Standard Level Up |
|
| — |
Gear Up |
 |
 |
-- |
101 |
20 |
-- |
| The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. |
| — |
Magnetic Flux |
 |
 |
-- |
101 |
20 |
-- |
| The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
| — |
Thunder Shock |
 |
 |
40 |
100 |
30 |
10 |
| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
| — |
Vise Grip |
 |
 |
55 |
100 |
30 |
-- |
| The target is gripped and squeezed from both sides to inflict damage. |
| — |
Bind |
 |
 |
15 |
85 |
20 |
100 |
| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| — |
Charge |
 |
 |
-- |
101 |
20 |
-- |
| The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. |
| 12 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
| The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| 16 |
Metal Sound |
 |
 |
-- |
85 |
40 |
-- |
| A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| 20 |
Autotomize |
 |
 |
-- |
101 |
15 |
-- |
| The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
| 24 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
| 28 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
| An earsplitting screech harshly lowers the target's Defense stat. |
| 32 |
Gear Grind |
 |
 |
50 |
85 |
15 |
-- |
| The user attacks by throwing steel gears at its target twice. |
| 36 |
Lock-On |
 |
 |
-- |
101 |
5 |
-- |
| The user takes sure aim at the target. This ensures the next attack does not miss the target. |
| 42 |
Shift Gear |
 |
 |
-- |
101 |
10 |
-- |
| The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. |
| 48 |
Zap Cannon |
 |
 |
120 |
50 |
5 |
100 |
| The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| 56 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| 64 |
Electric Terrain |
 |
 |
-- |
101 |
10 |
-- |
| The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
Technical Machine Attacks |
|
| TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM14 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| The user launches a weak jolt of electricity that paralyzes the target. |
| TM16 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
| An earsplitting screech harshly lowers the target's Defense stat. |
| TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM32 |
Sandstorm |
 |
 |
-- |
101 |
10 |
-- |
| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
| TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM58 |
Assurance |
 |
 |
60 |
100 |
10 |
-- |
| If the target has already taken some damage in the same turn, this attack's power is doubled. |
| TM70 |
Trick Room |
 |
 |
-- |
101 |
5 |
-- |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM80 |
Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 |
Electric Terrain |
 |
 |
-- |
101 |
10 |
-- |
| The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
Technical Record Attacks |
|
| TR08 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TR09 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TR35 |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| TR46 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
| The user hardens its body's surface like iron, sharply raising its Defense stat. |
| TR63 |
Power Gem |
 |
 |
80 |
100 |
20 |
-- |
| The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| TR70 |
Flash Cannon |
 |
 |
80 |
100 |
10 |
10 |
| The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
| TR83 |
Ally Switch |
 |
 |
-- |
101 |
15 |
-- |
| The user teleports using a strange power and switches places with one of its allies. |
| TR86 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Transfer Only Moves (Details) |
|
| Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Double Team |
 |
 |
-- |
101 |
15 |
-- |
Gen VII TM32 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Rock Polish |
 |
 |
-- |
101 |
20 |
-- |
Gen VII TM69 |
| The user polishes its body to reduce drag. This sharply raises the Speed stat. |
| Swagger |
 |
 |
-- |
85 |
15 |
-- |
Gen VII TM87 |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Magic Coat |
 |
 |
-- |
101 |
15 |
-- |
Move Tutor - USM |
| Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
| Gravity |
 |
 |
-- |
101 |
5 |
-- |
Move Tutor - USM |
| This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. |
| Magnet Rise |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - USM |
| The user levitates using electrically generated magnetism for five turns. |
| Shock Wave |
 |
 |
60 |
101 |
20 |
-- |
Move Tutor - USM |
| The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Recycle |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - USM |
| The user recycles a held item that has been used in battle so it can be used again. |
| Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
Gen VI TM94 (XY) HM06 (ΩRαS) |
| The user attacks with a punch. This may also lower the target's Defense stat. |