| Standard Level Up | 
|
				| — | Absorb |  |  | 20 | 100 | 25 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| — | Helping Hand |  |  | -- | 101 | 20 | -- | 
				| The user assists an ally by boosting the power of that ally's attack. | 
				| 3 | Fairy Wind |  |  | 40 | 100 | 30 | -- | 
				| The user stirs up a fairy wind and strikes the target with it. | 
				| 6 | Stun Spore |  |  | -- | 75 | 30 | -- | 
				| The user scatters a cloud of numbing powder that paralyzes the target. | 
				| 12 | Mega Drain |  |  | 40 | 100 | 15 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 15 | Razor Leaf |  |  | 55 | 95 | 25 | -- | 
				| Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. | 
				| 18 | Growth |  |  | -- | 101 | 20 | -- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| 21 | Poison Powder |  |  | -- | 75 | 35 | -- | 
				| The user scatters a cloud of poisonous dust that poisons the target. | 
				| 24 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 27 | Charm |  |  | -- | 100 | 20 | -- | 
				| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
				| 30 | Leech Seed |  |  | -- | 90 | 10 | -- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| 33 | Cotton Spore |  |  | -- | 100 | 40 | -- | 
				| The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats. | 
				| 36 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
				| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
				| 39 | Sunny Day |  |  | -- | 101 | 5 | -- | 
				| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
				| 42 | Endeavor |  |  | ?? | 100 | 5 | -- | 
				| This attack move cuts down the target's HP to equal the user's HP. | 
				| 45 | Cotton Guard |  |  | -- | 101 | 10 | -- | 
				| The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat. | 
				| 48 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
				| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| Technical Machine Attacks | 
|
| TM11 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM19 | Safeguard |  |  | -- | 101 | 25 | -- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM28 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM29 | Charm |  |  | -- | 100 | 20 | -- | 
					| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
| TM31 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM34 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM37 | Beat Up |  |  | ?? | 100 | 10 | -- | 
					| The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM40 | Swift |  |  | 60 | 101 | 20 | -- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM41 | Helping Hand |  |  | -- | 101 | 20 | -- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM47 | Fake Tears |  |  | -- | 100 | 20 | -- | 
					| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM88 | Grassy Terrain |  |  | -- | 101 | 10 | -- | 
					| The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | 
| TM89 | Misty Terrain |  |  | -- | 101 | 10 | -- | 
					| This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | 
| Technical Record Attacks | 
|
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR30 | Encore |  |  | -- | 100 | 5 | -- | 
					| The user compels the target to keep using the move it encored for three turns. | 
| TR37 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TR59 | Seed Bomb |  |  | 80 | 100 | 15 | -- | 
					| The user slams a barrage of hard-shelled seeds down on the target from above. | 
| TR65 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TR77 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TR92 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| Transfer Only Moves (Details) | 
|
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Double Team |  |  | -- | 101 | 15 | -- | Gen VII TM32 | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| Dream Eater |  |  | 100 | 100 | 15 | -- | Gen VII TM85 | 
				| The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | 
| Swagger |  |  | -- | 85 | 15 | -- | Gen VII TM87 | 
				| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Covet |  |  | 60 | 100 | 25 | -- | Move Tutor - USM | 
				| The user endearingly approaches the target, then steals the target's held item. | 
| Knock Off |  |  | 65 | 100 | 20 | -- | Move Tutor - USM | 
				| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | 
| Tailwind |  |  | -- | 101 | 15 | -- | Move Tutor - USM | 
				| The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. | 
| Defog |  |  | -- | 101 | 15 | -- | Move Tutor - USM | 
				| A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |