Standard Level Up |
|
| — |
Bind |
 |
 |
15 |
85 |
20 |
100 |
| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| — |
Growth |
 |
 |
-- |
101 |
20 |
-- |
| The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| 7 |
Bite |
 |
 |
60 |
100 |
25 |
30 |
| The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 11 |
Vine Whip |
 |
 |
45 |
100 |
25 |
-- |
| The target is struck with slender, whiplike vines to inflict damage. |
| 17 |
Sweet Scent |
 |
 |
-- |
100 |
20 |
-- |
| A sweet scent that harshly lowers opposing Pokémon's evasiveness. |
| 21 |
Ingrain |
 |
 |
-- |
101 |
20 |
-- |
| The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. |
| 27 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| 31 |
Leaf Tornado |
 |
 |
65 |
90 |
10 |
50 |
| The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. |
| 37 |
Stockpile |
 |
 |
-- |
101 |
20 |
-- |
| The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
| 37 |
Spit Up |
 |
 |
?? |
100 |
10 |
-- |
| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
| 37 |
Swallow |
 |
 |
-- |
101 |
10 |
-- |
| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
| 41 |
Crunch |
 |
 |
80 |
100 |
15 |
20 |
| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| 47 |
Seed Bomb |
 |
 |
80 |
100 |
15 |
-- |
| The user slams a barrage of hard-shelled seeds down on the target from above. |
| 50 |
Power Whip |
 |
 |
120 |
85 |
10 |
-- |
| The user violently whirls its vines, tentacles, or the like to harshly lash the target. |
BDSP Technical Machine Attacks |
|
| TM09 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
| The user forcefully shoots seeds at the target two to five times in a row. |
| TM11 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM19 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
| Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM53 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. |
| TM75 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TM93 |
Cut |
 |
 |
50 |
95 |
30 |
-- |
| The target is cut with a scythe or claw. |
Egg Moves (Details) |
| Sleep Powder |
 |
 |
-- |
75 |
15 |
-- |
Details |
| The user scatters a big cloud of sleep-inducing dust around the target. |
| Stun Spore |
 |
 |
-- |
75 |
30 |
-- |
Details |
| The user scatters a cloud of numbing powder that paralyzes the target. |
| Razor Leaf |
 |
 |
55 |
95 |
25 |
-- |
Details |
| Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. |
| Slam |
 |
 |
80 |
75 |
20 |
-- |
Details |
| The target is slammed with a long tail, vines, or the like to inflict damage. |
| Synthesis |
 |
 |
-- |
101 |
5 |
-- |
Details |
| The user restores its own HP. The amount of HP regained varies with the weather. |
| Magical Leaf |
 |
 |
60 |
101 |
20 |
-- |
Details |
| The user scatters curious leaves that chase the target. This attack never misses. |
| Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
Details |
| A seed is planted on the target. It steals some HP from the target every turn. |
| Worry Seed |
 |
 |
-- |
100 |
10 |
-- |
Details |
| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| Rage Powder |
 |
 |
-- |
101 |
20 |
-- |
Details |
| The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user. |
| Acid Spray |
 |
 |
40 |
100 |
20 |
100 |
Details |
| The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat. |
| Transfer Only Moves (Details) |
|
| Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Round |
 |
 |
60 |
100 |
15 |
-- |
Gen VII TM48 |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| Infestation |
 |
 |
20 |
100 |
20 |
100 |
Gen VII TM83 |
| The target is infested and attacked for four to five turns. The target can't flee during this time. |
| Nature Power |
 |
 |
-- |
101 |
20 |
-- |
Gen VII TM96 |
| This attack makes use of nature's power. Its effects vary depending on the user's environment. |
| Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Bug Bite |
 |
 |
60 |
100 |
20 |
-- |
Move Tutor - USM |
| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Snore |
 |
 |
50 |
100 |
15 |
30 |
Move Tutor - USM |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Knock Off |
 |
 |
65 |
100 |
20 |
-- |
Move Tutor - USM |
| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
| Gastro Acid |
 |
 |
-- |
100 |
10 |
-- |
Move Tutor - USM |
| The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
| Defog |
 |
 |
-- |
101 |
15 |
-- |
Move Tutor - USM |
| A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
| Throat Chop |
 |
 |
80 |
100 |
15 |
100 |
Move Tutor - USM |
| The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
| Fury Cutter |
 |
 |
40 |
95 |
20 |
-- |
Move Tutor - PtHGSS |
| The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |