| 
 | General | Location | Attacks | Stats | Egg Moves | 
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex | 
| Gen IV Dex | 
| This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Rotom Pokémon Scarlet & Violet data | 
| Picture | ||
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| Abilities: Levitate | |||||
| Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes. | |||||
| Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
| 1,000,000 Points Medium Fast | 50 | 1 Speed Point(s) 1 Sp. Attack Point(s) | Rotom can Dynamax | ||
| Wild Hold Item | Egg Groups | ||||||
| Legends: Arceus 
 Alpha 
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| Evolutionary Chain | |
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| Alternate Forms | |||||||||||||
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| Locations- In-Depth Details | |||
| Sword | Lake of Outrage Max Raid Battles: Hammerlocke Hills | Details | |
| Shield | Lake of Outrage Max Raid Battles: Hammerlocke Hills | Details | |
| Isle of Armor | Sword | Workout Sea | Details | 
| Shield | Workout Sea | Details | |
| Crown Tundra | Sword | Dynamax Adventures | |
| Shield | Dynamax Adventures | ||
| Brilliant Diamond | Old Chateau | Details | |
| Shining Pearl | Old Chateau | Details | |
| Legends: Arceus | Coronet Highlands: Stonetooth Rows, Sacred Plaza or nearby Coronet Highlands: Massive Mass Outbreak | ||
| Trainer Locations | Details | ||
| Flavor Text | ||
|  | Sword | One boy's invention led to the development of many different machines that take advantage of Rotom's unique capabilities. | Shield | With a body made of plasma, it can inhabit all sorts of machines. It loves to surprise others. | 
|  | Sword | This Rotom has possessed a convection microwave oven that uses a special motor. It also has a flair for manipulating flames. | Shield | This form of Rotom enjoys making mischief by turning up the heat. It will gleefully burn your favorite outfit. | 
|  | Sword | This form of Rotom enjoys coming up with water- based pranks. Be careful with it if you don't want your room flooded. | Shield | This Rotom has possessed a washing machine that uses a special motor. It blasts out water to get enemies to back down. | 
|  | Sword | Rotom assumes this form when it takes over a refrigerator powered by a special motor. It battles by spewing cold air. | Shield | When it's like this, Rotom likes to play pranks that are freezing cold. You may find it's turned the bath you just filled to solid ice! | 
|  | Sword | In this form, Rotom applies its new power over wind to its love of pranks. It will happily blow away any important documents it can find. | Shield | This Rotom has taken over a fan that has a special motor. Its gusts of wind blow its opponents away! | 
|  | Sword | This is Rotom after it's seized control of a lawn mower that has a special motor. As it mows down grass, it scatters the clippings everywhere. | Shield | In this form, Rotom focuses its antics on plants. Any flowers you were growing are going to get mowed down. | 
| Brilliant Diamond | Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc. | |
| Shining Pearl | ||
|  | Legends: Arceus | This bizarre Pokémon appears to be a will-o’-the-wisp powered by electricity. Be wary, as Rotom is both smart and mischievous. | 
|  | Legends: Arceus | A form in which Rotom lurks within a strange cauldron. The cauldron’s origin is unknown. A bothersome Pokémon, causing trouble with the flames it spits. | 
|  | Legends: Arceus | A form in which Rotom lurks within an odd bureau. The bureau’s purpose is unknown. A bothersome Pokémon, causing trouble by splashing cold water everywhere. | 
|  | Legends: Arceus | A form in which Rotom lurks within a bizarre cupboard. The cupboard’s composition is unknown. A bothersome Pokémon, causing trouble by frosting everything over. | 
|  | Legends: Arceus | A form in which Rotom lurks within a mysterious contraption. The contraption’s purpose is unknown. A bothersome Pokémon, causing trouble by stirring up powerful winds. | 
|  | Legends: Arceus | A form in which Rotom lurks within a misshapen wheelbarrow. The wheelbarrow’s mechanisms are bizarre. It’s a bothersome Pokémon, causing trouble by mowing down grass and trees. | 
| Attacks | Level Up | TM & HM | 
| Standard Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Astonish |  |  | 30 | 100 | 15 | 30 | ||
| The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||||
| — | Double Team |  |  | -- | 101 | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| 5 | Thunder Shock |  |  | 40 | 100 | 30 | 10 | ||
| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
| 10 | Confuse Ray |  |  | -- | 100 | 10 | -- | ||
| The target is exposed to a sinister ray that triggers confusion. | |||||||||
| 15 | Charge |  |  | -- | 101 | 20 | -- | ||
| The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | |||||||||
| 20 | Electro Ball |  |  | ?? | 100 | 10 | -- | ||
| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |||||||||
| 25 | Thunder Wave |  |  | -- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| 30 | Shock Wave |  |  | 60 | 101 | 20 | -- | ||
| The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||||
| 35 | Hex |  |  | 65 | 100 | 10 | -- | ||
| This relentless attack does massive damage to a target affected by status conditions. | |||||||||
| 40 | Substitute |  |  | -- | 101 | 10 | -- | ||
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
| 45 | Trick |  |  | -- | 100 | 10 | -- | ||
| The user catches the target off guard and swaps its held item with its own. | |||||||||
| 50 | Discharge |  |  | 80 | 100 | 15 | 30 | ||
| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||||||
| 55 | Uproar |  |  | 90 | 100 | 10 | -- | ||
| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||
| TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl | 
| Sword & Shield Technical Machine Attacks | |||||||||
| TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM14 | Thunder Wave |  |  | -- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| TM17 | Light Screen |  |  | -- | 101 | 30 | -- | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
| TM18 | Reflect |  |  | -- | 101 | 20 | -- | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
| TM21 | Rest |  |  | -- | 101 | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM23 | Thief |  |  | 60 | 100 | 25 | -- | ||
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | ||
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
| TM25 | Protect |  |  | -- | 101 | 10 | -- | ||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM33 | Rain Dance |  |  | -- | 101 | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
| TM34 | Sunny Day |  |  | -- | 101 | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
| TM38 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | ||
| The user shoots a sinister flame at the target to inflict a burn. | |||||||||
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM40 | Swift |  |  | 60 | 101 | 20 | -- | ||
| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
| TM41 | Helping Hand |  |  | -- | 101 | 20 | -- | ||
| The user assists an ally by boosting the power of that ally's attack. | |||||||||
| TM76 | Round |  |  | 60 | 100 | 15 | -- | ||
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
| TM77 | Hex |  |  | 65 | 100 | 10 | -- | ||
| This relentless attack does massive damage to a target affected by status conditions. | |||||||||
| TM80 | Volt Switch |  |  | 70 | 100 | 20 | -- | ||
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
| TM82 | Electroweb |  |  | 55 | 95 | 15 | 100 | ||
| The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. | |||||||||
| TM90 | Electric Terrain |  |  | -- | 101 | 10 | -- | ||
| The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | |||||||||
| TM93 | Eerie Impulse |  |  | -- | 100 | 15 | -- | ||
| The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |||||||||
| Technical Record Attacks | |||||||||
| TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TR08 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | ||
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
| TR09 | Thunder |  |  | 110 | 70 | 10 | 30 | ||
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | ||
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
| TR26 | Endure |  |  | -- | 101 | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TR33 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | ||
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
| TR35 | Uproar |  |  | 90 | 100 | 10 | -- | ||
| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||
| TR38 | Trick |  |  | -- | 100 | 10 | -- | ||
| The user catches the target off guard and swaps its held item with its own. | |||||||||
| TR42 | Hyper Voice |  |  | 90 | 100 | 10 | -- | ||
| The user lets loose a horribly echoing shout with the power to inflict damage. | |||||||||
| TR58 | Dark Pulse |  |  | 80 | 100 | 15 | 20 | ||
| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||||
| TR68 | Nasty Plot |  |  | -- | 101 | 20 | -- | ||
| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
| TR80 | Electro Ball |  |  | ?? | 100 | 10 | -- | ||
| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |||||||||
| TR81 | Foul Play |  |  | 95 | 100 | 15 | -- | ||
| The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. | |||||||||
| TR82 | Stored Power |  |  | 20 | 100 | 10 | -- | ||
| The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | |||||||||
| TR83 | Ally Switch |  |  | -- | 101 | 15 | -- | ||
| The user teleports using a strange power and switches places with one of its allies. | |||||||||
| BDSP Technical Machine Attacks | |||||||||
| TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM11 | Sunny Day |  |  | -- | 101 | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
| TM16 | Light Screen |  |  | -- | 101 | 30 | -- | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
| TM17 | Protect |  |  | -- | 101 | 10 | -- | ||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM18 | Rain Dance |  |  | -- | 101 | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
| TM24 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | ||
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
| TM25 | Thunder |  |  | 110 | 70 | 10 | 30 | ||
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | ||
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
| TM32 | Double Team |  |  | -- | 101 | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| TM33 | Reflect |  |  | -- | 101 | 20 | -- | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
| TM34 | Shock Wave |  |  | 60 | 101 | 20 | -- | ||
| The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||||
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM43 | Volt Switch |  |  | 70 | 100 | 20 | -- | ||
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
| TM44 | Rest |  |  | -- | 101 | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM46 | Thief |  |  | 60 | 100 | 25 | -- | ||
