Standard Level Up | 
|
				| — | 
				Tackle | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | 
				Harden | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| 5 | 
				Metal Claw | 
				  | 
				  | 
				50 | 
				95 | 
				35 | 
				10 | 
				| The target is raked with steel claws. This may also raise the user's Attack stat. | 
				| 10 | 
				Pin Missile | 
				  | 
				  | 
				25 | 
				95 | 
				20 | 
				-- | 
				| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
				| 15 | 
				Ingrain | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | 
				| 20 | 
				Flash Cannon | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				10 | 
				| The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | 
				| 25 | 
				Iron Head | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				30 | 
				| The user slams the target with its steel-hard head. This may also make the target flinch. | 
				| 30 | 
				Self-Destruct | 
				  | 
				  | 
				200 | 
				100 | 
				5 | 
				-- | 
				| The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
				| 35 | 
				Iron Defense | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| 41 | 
				Curse | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| A move that works differently for the Ghost type than for all other types. | 
				| 45 | 
				Gyro Ball | 
				  | 
				  | 
				?? | 
				100 | 
				5 | 
				-- | 
				| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | 
				| 50 | 
				Explosion | 
				  | 
				  | 
				250 | 
				100 | 
				5 | 
				-- | 
				| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | 
Technical Machine Attacks | 
|
| TM07 | 
					Pin Missile | 
					  | 
					  | 
					25 | 
					95 | 
					20 | 
					-- | 
					| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
| TM11 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM14 | 
					Thunder Wave | 
					  | 
					  | 
					-- | 
					90 | 
					20 | 
					-- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM20 | 
					Self-Destruct | 
					  | 
					  | 
					200 | 
					100 | 
					5 | 
					-- | 
					| The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
| TM21 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM24 | 
					Snore | 
					  | 
					  | 
					50 | 
					100 | 
					15 | 
					30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM28 | 
					Giga Drain | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM31 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM34 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM39 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM42 | 
					Revenge | 
					  | 
					  | 
					60 | 
					100 | 
					10 | 
					-- | 
					| This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | 
| TM50 | 
					Bullet Seed | 
					  | 
					  | 
					25 | 
					100 | 
					30 | 
					-- | 
					| The user forcefully shoots seeds at the target two to five times in a row. | 
| TM57 | 
					Payback | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM58 | 
					Assurance | 
					  | 
					  | 
					60 | 
					100 | 
					10 | 
					-- | 
					| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
| TM76 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
Technical Record Attacks | 
|
| TR08 | 
					Thunderbolt | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | 
| TR20 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR23 | 
					Spikes | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | 
| TR26 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR46 | 
					Iron Defense | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| TR52 | 
					Gyro Ball | 
					  | 
					  | 
					?? | 
					100 | 
					5 | 
					-- | 
					| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | 
| TR57 | 
					Poison Jab | 
					  | 
					  | 
					80 | 
					100 | 
					20 | 
					30 | 
					| The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | 
| TR59 | 
					Seed Bomb | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user slams a barrage of hard-shelled seeds down on the target from above. | 
| TR65 | 
					Energy Ball | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TR70 | 
					Flash Cannon | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					10 | 
					| The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | 
| TR74 | 
					Iron Head | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					30 | 
					| The user slams the target with its steel-hard head. This may also make the target flinch. | 
| TR76 | 
					Stealth Rock | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | 
Usable Max Moves | 
|
					| Max Flutterby | 
					  | 
					  | 
					130 | 
					101 | 
					10 | 
					-- | 
					| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | 
					| Max Lightning | 
					  | 
					  | 
					130 | 
					101 | 
					10 | 
					-- | 
					| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | 
					| Max Strike | 
					  | 
					   | 
					150(Phy)/110(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle | 
					  | 
					  | 
					80 | 
					101 | 
					10 | 
					-- | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Ooze | 
					  | 
					   | 
					90(Phy)/70(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | 
					| Max Darkness | 
					  | 
					  | 
					120 | 
					101 | 
					10 | 
					-- | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Overgrowth | 
					  | 
					   | 
					130(Phy)/140(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | 
					| Max Steelspike | 
					  | 
					   | 
					140(Phy)/140(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard | 
					  | 
					  | 
					 | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Rollout | 
				  | 
				  | 
				30 | 
				90 | 
				20 | 
				-- | SM Lv. 6 | USM Lv. 6 | 
				| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | 
| Double Team | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				Gen VII TM32 | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| Rock Polish | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				Gen VII TM69 | 
				| The user polishes its body to reduce drag. This sharply raises the Speed stat. | 
| Swagger | 
				  | 
				  | 
				-- | 
				85 | 
				15 | 
				-- | 
				Gen VII TM87 | 
				| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| Nature Power | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				Gen VII TM96 | 
				| This attack makes use of nature's power. Its effects vary depending on the user's environment. | 
| Confide | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				100 | 
				Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Worry Seed | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				Egg Move - Gen 7 | 
				| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | 
| Magnet Rise | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Move Tutor - USM | 
				| The user levitates using electrically generated magnetism for five turns. | 
| Worry Seed | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				Move Tutor - USM | 
				| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | 
| Endeavor | 
				  | 
				  | 
				?? | 
				100 | 
				5 | 
				-- | 
				Move Tutor - USM | 
				| This attack move cuts down the target's HP to equal the user's HP. | 
| Hone Claws | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				Gen VI TM01 | 
				| The user sharpens its claws to boost its Attack stat and accuracy. | 
| Rock Smash | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				50 | 
				Gen VI TM94 (XY) HM06 (ΩRαS) | 
				| The user attacks with a punch. This may also lower the target's Defense stat. |