| Flavor Text | 
|  | Sword | It's famous for its high level of intelligence, and the large size of its brain is proof that it also possesses immense psychic power. | 
Shield | It emits psychic energy to observe and study what's around it—and what's around it can include things over six miles away. | |  | Sword | Its brain has grown to a gargantuan size, as has the rest of its body. This Pokémon's intellect and psychic abilities are overpowering. | 
Shield | If it were to utilize every last bit of its power, it could control the minds of every living being in its vicinity. | 
| Standard Level Up | 
|
				| — | Reflect |  |  | -- | 101 | 20 | -- | 
				| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
				| — | Light Screen |  |  | -- | 101 | 30 | -- | 
				| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. This may also confuse the target. | 
				| — | Struggle Bug |  |  | 50 | 100 | 20 | 100 | 
				| While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit. | 
				| 4 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 8 | Magic Coat |  |  | -- | 101 | 15 | -- | 
				| Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. | 
				| 12 | Agility |  |  | -- | 101 | 30 | -- | 
				| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
				| 16 | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. This may also leave the target confused. | 
				| 20 | Hypnosis |  |  | -- | 60 | 20 | -- | 
				| The user employs hypnotic suggestion to make the target fall into a deep sleep. | 
				| 24 | Ally Switch |  |  | -- | 101 | 15 | -- | 
				| The user teleports using a strange power and switches places with one of its allies. | 
				| 28 | Bug Buzz |  |  | 90 | 100 | 10 | 10 | 
				| The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. | 
				| 32 | Mirror Coat |  |  | ?? | 100 | 20 | -- | 
				| A retaliation move that counters any special attack, inflicting double the damage taken. | 
				| 36 | Psychic |  |  | 90 | 100 | 10 | 10 | 
				| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
				| 40 | After You |  |  | -- | 101 | 15 | -- | 
				| The user helps the target and makes it use its move right after the user. | 
				| 44 | Calm Mind |  |  | -- | 101 | 20 | -- | 
				| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
				| 48 | Psychic Terrain |  |  | -- | 101 | 10 | -- | 
				| This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | 
| Technical Machine Attacks | 
|
| TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM11 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM17 | Light Screen |  |  | -- | 101 | 30 | -- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM18 | Reflect |  |  | -- | 101 | 20 | -- | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM19 | Safeguard |  |  | -- | 101 | 25 | -- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM28 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM31 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM41 | Helping Hand |  |  | -- | 101 | 20 | -- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM44 | Imprison |  |  | -- | 101 | 10 | -- | 
					| If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| TM56 | U-turn |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM57 | Payback |  |  | 50 | 100 | 10 | -- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM60 | Power Swap |  |  | -- | 101 | 10 | -- | 
					| The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | 
| TM61 | Guard Swap |  |  | -- | 101 | 10 | -- | 
					| The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | 
| TM69 | Psycho Cut |  |  | 70 | 100 | 20 | -- | 
					| The user tears at the target with blades formed by psychic power. Critical hits land more easily. | 
| TM70 | Trick Room |  |  | -- | 101 | 5 | -- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM71 | Wonder Room |  |  | -- | 101 | 10 | -- | 
					| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | 
| TM72 | Magic Room |  |  | -- | 101 | 10 | -- | 
					| The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM91 | Psychic Terrain |  |  | -- | 101 | 10 | -- | 
					| This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | 
| Technical Record Attacks | 
|
| TR11 | Psychic |  |  | 90 | 100 | 10 | 10 | 
					| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
| TR12 | Agility |  |  | -- | 101 | 30 | -- | 
					| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
| TR18 | Leech Life |  |  | 80 | 100 | 10 | -- | 
					| The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR25 | Psyshock |  |  | 80 | 100 | 10 | -- | 
					| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR29 | Baton Pass |  |  | -- | 101 | 40 | -- | 
					| The user switches places with a party Pokémon in waiting and passes along any stat changes. | 
| TR33 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TR34 | Future Sight |  |  | 120 | 100 | 10 | -- | 
					| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| TR38 | Trick |  |  | -- | 100 | 10 | -- | 
					| The user catches the target off guard and swaps its held item with its own. | 
| TR40 | Skill Swap |  |  | -- | 101 | 10 | -- | 
					| The user employs its psychic power to exchange Abilities with the target. | 
| TR46 | Iron Defense |  |  | -- | 101 | 15 | -- | 
					| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| TR49 | Calm Mind |  |  | -- | 101 | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TR61 | Bug Buzz |  |  | 90 | 100 | 10 | 10 | 
					| The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. | 
| TR65 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TR69 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TR82 | Stored Power |  |  | 20 | 100 | 10 | -- | 
					| The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | 
| TR83 | Ally Switch |  |  | -- | 101 | 15 | -- | 
					| The user teleports using a strange power and switches places with one of its allies. | 
| TR99 | Body Press |  |  | 80 | 100 | 10 | -- | 
					| The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. | 
| Usable Max Moves | 
|
					| Max Flutterby |  |   | 130(Phy)/130(Spe) | 101 | 10 | -- |  | 
					
					| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | 
					| Max Strike |  |   | 150(Phy)/150(Spe) | 101 | 10 | -- |  | 
					
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle |  |  | 90 | 101 | 10 | -- |  | 
					
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Phantasm |  |  | 130 | 101 | 10 | -- |  | 
					
					| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | 
					| Max Mindstorm |  |   | 130(Phy)/140(Spe) | 101 | 10 | -- |  | 
					
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Darkness |  |  | 100 | 101 | 10 | -- |  | 
					
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Overgrowth |  |  | 140 | 101 | 10 | -- |  | 
					
					| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | 
					| Max Guard |  |  |  | 101 | 10 | -- |  | 
					
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
					| G-Max Gravitas |  |   | 130(Phy)/140(Spe) | 101 | 10 | -- |  | 
					
					| A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns. |