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | 70 | ||
| The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
| TM58 | Endure |  |  | -- | 101 | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TM61 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | ||
| The user shoots a sinister flame at the target to inflict a burn. | |||||||||
| TM63 | Nasty Plot |  |  | -- | 101 | 20 | -- | ||
| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
| TM70 | Flash |  |  | -- | 100 | 20 | -- | ||
| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
| TM73 | Thunder Wave |  |  | -- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| TM77 | Psych Up |  |  | -- | 101 | 10 | -- | ||
| The user hypnotizes itself into copying any stat change made by the target. | |||||||||
| TM79 | Dark Pulse |  |  | 80 | 100 | 15 | 20 | ||
| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||||
| TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- | ||
| The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | |||||||||
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | ||
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
| TM90 | Substitute |  |  | -- | 101 | 10 | -- | ||
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
| Isle of Armor Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Rising Voltage |  |  | 70 | 100 | 20 | -- | ||
| The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain. | ||||||||
| Poltergeist |  |  | 110 | 90 | 5 | -- | ||
| The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item. | ||||||||
| Special Moves | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | |
|---|---|---|---|---|---|---|---|---|
| Overheat |  |  | 130 | 90 | 5 | 100 |  | |
| The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | Heat Rotom Only | |||||||
| Hydro Pump |  |  | 110 | 80 | 5 | -- |  | |
| The target is blasted by a huge volume of water launched under great pressure. | Wash Rotom Only | |||||||
| Blizzard |  |  | 110 | 70 | 5 | 10 |  | |
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | Frost Rotom Only | |||||||
| Air Slash |  |  | 75 | 95 | 15 | 30 |  | |
| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | Fan Rotom Only | |||||||
| Leaf Storm |  |  | 130 | 90 | 5 | 100 |  | |
| The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | Mow Rotom Only | |||||||
| Usable Max Moves | |||||||||||||
| Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | Form | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Max Flare |  |  | 140 | 101 | 10 | -- | 
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| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |||||||||||||
| Max Lightning |  |  | 140 | 101 | 10 | -- | 
 | ||||||
| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||||||||||
| Max Strike |  |   | 120(Phy)/130(Spe) | 101 | 10 | -- | 
 | ||||||
| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||||||
| Max Phantasm |  |   | 140(Phy)/130(Spe) | 101 | 10 | -- | 
 | ||||||
| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | |||||||||||||
| Max Hailstorm |  |  | 140 | 101 | 10 | -- | 
 | ||||||
| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |||||||||||||
| Max Geyser |  |  | 140 | 101 | 10 | -- | 
 | ||||||
| This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | |||||||||||||
| Max Airstream |  |  | 130 | 101 | 10 | -- | 
 | ||||||
| This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | |||||||||||||
| Max Mindstorm |  |  | 130 | 101 | 10 | -- | 
 | ||||||
| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||||||
| Max Darkness |  |   | 130(Phy)/130(Spe) | 101 | 10 | -- | 
 | ||||||
| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||||||
| Max Overgrowth |  |  | 140 | 101 | 10 | -- | 
 | ||||||
| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |||||||||||||
| Max Guard |  | 101 | 10 | -- | 
 | ||||||||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||
| Transfer Only Moves | |||||||||
| Click here to see all transfer exclusive moves | 
| Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 440 | 50 | 50 | 77 | 95 | 77 | 91 | |
| Max Stats Hindering Nature | Lv. 50 | 110 - 157 | 49 - 91 | 73 - 116 | 90 - 132 | 73 - 116 | 86 - 128 | 
| Lv. 100 | 210 - 304 | 94 - 179 | 143 - 227 | 175 - 260 | 143 - 227 | 168 - 252 | |
| Max Stats Neutral Nature | Lv. 50 | 110 - 157 | 55 - 102 | 82 - 129 | 100 - 147 | 82 - 129 | 96 - 143 | 
| Lv. 100 | 210 - 304 | 105 - 199 | 159 - 253 | 195 - 289 | 159 - 253 | 187 - 281 | |
| Max Stats Beneficial Nature | Lv. 50 | 110 - 157 | 60 - 112 | 90 - 141 | 110 - 161 | 90 - 141 | 105 - 157 | 
| Lv. 100 | 210 - 304 | 115 - 218 | 174 - 278 | 214 - 317 | 174 - 278 | 205 - 309 | |
50
50
77
91
77
95
| Stats - Alternate Forms | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 520 | 50 | 65 | 107 | 105 | 107 | 86 | |
| Max Stats Hindering Nature | Lv. 50 | 110 - 157 | 63 - 105 | 100 - 143 | 99 - 141 | 100 - 143 | 81 - 124 | 
| Lv. 100 | 210 - 304 | 121 - 206 | 197 - 281 | 193 - 278 | 197 - 281 | 159 - 243 | |
| Max Stats Neutral Nature | Lv. 50 | 110 - 157 | 70 - 117 | 112 - 159 | 110 - 157 | 112 - 159 | 91 - 138 | 
| Lv. 100 | 210 - 304 | 135 - 229 | 219 - 313 | 215 - 309 | 219 - 313 | 177 - 271 | |
| Max Stats Beneficial Nature | Lv. 50 | 110 - 157 | 77 - 128 | 123 - 174 | 121 - 172 | 123 - 174 | 100 - 151 | 
| Lv. 100 | 210 - 304 | 148 - 251 | 240 - 344 | 236 - 339 | 240 - 344 | 194 - 298 | |
50
65
107
86
107
105
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