| Standard Level Up | 
|
				| — | Gust |  |  | 40 | 100 | 35 | -- | 
				| A gust of wind is whipped up by wings and launched at the target to inflict damage. | 
				| — | Whirlwind |  |  | -- | 101 | 20 | -- | 
				| The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
				| — | Weather Ball |  |  | 50 | 100 | 10 | -- | 
				| This attack move varies in power and type depending on the weather. | 
				| — | Ancient Power |  |  | 60 | 100 | 5 | 10 | 
				| The user attacks with a prehistoric power. This may also raise all the user's stats at once. | 
				| 9 | Life Dew |  |  | -- | 101 | 10 | -- | 
				| The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | 
				| 18 | Safeguard |  |  | -- | 101 | 25 | -- | 
				| The user creates a protective field that prevents status conditions for five turns. | 
				| 27 | Calm Mind |  |  | -- | 101 | 20 | -- | 
				| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
				| 36 | Extrasensory |  |  | 80 | 100 | 20 | 10 | 
				| The user attacks with an odd, unseeable power. This may also make the target flinch. | 
				| 45 | Recover |  |  | -- | 101 | 10 | -- | 
				| Restoring its own cells, the user restores its own HP by half of its max HP. | 
				| 54 | Sacred Fire |  |  | 100 | 95 | 5 | 50 | 
				| The target is razed with a mystical fire of great intensity. This may also leave the target with a burn. | 
				| 63 | Sunny Day |  |  | -- | 101 | 5 | -- | 
				| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
				| 72 | Fire Blast |  |  | 110 | 85 | 5 | 10 | 
				| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 
				| 81 | Future Sight |  |  | 120 | 100 | 10 | -- | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
				| 90 | Sky Attack |  |  | 140 | 90 | 5 | 30 | 
				| A second-turn attack move where critical hits land more easily. This may also make the target flinch. | 
				| 99 | Burn Up |  |  | 130 | 100 | 5 | -- | 
				| To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | 
| Sword & Shield Technical Machine Attacks | 
|
| TM06 | Fly |  |  | 90 | 95 | 15 | -- | 
					| The user flies up into the sky and then strikes its target on the next turn. | 
| TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM11 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM13 | Fire Spin |  |  | 35 | 85 | 15 | 100 | 
					| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
| TM14 | Thunder Wave |  |  | -- | 90 | 20 | -- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM17 | Light Screen |  |  | -- | 101 | 30 | -- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM18 | Reflect |  |  | -- | 101 | 20 | -- | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM19 | Safeguard |  |  | -- | 101 | 25 | -- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM28 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM30 | Steel Wing |  |  | 70 | 90 | 25 | 10 | 
					| The target is hit with wings of steel. This may also raise the user's Defense stat. | 
| TM32 | Sandstorm |  |  | -- | 101 | 10 | -- | 
					| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | 
| TM33 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM34 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM38 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | 
					| The user shoots a sinister flame at the target to inflict a burn. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM40 | Swift |  |  | 60 | 101 | 20 | -- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM41 | Helping Hand |  |  | -- | 101 | 20 | -- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM44 | Imprison |  |  | -- | 101 | 10 | -- | 
					| If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| TM46 | Weather Ball |  |  | 50 | 100 | 10 | -- | 
					| This attack move varies in power and type depending on the weather. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM81 | Bulldoze |  |  | 60 | 100 | 20 | 100 | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM92 | Mystical Fire |  |  | 75 | 100 | 10 | 100 | 
					| The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | 
| TM95 | Air Slash |  |  | 75 | 95 | 15 | 30 | 
					| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | 
| Technical Record Attacks | 
|
| TR02 | Flamethrower |  |  | 90 | 100 | 15 | 10 | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TR08 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
					| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | 
| TR09 | Thunder |  |  | 110 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TR10 | Earthquake |  |  | 100 | 100 | 10 | -- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TR11 | Psychic |  |  | 90 | 100 | 10 | 10 | 
					| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
| TR15 | Fire Blast |  |  | 110 | 85 | 5 | 10 | 
					| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR33 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TR34 | Future Sight |  |  | 120 | 100 | 10 | -- | 
					| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| TR36 | Heat Wave |  |  | 95 | 90 | 10 | 10 | 
					| The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | 
| TR42 | Hyper Voice |  |  | 90 | 100 | 10 | -- | 
					| The user lets loose a horribly echoing shout with the power to inflict damage. | 
| TR43 | Overheat |  |  | 130 | 90 | 5 | 100 | 
					| The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | 
| TR49 | Calm Mind |  |  | -- | 101 | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TR55 | Flare Blitz |  |  | 120 | 100 | 15 | 10 | 
					| The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. | 
| TR66 | Brave Bird |  |  | 120 | 100 | 15 | -- | 
					| The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | 
| TR67 | Earth Power |  |  | 90 | 100 | 10 | 10 | 
					| The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | 
| TR69 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TR74 | Iron Head |  |  | 80 | 100 | 15 | 30 | 
					| The user slams the target with its steel-hard head. This may also make the target flinch. | 
| BDSP Technical Machine Attacks | 
|
| TM04 | Calm Mind |  |  | -- | 101 | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM05 | Roar |  |  | -- | 101 | 20 | -- | 
					| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| TM11 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM16 | Light Screen |  |  | -- | 101 | 30 | -- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM17 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM19 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM20 | Safeguard |  |  | -- | 101 | 25 | -- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM22 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM24 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
					| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | 
| TM25 | Thunder |  |  | 110 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TM26 | Earthquake |  |  | 100 | 100 | 10 | -- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TM29 | Psychic |  |  | 90 | 100 | 10 | 10 | 
					| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM32 | Double Team |  |  | -- | 101 | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | Reflect |  |  | -- | 101 | 20 | -- | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM34 | Shock Wave |  |  | 60 | 101 | 20 | -- | 
					| The user strikes the target with a quick jolt of electricity. This attack never misses. | 
| TM35 | Flamethrower |  |  | 90 | 100 | 15 | 10 | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TM37 | Sandstorm |  |  | -- | 101 | 10 | -- | 
					| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | 
| TM38 | Fire Blast |  |  | 110 | 85 | 5 | 10 | 
					| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 
| TM40 | Aerial Ace |  |  | 60 | 101 | 20 | -- | 
					| The user confounds the target with speed, then slashes. This attack never misses. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM47 | Steel Wing |  |  | 70 | 90 | 25 | 10 | 
					| The target is hit with wings of steel. This may also raise the user's Defense stat. | 
| TM50 | Overheat |  |  | 130 | 90 | 5 | 100 | 
					| The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | 
| TM51 | Roost |  |  | -- | 101 | 10 | -- | 
					| The user lands and rests its body. This move restores the user's HP by up to half of its max HP. | 
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | 70 | 
					| The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM58 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM61 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | 
					| The user shoots a sinister flame at the target to inflict a burn. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | 
| TM73 | Thunder Wave |  |  | -- | 90 | 20 | -- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM77 | Psych Up |  |  | -- | 101 | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM83 | Bulldoze |  |  | 60 | 100 | 20 | 100 | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- | 
					| The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | Pluck |  |  | 60 | 100 | 20 | -- | 
					| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | 
| TM90 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM94 | Fly |  |  | 90 | 95 | 15 | -- | 
					| The user flies up into the sky and then strikes its target on the next turn. | 
| TM96 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. | 
| TM97 | Defog |  |  | -- | 101 | 15 | -- | 
					| A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | 
| TM98 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
					| The user attacks with a punch. This may also lower the target's Defense stat. | 
| Usable Max Moves | 
|
					| Max Flare |  |   | 140(Phy)/140(Spe) | 101 | 10 | -- | 
					| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | 
					| Max Lightning |  |  | 140 | 101 | 10 | -- | 
					| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | 
					| Max Strike |  |   | 150(Phy)/150(Spe) | 101 | 10 | -- | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Phantasm |  |  | 130 | 101 | 10 | -- | 
					| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | 
					| Max Airstream |  |   | 140(Phy)/130(Spe) | 101 | 10 | -- | 
					| This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | 
					| Max Mindstorm |  |   | 130(Phy)/140(Spe) | 101 | 10 | -- | 
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Rockfall |  |  | 110 | 101 | 10 | -- | 
					| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | 
					| Max Quake |  |   | 130(Phy)/130(Spe) | 101 | 10 | -- | 
					| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | 
					| Max Overgrowth |  |  | 140 | 101 | 10 | -- | 
					| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | 
					| Max Steelspike |  |  | 130 | 101 | 10 | -- | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard |  |  |  | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Flame Charge |  |  | 50 | 100 | 20 | 100 | Gen VII TM43 | 
				| Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. | 
| Echoed Voice |  |  | 40 | 100 | 15 | -- | Gen VII TM49 | 
				| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Tailwind |  |  | -- | 101 | 15 | -- | Move Tutor - USM | 
				| The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. | 
| Laser Focus |  |  | -- | 101 | 30 | -- | Move Tutor - USM | 
				| The user concentrates intensely. The attack on the next turn always results in a critical hit. | 
| Incinerate |  |  | 60 | 100 | 15 | -- | Gen VI TM59 | 
				| The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | 
| Air Cutter |  |  | 60 | 95 | 25 | -- | Move Tutor - PtHGSS | 
				| The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Twister |  |  | 40 | 100 | 20 | 20 | Move Tutor - PtHGSS | 
				| The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Mimic |  |  | -- | 101 | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Curse |  |  | -- | 101 | 10 | -- | Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Zap Cannon |  |  | 120 | 50 | 5 | 100 | Gen II TM07 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
| Dragon Breath |  |  | 60 | 100 | 20 | 30 | Gen II TM24 | 
				| The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | 
| Detect |  |  | -- | 101 | 5 | -- | Gen II TM43 | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |