#606 Beheeyem

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Beheeyem
Japan: Ohbem
オーベム
French: Neitram
German: Megalon
Korean: 벰크
National: #606
Galar: #278
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #---
Hisui: #---
Male :50.2%
Female :49.8%
Psychic-type
Classification Height Weight Capture Rate Base Egg Steps
Cerebral Pokémon 3'03"
1.0m
76.1lbs
34.5kg
902,560 (SWSH)
5,120 (BDSP)
Abilities: Telepathy - Synchronize - Analytic (Hidden Ability)
Telepathy: Prevents damage from team-mates during Double and Triple battles
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Hidden Ability:
Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,000,000 Points
Medium Fast
50 2 Sp. Attack Point(s)
Beheeyem can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Elgyem Level Beheeyem

Locations

- In-Depth Details
Sword Bridge Field, Lake of OutrageDetails
Shield Bridge Field, Lake of OutrageDetails
Isle of Armor Sword Max Raid Battles: Soothing Wetlands, Challenge Beach, Training Lowlands, Stepping-Stone Sea
Shield Max Raid Battles: Soothing Wetlands, Challenge Beach, Training Lowlands, Stepping-Stone Sea
Crown Tundra Sword Dynamax Adventures
Shield Dynamax Adventures
Flavor Text
Sword Whenever a Beheeyem visits a farm, a Dubwool mysteriously disappears.
Shield Sometimes found drifting above wheat fields, this Pokémon can control the memories of its opponents.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Teleport Teleport - Psychic-type Teleport: Other Move -- 101 20 --
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
18 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
24 Power Split Power Split - Psychic-type Power Split: Other Move -- 101 10 --
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
24 Guard Split Guard Split - Psychic-type Guard Split: Other Move -- 101 10 --
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
30 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
36 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
45 Recover Recover - Normal-type Recover: Other Move -- 101 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
52 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
60 Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
68 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM08 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM09 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM14 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM16 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
An earsplitting screech harshly lowers the target's Defense stat.
TM17 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM18 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM19 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM22 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM23 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM30 Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 25 10
The target is hit with wings of steel. This may also raise the user's Defense stat.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM33 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM48 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM60 Power Swap Power Swap - Psychic-type Power Swap: Other Move -- 101 10 --
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
TM61 Guard Swap Guard Swap - Psychic-type Guard Swap: Other Move -- 101 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
TM70 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM71 Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM91 Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR08 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TR11 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TR12 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
TR19 Tri Attack Tri Attack - Normal-type Tri Attack: Special Move 80 100 10 20
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR25 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR33 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TR34 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
TR35 Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
TR38 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
TR40 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
TR44 Cosmic Power Cosmic Power - Psychic-type Cosmic Power: Other Move -- 101 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
TR49 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR58 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TR65 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TR68 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
TR69 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TR70 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TR82 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
TR83 Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- 101 15 --
The user teleports using a strange power and switches places with one of its allies.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Disable Disable - Normal-type Disable: Other Move -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Astonish Astonish - Ghost-type Astonish: Physical Move 30 100 15 30 Details
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 -- Details
The user hypnotizes itself into copying any stat change made by the target.
Destiny Bond Destiny Bond - Ghost-type Destiny Bond: Other Move -- 101 5 -- Details
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Expanding ForceExpanding Force - Psychic-typeExpanding Force: Special Move8010010--
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
Meteor BeamMeteor Beam - Rock-typeMeteor Beam: Special Move1209010--
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Max Lightning Max Lightning - Electric-type Special Move 130 101 10 --
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move 150(Phy)/150(Spe) 101 10 --
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Phantasm Max Phantasm - Ghost-type Physical MoveSpecial Move 90(Phy)/130(Spe) 101 10 --
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
Max Mindstorm Max Mindstorm - Psychic-type Physical MoveSpecial Move 130(Phy)/140(Spe) 101 10 --
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Rockfall Max Rockfall - Rock-type Physical MoveSpecial Move 130(Phy)/140(Spe) 101 10 --
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.
Max Darkness Max Darkness - Dark-type Physical MoveSpecial Move 110(Phy)/130(Spe) 101 10 --
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Overgrowth Max Overgrowth - Grass-type Special Move 130 101 10 --
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Steelspike Max Steelspike - Steel-type Physical MoveSpecial Move 120(Phy)/130(Spe) 101 10 --
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
Max Guard Max Guard - Normal-type 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 485 75 75 75 125 95 40
Max Stats
Hindering Nature
Lv. 50 135 - 182 72 - 114 72 - 114 117 - 159 90 - 132 40 - 82
Lv. 100 260 - 354 139 - 224 139 - 224 229 - 314 175 - 260 76 - 161
Max Stats
Neutral Nature
Lv. 50 135 - 182 80 - 127 80 - 127 130 - 177 100 - 147 45 - 92
Lv. 100 260 - 354 155 - 249 155 - 249 255 - 349 195 - 289 85 - 179
Max Stats
Beneficial Nature
Lv. 50 135 - 182 88 - 139 88 - 139 143 - 194 110 - 161 49 - 101
Lv. 100 260 - 354 170 - 273 170 - 273 280 - 383 214 - 317 93 - 196
75
75
75
40
95
125

<--- Elgyem #605
Elgyem
#607
Litwick
Litwick --->