| Flavor Text | 
|  | Sword | Calyrex is a merciful Pokémon, capable of providing healing and blessings. It reigned over the Galar region in times of yore. | 
Shield | Calyrex is known in legend as a king that ruled over Galar in ancient times. It has the power to cause hearts to mend and plants to spring forth. | |  | Sword | According to lore, this Pokémon showed no mercy to those who got in its way, yet it would heal its opponents’ wounds after battle. | 
Shield | It’s said that this Pokémon once moved a large forest—and all the Pokémon living there—to a new location overnight. | |  | Sword | It’s said that Calyrex and a Pokémon that had bonded with it ran all across the Galar region to bring green to the wastelands. | 
Shield | Legend says that by using its power to see all events from past to future, this Pokémon saved the creatures of a forest from a meteorite strike. | 
| Standard Level Up | 
|
				| — | Pound |  |  | 40 | 100 | 35 | -- | 
				| The target is physically pounded with a long tail, a foreleg, or the like. | 
				| — | Mega Drain |  |  | 40 | 100 | 15 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. This may also confuse the target. | 
				| — | Growth |  |  | -- | 101 | 20 | -- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| 8 | Life Dew |  |  | -- | 101 | 10 | -- | 
				| The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | 
				| 16 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 24 | Psyshock |  |  | 80 | 100 | 10 | -- | 
				| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
				| 32 | Helping Hand |  |  | -- | 101 | 20 | -- | 
				| The user assists an ally by boosting the power of that ally's attack. | 
				| 40 | Aromatherapy |  |  | -- | 101 | 5 | -- | 
				| The user releases a soothing scent that heals all status conditions affecting the user's party. | 
				| 48 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
				| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
				| 56 | Psychic |  |  | 90 | 100 | 10 | 10 | 
				| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
				| 64 | Leech Seed |  |  | -- | 90 | 10 | -- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| 72 | Heal Pulse |  |  | -- | 101 | 10 | -- | 
				| The user emits a healing pulse that restores the target's HP by up to half of its max HP. | 
				| 80 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
				| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
				| 88 | Future Sight |  |  | 120 | 100 | 10 | -- | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| Level Up - Ice Rider | 
|
				| — | Glacial Lance |  |  | 130 | 100 | 5 | -- | 
				| The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. | 
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | 
				| — | Double Kick |  |  | 30 | 100 | 30 | -- | 
				| The target is quickly kicked twice in succession using both feet. | 
				| — | Avalanche |  |  | 60 | 100 | 10 | -- | 
				| The power of this attack move is doubled if the user has been hurt by the target in the same turn. | 
				| — | Stomp |  |  | 65 | 100 | 20 | 30 | 
				| The target is stomped with a big foot. This may also make the target flinch. | 
				| — | Torment |  |  | -- | 100 | 15 | -- | 
				| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
				| — | Mist |  |  | -- | 101 | 30 | -- | 
				| The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | 
				| — | Icicle Crash |  |  | 85 | 90 | 10 | 30 | 
				| The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. | 
				| — | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
				| — | Iron Defense |  |  | -- | 101 | 15 | -- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| — | Thrash |  |  | 120 | 100 | 10 | -- | 
				| The user rampages and attacks for two to three turns. The user then becomes confused. | 
				| — | Taunt |  |  | -- | 100 | 20 | -- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| — | Double-Edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
				| — | Swords Dance |  |  | -- | 101 | 20 | -- | 
				| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
				| — | Pound |  |  | 40 | 100 | 35 | -- | 
				| The target is physically pounded with a long tail, a foreleg, or the like. | 
				| — | Mega Drain |  |  | 40 | 100 | 15 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. This may also confuse the target. | 
				| — | Growth |  |  | -- | 101 | 20 | -- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| 8 | Life Dew |  |  | -- | 101 | 10 | -- | 
				| The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | 
				| 16 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 24 | Psyshock |  |  | 80 | 100 | 10 | -- | 
				| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
				| 32 | Helping Hand |  |  | -- | 101 | 20 | -- | 
				| The user assists an ally by boosting the power of that ally's attack. | 
				| 40 | Aromatherapy |  |  | -- | 101 | 5 | -- | 
				| The user releases a soothing scent that heals all status conditions affecting the user's party. | 
				| 48 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
				| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
				| 56 | Psychic |  |  | 90 | 100 | 10 | 10 | 
				| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
				| 64 | Leech Seed |  |  | -- | 90 | 10 | -- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| 72 | Heal Pulse |  |  | -- | 101 | 10 | -- | 
				| The user emits a healing pulse that restores the target's HP by up to half of its max HP. | 
				| 80 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
				| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
				| 88 | Future Sight |  |  | 120 | 100 | 10 | -- | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| Level Up - Shadow Rider | 
|
				| — | Astral Barrage |  |  | 120 | 100 | 5 | -- | 
				| The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. | 
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | 
				| — | Double Kick |  |  | 30 | 100 | 30 | -- | 
				| The target is quickly kicked twice in succession using both feet. | 
				| — | Hex |  |  | 65 | 100 | 10 | -- | 
				| This relentless attack does massive damage to a target affected by status conditions. | 
				| — | Stomp |  |  | 65 | 100 | 20 | 30 | 
				| The target is stomped with a big foot. This may also make the target flinch. | 
				| — | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| — | Haze |  |  | -- | 101 | 30 | -- | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
				| — | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
				| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
				| — | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
				| — | Agility |  |  | -- | 101 | 30 | -- | 
				| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
				| — | Thrash |  |  | 120 | 100 | 10 | -- | 
				| The user rampages and attacks for two to three turns. The user then becomes confused. | 
				| — | Disable |  |  | -- | 100 | 20 | -- | 
				| For four turns, this move prevents the target from using the move it last used. | 
				| — | Double-Edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
				| — | Nasty Plot |  |  | -- | 101 | 20 | -- | 
				| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | 
				| — | Pound |  |  | 40 | 100 | 35 | -- | 
				| The target is physically pounded with a long tail, a foreleg, or the like. | 
				| — | Mega Drain |  |  | 40 | 100 | 15 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. This may also confuse the target. | 
				| — | Growth |  |  | -- | 101 | 20 | -- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| 8 | Life Dew |  |  | -- | 101 | 10 | -- | 
				| The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | 
				| 16 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 24 | Psyshock |  |  | 80 | 100 | 10 | -- | 
				| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
				| 32 | Helping Hand |  |  | -- | 101 | 20 | -- | 
				| The user assists an ally by boosting the power of that ally's attack. | 
				| 40 | Aromatherapy |  |  | -- | 101 | 5 | -- | 
				| The user releases a soothing scent that heals all status conditions affecting the user's party. | 
				| 48 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
				| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
				| 56 | Psychic |  |  | 90 | 100 | 10 | 10 | 
				| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
				| 64 | Leech Seed |  |  | -- | 90 | 10 | -- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| 72 | Heal Pulse |  |  | -- | 101 | 10 | -- | 
				| The user emits a healing pulse that restores the target's HP by up to half of its max HP. | 
				| 80 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
				| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
				| 88 | Future Sight |  |  | 120 | 100 | 10 | -- | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| Technical Machine Attacks | 
|
| TM02 | Pay Day |  |  | 40 | 100 | 20 | -- |  | 
					| Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | 
| TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- |  | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- |  | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM10 | Magical Leaf |  |  | 60 | 101 | 20 | -- |  | 
					| The user scatters curious leaves that chase the target. This attack never misses. | 
| TM11 | Solar Beam |  |  | 120 | 100 | 10 | -- |  | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM12 | Solar Blade |  |  | 125 | 100 | 10 | -- |  | 
					| In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. | 
| TM17 | Light Screen |  |  | -- | 101 | 30 | -- |  | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM18 | Reflect |  |  | -- | 101 | 20 | -- |  | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM19 | Safeguard |  |  | -- | 101 | 25 | -- |  | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- |  | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 |  | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- |  | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM26 | Scary Face |  |  | -- | 100 | 10 | -- |  | 
					| The user frightens the target with a scary face to harshly lower its Speed stat. | 
| TM27 | Icy Wind |  |  | 55 | 95 | 15 | 100 |  | 
					| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
| TM28 | Giga Drain |  |  | 75 | 100 | 10 | -- |  | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM34 | Sunny Day |  |  | -- | 101 | 5 | -- |  | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM35 | Hail |  |  | -- | 101 | 10 | -- |  | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | 
| TM38 | Will-O-Wisp |  |  | -- | 85 | 15 | -- |  | 
					| The user shoots a sinister flame at the target to inflict a burn. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- |  | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM40 | Swift |  |  | 60 | 101 | 20 | -- |  | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM41 | Helping Hand |  |  | -- | 101 | 20 | -- |  | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM44 | Imprison |  |  | -- | 101 | 10 | -- |  | 
					| If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| TM50 | Bullet Seed |  |  | 25 | 100 | 30 | -- |  | 
					| The user forcefully shoots seeds at the target two to five times in a row. | 
| TM51 | Icicle Spear |  |  | 25 | 100 | 30 | -- |  | 
					| The user launches sharp icicles at the target two to five times in a row. | 
| TM53 | Mud Shot |  |  | 55 | 95 | 15 | 100 |  | 
					| The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | 
| TM57 | Payback |  |  | 50 | 100 | 10 | -- |  | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM58 | Assurance |  |  | 60 | 100 | 10 | -- |  | 
					| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
| TM60 | Power Swap |  |  | -- | 101 | 10 | -- |  | 
					| The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | 
| TM61 | Guard Swap |  |  | -- | 101 | 10 | -- |  | 
					| The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | 
| TM62 | Speed Swap |  |  | -- | 101 | 10 | -- |  | 
					| The user exchanges Speed stats with the target. | 
| TM64 | Avalanche |  |  | 60 | 100 | 10 | -- |  | 
					| The power of this attack move is doubled if the user has been hurt by the target in the same turn. | 
| TM69 | Psycho Cut |  |  | 70 | 100 | 20 | -- |  | 
					| The user tears at the target with blades formed by psychic power. Critical hits land more easily. | 
| TM70 | Trick Room |  |  | -- | 101 | 5 | -- |  | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM71 | Wonder Room |  |  | -- | 101 | 10 | -- |  | 
					| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | 
| TM72 | Magic Room |  |  | -- | 101 | 10 | -- |  | 
					| The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- |  | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM77 | Hex |  |  | 65 | 100 | 10 | -- |  | 
					| This relentless attack does massive damage to a target affected by status conditions. | 
| TM81 | Bulldoze |  |  | 60 | 100 | 20 | 100 |  | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM85 | Snarl |  |  | 55 | 95 | 15 | 100 |  | 
					| The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | 
| TM86 | Phantom Force |  |  | 90 | 100 | 10 | -- |  | 
					| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 
| TM87 | Draining Kiss |  |  | 50 | 100 | 10 | -- |  | 
					| The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. | 
| TM88 | Grassy Terrain |  |  | -- | 101 | 10 | -- |  | 
					| The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | 
| TM91 | Psychic Terrain |  |  | -- | 101 | 10 | -- |  | 
					| This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | 
| TM96 | Smart Strike |  |  | 70 | 101 | 10 | -- |  | 
					| The user stabs the target with a sharp horn. This attack never misses. | 
| TM98 | Stomping Tantrum |  |  | 75 | 100 | 10 | -- |  | 
					| Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | 
| Technical Record Attacks | 
|
| TR00 | Swords Dance |  |  | -- | 101 | 20 | -- |  | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TR01 | Body Slam |  |  | 85 | 100 | 15 | 30 |  | 
					| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| TR05 | Ice Beam |  |  | 90 | 100 | 10 | 10 |  | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TR06 | Blizzard |  |  | 110 | 70 | 5 | 10 |  | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TR11 | Psychic |  |  | 90 | 100 | 10 | 10 |  | 
					| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
| TR12 | Agility |  |  | -- | 101 | 30 | -- |  | 
					| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
| TR14 | Metronome |  |  | -- | 101 | 10 | -- |  | 
					| The user waggles a finger and stimulates its brain into randomly using nearly any move. | 
| TR19 | Tri Attack |  |  | 80 | 100 | 10 | 20 |  | 
					| The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- |  | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR24 | Outrage |  |  | 120 | 100 | 10 | -- |  | 
					| The user rampages and attacks for two to three turns. The user then becomes confused. | 
| TR25 | Psyshock |  |  | 80 | 100 | 10 | -- |  | 
					| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- |  | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- |  | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR28 | Megahorn |  |  | 120 | 85 | 10 | -- |  | 
					| Using its tough and impressive horn, the user rams into the target with no letup. | 
| TR29 | Baton Pass |  |  | -- | 101 | 40 | -- |  | 
					| The user switches places with a party Pokémon in waiting and passes along any stat changes. | 
| TR30 | Encore |  |  | -- | 100 | 5 | -- |  | 
					| The user compels the target to keep using the move it encored for three turns. | 
| TR32 | Crunch |  |  | 80 | 100 | 15 | 20 |  | 
					| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 
| TR33 | Shadow Ball |  |  | 80 | 100 | 15 | 20 |  | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TR34 | Future Sight |  |  | 120 | 100 | 10 | -- |  | 
					| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| TR35 | Uproar |  |  | 90 | 100 | 10 | -- |  | 
					| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 
| TR37 | Taunt |  |  | -- | 100 | 20 | -- |  | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TR38 | Trick |  |  | -- | 100 | 10 | -- |  | 
					| The user catches the target off guard and swaps its held item with its own. | 
| TR39 | Superpower |  |  | 120 | 100 | 5 | 100 |  | 
					| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | 
| TR40 | Skill Swap |  |  | -- | 101 | 10 | -- |  | 
					| The user employs its psychic power to exchange Abilities with the target. | 
| TR46 | Iron Defense |  |  | -- | 101 | 15 | -- |  | 
					| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| TR49 | Calm Mind |  |  | -- | 101 | 20 | -- |  | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TR53 | Close Combat |  |  | 120 | 100 | 5 | 100 |  | 
					| The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 
| TR58 | Dark Pulse |  |  | 80 | 100 | 15 | 20 |  | 
					| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TR59 | Seed Bomb |  |  | 80 | 100 | 15 | -- |  | 
					| The user slams a barrage of hard-shelled seeds down on the target from above. | 
| TR65 | Energy Ball |  |  | 90 | 100 | 10 | 10 |  | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TR68 | Nasty Plot |  |  | -- | 101 | 20 | -- |  | 
					| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | 
| TR69 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 |  | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TR71 | Leaf Storm |  |  | 130 | 90 | 5 | 100 |  | 
					| The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | 
| TR77 | Grass Knot |  |  | ?? | 100 | 20 | -- |  | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TR79 | Heavy Slam |  |  | ?? | 100 | 10 | -- |  | 
					| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | 
| TR81 | Foul Play |  |  | 95 | 100 | 15 | -- |  | 
					| The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. | 
| TR82 | Stored Power |  |  | 20 | 100 | 10 | -- |  | 
					| The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | 
| TR83 | Ally Switch |  |  | -- | 101 | 15 | -- |  | 
					| The user teleports using a strange power and switches places with one of its allies. | 
| TR94 | High Horsepower |  |  | 95 | 95 | 10 | -- |  | 
					| The user fiercely attacks the target using its entire body. | 
| TR95 | Throat Chop |  |  | 80 | 100 | 15 | 100 |  | 
					| The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | 
| TR96 | Pollen Puff |  |  | 90 | 100 | 15 | -- |  | 
					| The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | 
| TR99 | Body Press |  |  | 80 | 100 | 10 | -- |  | 
					| The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. | 
| Usable Max Moves | 
|
					| Max Flutterby |  |  
  
   | 130 130
 140(Phy)/130(Spe)
 | 101 | 10 | -- |  | 
					| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | 
					| Max Strike |  |   
   
   | 150(Phy)/150(Spe) 150(Phy)/150(Spe)
 150(Phy)/150(Spe)
 | 101 | 10 | -- |  | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle |  |  
  | 8095 | 101 | 10 | -- |  | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Phantasm |  |   | 130(Phy)/140(Spe) | 101 | 10 | -- |  | 
					| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | 
					| Max Hailstorm |  |   | 140(Phy)/140(Spe) | 101 | 10 | -- |  | 
					| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | 
					| Max Starfall |  |  
  
  | 100 100
 100
 | 101 | 10 | -- |  | 
					| This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | 
					| Max Wyrmwind |  |  | 140 | 101 | 10 | -- |  | 
					| This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. | 
					| Max Mindstorm |  |   
   
   | 130(Phy)/140(Spe) 130(Phy)/140(Spe)
 130(Phy)/140(Spe)
 | 101 | 10 | -- |  | 
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Quake |  |   
   | 130(Phy)/110(Spe)130(Phy)/110(Spe) | 101 | 10 | -- |  | 
					| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | 
					| Max Darkness |  |   
   | 130(Phy)/130(Spe)130(Phy)/110(Spe) | 101 | 10 | -- |  | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Overgrowth |  |   
   
   | 140(Phy)/140(Spe) 140(Phy)/140(Spe)
 140(Phy)/140(Spe)
 | 101 | 10 | -- |  | 
					| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | 
					| Max Steelspike |  |  | 130 | 101 | 10 | -- |  | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard |  | 
 
 | 
 
 | 101 | 10 | -- |  | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |