Standard Level Up | 
|
				| — | 
				Gust | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| A gust of wind is whipped up by wings and launched at the target to inflict damage. | 
				| — | 
				Whirlwind | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
				| — | 
				Ancient Power | 
				  | 
				  | 
				60 | 
				100 | 
				5 | 
				10 | 
				| The user attacks with a prehistoric power. This may also boost all the user's stats at once. | 
				| — | 
				Weather Ball | 
				  | 
				  | 
				50 | 
				100 | 
				10 | 
				-- | 
				| This move's type and power change depending on the weather at the time the move is used. | 
				| 9 | 
				Life Dew | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. | 
				| 18 | 
				Safeguard | 
				  | 
				  | 
				-- | 
				101 | 
				25 | 
				-- | 
				| The user creates a protective field that prevents status conditions for five turns. | 
				| 27 | 
				Calm Mind | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
				| 36 | 
				Extrasensory | 
				  | 
				  | 
				80 | 
				100 | 
				20 | 
				10 | 
				| The user attacks with an odd, unseeable power. This may also make the target flinch. | 
				| 45 | 
				Recover | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				| The user regenerates its cells, restoring its own HP by up to half its max HP. | 
				| 54 | 
				Sacred Fire | 
				  | 
				  | 
				100 | 
				95 | 
				5 | 
				50 | 
				| The target is razed with a mystical fire of great intensity. This may also leave the target with a burn. | 
				| 63 | 
				Sunny Day | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
				| 72 | 
				Fire Blast | 
				  | 
				  | 
				110 | 
				85 | 
				5 | 
				10 | 
				| The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. | 
				| 81 | 
				Future Sight | 
				  | 
				  | 
				120 | 
				100 | 
				10 | 
				-- | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
				| 90 | 
				Sky Attack | 
				  | 
				  | 
				140 | 
				90 | 
				5 | 
				30 | 
				| The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch. | 
				| 99 | 
				Overheat | 
				  | 
				  | 
				130 | 
				90 | 
				5 | 
				-- | 
				| The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | 
Technical Machine Attacks | 
|
| TM001 | 
					Take Down | 
					  | 
					  | 
					90 | 
					85 | 
					20 | 
					-- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM007 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM023 | 
					Charge Beam | 
					  | 
					  | 
					50 | 
					90 | 
					10 | 
					70 | 
					| The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | 
| TM024 | 
					Fire Spin | 
					  | 
					  | 
					35 | 
					85 | 
					15 | 
					100 | 
					| The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | 
| TM025 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM027 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. This attack never misses. | 
| TM032 | 
					Swift | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM038 | 
					Flame Charge | 
					  | 
					  | 
					50 | 
					100 | 
					20 | 
					-- | 
					| Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. | 
| TM040 | 
					Air Cutter | 
					  | 
					  | 
					60 | 
					95 | 
					25 | 
					-- | 
					| The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. | 
| TM047 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM049 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM050 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM051 | 
					Sandstorm | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | 
| TM059 | 
					Zen Headbutt | 
					  | 
					  | 
					80 | 
					90 | 
					15 | 
					20 | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TM065 | 
					Air Slash | 
					  | 
					  | 
					75 | 
					95 | 
					15 | 
					30 | 
					| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | 
| TM066 | 
					Body Slam | 
					  | 
					  | 
					85 | 
					100 | 
					15 | 
					30 | 
					| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 
| TM070 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM074 | 
					Reflect | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from physical moves for five turns. | 
| TM075 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
| TM085 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM092 | 
					Imprison | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| TM097 | 
					Fly | 
					  | 
					  | 
					90 | 
					95 | 
					15 | 
					-- | 
					| The user flies up into the sky on the first turn, then attacks on the next turn. | 
| TM099 | 
					Iron Head | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					30 | 
					| The user slams the target with its steel-hard head. This may also make the target flinch. | 
| TM103 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM107 | 
					Will-O-Wisp | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user shoots a sinister flame at the target to inflict a burn. | 
| TM111 | 
					Giga Drain | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
| TM113 | 
					Tailwind | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | 
| TM114 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM117 | 
					Hyper Voice | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					-- | 
					| The user attacks by letting loose a horribly loud, resounding cry. | 
| TM118 | 
					Heat Wave | 
					  | 
					  | 
					95 | 
					90 | 
					10 | 
					10 | 
					| The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. | 
| TM120 | 
					Psychic | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
| TM125 | 
					Flamethrower | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TM126 | 
					Thunderbolt | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 
| TM129 | 
					Calm Mind | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
| TM130 | 
					Helping Hand | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM133 | 
					Earth Power | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | 
| TM141 | 
					Fire Blast | 
					  | 
					  | 
					110 | 
					85 | 
					5 | 
					10 | 
					| The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. | 
| TM149 | 
					Earthquake | 
					  | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TM152 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM157 | 
					Overheat | 
					  | 
					  | 
					130 | 
					90 | 
					5 | 
					-- | 
					| The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | 
| TM160 | 
					Hurricane | 
					  | 
					  | 
					110 | 
					70 | 
					10 | 
					30 | 
					| The user attacks by wrapping the target in a fierce wind. This may also confuse the target. | 
| TM163 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM164 | 
					Brave Bird | 
					  | 
					  | 
					120 | 
					100 | 
					15 | 
					-- | 
					| The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. | 
| TM165 | 
					Flare Blitz | 
					  | 
					  | 
					120 | 
					100 | 
					15 | 
					10 | 
					| The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. | 
| TM166 | 
					Thunder | 
					  | 
					  | 
					110 | 
					70 | 
					10 | 
					30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TM168 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 
| TM171 | 
					Tera Blast | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | 
| TM193 | 
					Weather Ball | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| This move's type and power change depending on the weather at the time the move is used. | 
| TM197 | 
					Dual Wingbeat | 
					  | 
					  | 
					40 | 
					90 | 
					10 | 
					-- | 
					| The user slams the target with its wings to inflict damage. The target is hit twice in a row. | 
| TM203 | 
					Psych Up | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM204 | 
					Double-Edge | 
					  | 
					  | 
					120 | 
					100 | 
					15 | 
					-- | 
					| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| TM215 | 
					Scorching Sands | 
					  | 
					  | 
					70 | 
					100 | 
					10 | 
					30 | 
					| The user throws scorching sand at the target to attack. This may also leave the target with a burn. | 
| TM217 | 
					Future Sight | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| Two turns after this move is used, a hunk of psychic energy attacks the target. |