit with wings of steel. This may also raise the user's Defense stat. | 
| TM32 | Sandstorm |  |  | -- | 101 | 10 | -- |  | 
					| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | 
| TM33 | Rain Dance |  |  | -- | 101 | 5 | -- |  | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM34 | Sunny Day |  |  | -- | 101 | 5 | -- |  | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM35 | Hail |  |  | -- | 101 | 10 | -- |  | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- |  | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM40 | Swift |  |  | 60 | 101 | 20 | -- |  | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM42 | Revenge |  |  | 60 | 100 | 10 | -- |  | 
					| This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | 
| TM43 | Brick Break |  |  | 75 | 100 | 15 | -- |  | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM46 | Weather Ball |  |  | 50 | 100 | 10 | -- |  | 
					| This attack move varies in power and type depending on the weather. | 
| TM52 | Bounce |  |  | 85 | 85 | 5 | 30 |  | 
					| The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | 
| TM56 | U-turn |  |  | 70 | 100 | 20 | -- |  | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM57 | Payback |  |  | 50 | 100 | 10 | -- |  | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM58 | Assurance |  |  | 60 | 100 | 10 | -- |  | 
					| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
| TM75 | Low Sweep |  |  | 65 | 100 | 20 | 100 |  | 
					| The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- |  | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM78 | Acrobatics |  |  | 55 | 100 | 15 | -- |  | 
					| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
| TM79 | Retaliate |  |  | 70 | 100 | 5 | -- |  | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | 
| TM80 | Volt Switch |  |  | 70 | 100 | 20 | -- |  | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM93 | Eerie Impulse |  |  | -- | 100 | 15 | -- |  | 
					| The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | 
| TM98 | Stomping Tantrum |  |  | 75 | 100 | 10 | -- |  | 
					| Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | 
| Technical Record Attacks | 
|
| TR07 | Low Kick |  |  | ?? | 100 | 20 | -- |  | 
					| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | 
| TR08 | Thunderbolt |  |  | 90 | 100 | 15 | 10 |  | 
					| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | 
| TR09 | Thunder |  |  | 110 | 70 | 10 | 30 |  | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TR12 | Agility |  |  | -- | 101 | 30 | -- |  | 
					| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
| TR13 | Focus Energy |  |  | -- | 101 | 30 | -- |  | 
					| The user takes a deep breath and focuses so that critical hits land more easily. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- |  | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR21 | Reversal |  |  | ?? | 100 | 15 | -- |  | 
					| An all-out attack that becomes more powerful the less HP the user has. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- |  | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- |  | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR29 | Baton Pass |  |  | -- | 101 | 40 | -- |  | 
					| The user switches places with a party Pokémon in waiting and passes along any stat changes. | 
| TR36 | Heat Wave |  |  | 95 | 90 | 10 | 10 |  | 
					| The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | 
| TR37 | Taunt |  |  | -- | 100 | 20 | -- |  | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TR39 | Superpower |  |  | 120 | 100 | 5 | 100 |  | 
					| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | 
| TR41 | Blaze Kick |  |  | 85 | 90 | 10 | 10 |  | 
					| The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. | 
| TR48 | Bulk Up |  |  | -- | 101 | 20 | -- |  | 
					| The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | 
| TR53 | Close Combat |  |  | 120 | 100 | 5 | 100 |  | 
					| The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 
| TR66 | Brave Bird |  |  | 120 | 100 | 15 | -- |  | 
					| The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | 
| TR86 | Wild Charge |  |  | 90 | 100 | 15 | -- |  | 
					| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | 
| TR89 | Hurricane |  |  | 110 | 70 | 10 | 30 |  | 
					| The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | 
| TR95 | Throat Chop |  |  | 80 | 100 | 15 | 100 |  | 
					| The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | 
| BDSP Technical Machine Attacks | 
|
| TM05 | Roar |  |  | -- | 101 | 20 | -- | 
					| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| TM07 | Hail |  |  | -- | 101 | 10 | -- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | 
| TM11 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM16 | Light Screen |  |  | -- | 101 | 30 | -- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM17 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM24 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
					| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | 
| TM25 | Thunder |  |  | 110 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TM32 | Double Team |  |  | -- | 101 | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM34 | Shock Wave |  |  | 60 | 101 | 20 | -- | 
					| The user strikes the target with a quick jolt of electricity. This attack never misses. | 
| TM37 | Sandstorm |  |  | -- | 101 | 10 | -- | 
					| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | 
| TM40 | Aerial Ace |  |  | 60 | 101 | 20 | -- | 
					| The user confounds the target with speed, then slashes. This attack never misses. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM43 | Volt Switch |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM44 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM47 | Steel Wing |  |  | 70 | 90 | 25 | 10 | 
					| The target is hit with wings of steel. This may also raise the user's Defense stat. | 
| TM51 | Roost |  |  | -- | 101 | 10 | -- | 
					| The user lands and rests its body. This move restores the user's HP by up to half of its max HP. | 
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | 70 | 
					| The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM58 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | 
| TM73 | Thunder Wave |  |  | -- | 90 | 20 | -- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | Pluck |  |  | 60 | 100 | 20 | -- | 
					| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | 
| TM89 | U-turn |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM90 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM94 | Fly |  |  | 90 | 95 | 15 | -- | 
					| The user flies up into the sky and then strikes its target on the next turn. | 
| TM97 | Defog |  |  | -- | 101 | 15 | -- | 
					| A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | 
| TM98 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
					| The user attacks with a punch. This may also lower the target's Defense stat. | 
| Usable Max Moves | 
|
					| Max Flare |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | 
					| Max Flutterby |  |  
  | 120 120
 | 101 | 10 | -- |  | 
					| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | 
					| Max Lightning |  |   | 130(Phy)/140(Spe) | 101 | 10 | -- |  | 
					| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | 
					| Max Strike |  |   
   | 150(Phy)/150(Spe) 150(Phy)/150(Spe)
 | 101 | 10 | -- |  | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle |  |  | 100 | 101 | 10 | -- |  | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Airstream |  |   
   | 140(Phy)/140(Spe) 140(Phy)/140(Spe)
 | 101 | 10 | -- |  | 
					| This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | 
					| Max Rockfall |  |  
  | 110 110
 | 101 | 10 | -- |  | 
					| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | 
					| Max Quake |  |  | 130 | 101 | 10 | -- |  | 
					| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | 
					| Max Darkness |  |  | 130 | 101 | 10 | -- |  | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Steelspike |  |  
  | 120 120
 | 101 | 10 | -- |  | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard |  | 
 | 
 | 101 | 10 | -- |  | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Leer |  |  | -- | 100 | 30 | 100 | Let's Go Lv. 16 | 
				| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | 
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Let's Go TM01 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Reflect |  |  | -- | 101 | 20 | -- | Let's Go TM09 | 
				| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| Tailwind |  |  | -- | 101 | 15 | -- | Move Tutor - USM | 
				| The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. | 
| Sky Attack |  |  | 140 | 90 | 5 | 30 | Move Tutor - USM | 
				| A second-turn attack move where critical hits land more easily. This may also make the target flinch. | 
| Laser Focus |  |  | -- | 101 | 30 | -- | Move Tutor - USM | 
				| The user concentrates intensely. The attack on the next turn always results in a critical hit. | 
| Air Cutter |  |  | 60 | 95 | 25 | -- | Move Tutor - PtHGSS | 
				| The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Twister |  |  | 40 | 100 | 20 | 20 | Move Tutor - PtHGSS | 
				| The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Mimic |  |  | -- | 101 | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Curse |  |  | -- | 101 | 10 | -- | Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Whirlwind |  |  | -- | 101 | 20 | -- | Gen I TM04 | 
				| The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| Take Down |  |  | 90 | 85 | 20 | -- | Gen I TM09 | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |