| Standard Level Up | 
|
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Fury Cutter |  |  | 40 | 95 | 20 | -- | 
				| The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | 
				| — | Shadow Sneak |  |  | 40 | 100 | 30 | -- | 
				| The user extends its shadow and attacks the target from behind. This move always goes first. | 
				| — | Autotomize |  |  | -- | 101 | 15 | -- | 
				| The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | 
				| 12 | Aerial Ace |  |  | 60 | 101 | 20 | -- | 
				| The user confounds the target with speed, then slashes. This attack never misses. | 
				| 16 | Metal Sound |  |  | -- | 85 | 40 | -- | 
				| A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | 
				| 20 | Slash |  |  | 70 | 100 | 20 | -- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 24 | Night Slash |  |  | 70 | 100 | 15 | -- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
				| 28 | Retaliate |  |  | 70 | 100 | 5 | -- | 
				| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | 
				| 32 | Iron Defense |  |  | -- | 101 | 15 | -- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| 38 | Iron Head |  |  | 80 | 100 | 15 | 30 | 
				| The user slams the target with its steel-hard head. This may also make the target flinch. | 
				| 44 | Power Trick |  |  | -- | 101 | 10 | -- | 
				| The user employs its psychic power to switch its Attack stat with its Defense stat. | 
				| 50 | Swords Dance |  |  | -- | 101 | 20 | -- | 
				| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
				| 56 | Sacred Sword |  |  | 90 | 100 | 15 | -- | 
				| The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage. | 
| Technical Machine Attacks | 
|
| TM12 | Solar Blade |  |  | 125 | 100 | 10 | -- | 
					| In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. | 
| TM16 | Screech |  |  | -- | 85 | 40 | -- | 
					| An earsplitting screech harshly lowers the target's Defense stat. | 
| TM18 | Reflect |  |  | -- | 101 | 20 | -- | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM22 | Rock Slide |  |  | 75 | 90 | 10 | 30 | 
					| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM31 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM33 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM43 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM65 | Shadow Claw |  |  | 70 | 100 | 15 | -- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM69 | Psycho Cut |  |  | 70 | 100 | 20 | -- | 
					| The user tears at the target with blades formed by psychic power. Critical hits land more easily. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM79 | Retaliate |  |  | 70 | 100 | 5 | -- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | 
| TM94 | False Swipe |  |  | 40 | 100 | 40 | -- | 
					| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
| TM97 | Brutal Swing |  |  | 60 | 100 | 20 | -- | 
					| The user swings its body around violently to inflict damage on everything in its vicinity. | 
| Technical Record Attacks | 
|
| TR00 | Swords Dance |  |  | -- | 101 | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR21 | Reversal |  |  | ?? | 100 | 15 | -- | 
					| An all-out attack that becomes more powerful the less HP the user has. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR46 | Iron Defense |  |  | -- | 101 | 15 | -- | 
					| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| TR52 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
					| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | 
| TR53 | Close Combat |  |  | 120 | 100 | 5 | 100 | 
					| The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 
| TR70 | Flash Cannon |  |  | 80 | 100 | 10 | 10 | 
					| The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | 
| TR74 | Iron Head |  |  | 80 | 100 | 15 | 30 | 
					| The user slams the target with its steel-hard head. This may also make the target flinch. | 
| Usable Max Moves | 
|
					| Max Flutterby |  |  | 90 | 101 | 10 | -- | 
					| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | 
					| Max Strike |  |   | 120(Phy)/110(Spe) | 101 | 10 | -- | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle |  |  | 100 | 101 | 10 | -- | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Phantasm |  |  | 120 | 101 | 10 | -- | 
					| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | 
					| Max Airstream |  |  | 110 | 101 | 10 | -- | 
					| This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | 
					| Max Mindstorm |  |  | 120 | 101 | 10 | -- | 
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Rockfall |  |  | 130 | 101 | 10 | -- | 
					| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | 
					| Max Darkness |  |  | 120 | 101 | 10 | -- | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Overgrowth |  |  | 140 | 101 | 10 | -- | 
					| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | 
					| Max Steelspike |  |   | 130(Phy)/140(Spe) | 101 | 10 | -- | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard |  |  |  | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Double Team |  |  | -- | 101 | 15 | -- | Gen VII TM32 | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| Swagger |  |  | -- | 85 | 15 | -- | Gen VII TM87 | 
				| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Magnet Rise |  |  | -- | 101 | 10 | -- | Move Tutor - USM | 
				| The user levitates using electrically generated magnetism for five turns. | 
| Shock Wave |  |  | 60 | 101 | 20 | -- | Move Tutor - USM | 
				| The user strikes the target with a quick jolt of electricity. This attack never misses. | 
| Spite |  |  | -- | 100 | 10 | -- | Move Tutor - USM | 
				| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
| After You |  |  | -- | 101 | 15 | -- | Move Tutor - USM | 
				| The user helps the target and makes it use its move right after the user. | 
| Laser Focus |  |  | -- | 101 | 30 | -- | Move Tutor - USM | 
				| The user concentrates intensely. The attack on the next turn always results in a critical hit. | 
| Rock Smash |  |  | 40 | 100 | 15 | 50 | Gen VI TM94 (XY) HM06 (ΩRαS)
 | 
				| The user attacks with a punch. This may also lower the target's Defense stat. | 
| Cut |  |  | 50 | 95 | 30 | -- | Gen VI HM01 | 
				| The target is cut with a scythe or claw. |