| Standard Level Up | 
|
				| — | Fury Cutter |  |  | 40 | 95 | 20 | -- | 
				| The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | 
				| — | Vacuum Wave |  |  | 40 | 100 | 30 | -- | 
				| The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | 
				| 5 | Razor Leaf |  |  | 55 | 95 | 25 | -- | 
				| Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. | 
				| 10 | False Swipe |  |  | 40 | 100 | 40 | -- | 
				| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
				| 15 | Cut |  |  | 50 | 95 | 30 | -- | 
				| The target is cut with a scythe or claw. | 
				| 20 | Air Cutter |  |  | 60 | 95 | 25 | -- | 
				| The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. | 
				| 25 | Aerial Ace |  |  | 60 | 101 | 20 | -- | 
				| The user confounds the target with speed, then slashes. This attack never misses. | 
				| 30 | Detect |  |  | -- | 101 | 5 | -- | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
				| 35 | Night Slash |  |  | 70 | 100 | 15 | -- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
				| 40 | Synthesis |  |  | -- | 101 | 5 | -- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| 45 | Laser Focus |  |  | -- | 101 | 30 | -- | 
				| The user concentrates intensely. The attack on the next turn always results in a critical hit. | 
				| 50 | Defog |  |  | -- | 101 | 15 | -- | 
				| A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | 
				| 55 | Leaf Blade |  |  | 90 | 100 | 15 | -- | 
				| The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | 
				| 60 | Sacred Sword |  |  | 90 | 100 | 15 | -- | 
				| The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage. | 
				| 65 | Swords Dance |  |  | -- | 101 | 20 | -- | 
				| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
				| 70 | Guillotine |  |  | ?? | 30 | 5 | -- | 
				| A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | 
| Technical Machine Attacks | 
|
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM12 | Solar Blade |  |  | 125 | 100 | 10 | -- | 
					| In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. | 
| TM16 | Screech |  |  | -- | 85 | 40 | -- | 
					| An earsplitting screech harshly lowers the target's Defense stat. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM28 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM43 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM69 | Psycho Cut |  |  | 70 | 100 | 20 | -- | 
					| The user tears at the target with blades formed by psychic power. Critical hits land more easily. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM94 | False Swipe |  |  | 40 | 100 | 40 | -- | 
					| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
| TM95 | Air Slash |  |  | 75 | 95 | 15 | 30 | 
					| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | 
| TM96 | Smart Strike |  |  | 70 | 101 | 10 | -- | 
					| The user stabs the target with a sharp horn. This attack never misses. | 
| Technical Record Attacks | 
|
| TR00 | Swords Dance |  |  | -- | 101 | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR46 | Iron Defense |  |  | -- | 101 | 15 | -- | 
					| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| TR49 | Calm Mind |  |  | -- | 101 | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TR50 | Leaf Blade |  |  | 90 | 100 | 15 | -- | 
					| The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | 
| TR60 | X-Scissor |  |  | 80 | 100 | 15 | -- | 
					| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
| Usable Max Moves | 
|
					| Max Flutterby |  |  | 130 | 101 | 10 | -- | 
					| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | 
					| Max Strike |  |   | 150(Phy)/110(Spe) | 101 | 10 | -- | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle |  |   | 90(Phy)/70(Spe) | 101 | 10 | -- | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Airstream |  |   | 110(Phy)/130(Spe) | 101 | 10 | -- | 
					| This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | 
					| Max Mindstorm |  |  | 120 | 101 | 10 | -- | 
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Darkness |  |  | 120 | 101 | 10 | -- | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Overgrowth |  |   | 140(Phy)/130(Spe) | 101 | 10 | -- | 
					| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | 
					| Max Steelspike |  |   | 120(Phy)/140(Spe) | 101 | 10 | -- | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard |  |  |  | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Double Team |  |  | -- | 101 | 15 | -- | Gen VII TM32 | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| Swagger |  |  | -- | 85 | 15 | -- | Gen VII TM87 | 
				| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Last Resort |  |  | 140 | 100 | 5 | -- | Move Tutor - USM | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
| Knock Off |  |  | 65 | 100 | 20 | -- | Move Tutor - USM | 
				| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | 
| Tailwind |  |  | -- | 101 | 15 | -- | Move Tutor - USM | 
				| The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. |