Standard Level Up | 
|
				| — | 
				Dark Pulse | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				20 | 
				| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
				| — | 
				Dragon Pulse | 
				  | 
				  | 
				85 | 
				100 | 
				10 | 
				-- | 
				| The target is attacked with a shock wave generated by the user's gaping mouth. | 
				| — | 
				Heal Pulse | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user emits a healing pulse that restores the target's HP by up to half of its max HP. | 
				| — | 
				Splash | 
				  | 
				  | 
				-- | 
				101 | 
				40 | 
				-- | 
				| The user just flops and splashes around to no effect at all... | 
				| — | 
				Water Gun | 
				  | 
				  | 
				40 | 
				100 | 
				25 | 
				-- | 
				| The target is blasted with a forceful shot of water. | 
				| — | 
				Vise Grip | 
				  | 
				  | 
				55 | 
				100 | 
				30 | 
				-- | 
				| The target is gripped and squeezed from both sides to inflict damage. | 
				| — | 
				Flail | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | 
				| 15 | 
				Aqua Jet | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				-- | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
				| 20 | 
				Smack Down | 
				  | 
				  | 
				50 | 
				100 | 
				15 | 
				100 | 
				| The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. | 
				| 25 | 
				Hone Claws | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				| The user sharpens its claws to boost its Attack stat and accuracy. | 
				| 30 | 
				Water Pulse | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				20 | 
				| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
				| 35 | 
				Swords Dance | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
				| 42 | 
				Aura Sphere | 
				  | 
				  | 
				80 | 
				101 | 
				20 | 
				-- | 
				| The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | 
				| 49 | 
				Bounce | 
				  | 
				  | 
				85 | 
				85 | 
				5 | 
				30 | 
				| The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | 
				| 56 | 
				Muddy Water | 
				  | 
				  | 
				90 | 
				85 | 
				10 | 
				30 | 
				| The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | 
				| 63 | 
				Crabhammer | 
				  | 
				  | 
				100 | 
				90 | 
				10 | 
				-- | 
				| The target is hammered with a large pincer. Critical hits land more easily. | 
Technical Machine Attacks | 
|
| TM08 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM21 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM22 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					30 | 
					| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM24 | 
					Snore | 
					  | 
					  | 
					50 | 
					100 | 
					15 | 
					30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM27 | 
					Icy Wind | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					100 | 
					| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
| TM31 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM33 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM39 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM41 | 
					Helping Hand | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM45 | 
					Dive | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| Diving on the first turn, the user floats up and attacks on the next turn. | 
| TM52 | 
					Bounce | 
					  | 
					  | 
					85 | 
					85 | 
					5 | 
					30 | 
					| The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | 
| TM56 | 
					U-turn | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM74 | 
					Venoshock | 
					  | 
					  | 
					65 | 
					100 | 
					10 | 
					-- | 
					| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | 
| TM76 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
Technical Record Attacks | 
|
| TR00 | 
					Swords Dance | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TR04 | 
					Surf | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TR05 | 
					Ice Beam | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TR16 | 
					Waterfall | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user charges at the target and may make it flinch. | 
| TR20 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR22 | 
					Sludge Bomb | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					30 | 
					| Unsanitary sludge is hurled at the target. This may also poison the target. | 
| TR26 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR31 | 
					Iron Tail | 
					  | 
					  | 
					100 | 
					75 | 
					15 | 
					30 | 
					| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
| TR33 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TR45 | 
					Muddy Water | 
					  | 
					  | 
					90 | 
					85 | 
					10 | 
					30 | 
					| The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | 
| TR56 | 
					Aura Sphere | 
					  | 
					  | 
					80 | 
					101 | 
					20 | 
					-- | 
					| The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | 
| TR58 | 
					Dark Pulse | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TR62 | 
					Dragon Pulse | 
					  | 
					  | 
					85 | 
					100 | 
					10 | 
					-- | 
					| The target is attacked with a shock wave generated by the user's gaping mouth. | 
| TR64 | 
					Focus Blast | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TR70 | 
					Flash Cannon | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					10 | 
					| The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | 
| TR78 | 
					Sludge Wave | 
					  | 
					  | 
					95 | 
					100 | 
					10 | 
					10 | 
					| The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | 
| TR84 | 
					Scald | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					30 | 
					| The user shoots boiling hot water at its target. This may also leave the target with a burn. | 
| TR98 | 
					Liquidation | 
					  | 
					  | 
					85 | 
					100 | 
					10 | 
					20 | 
					| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 
Usable Max Moves | 
|
					| Max Flutterby | 
					  | 
					  | 
					120 | 
					101 | 
					10 | 
					-- | 
					| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | 
					| Max Strike | 
					  | 
					   | 
					150(Phy)/150(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle | 
					  | 
					  | 
					95 | 
					101 | 
					10 | 
					-- | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Phantasm | 
					  | 
					  | 
					130 | 
					101 | 
					10 | 
					-- | 
					| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | 
					| Max Hailstorm | 
					  | 
					  | 
					130 | 
					101 | 
					10 | 
					-- | 
					| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | 
					| Max Ooze | 
					  | 
					  | 
					90 | 
					101 | 
					10 | 
					-- | 
					| This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | 
					| Max Geyser | 
					  | 
					   | 
					130(Phy)/130(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | 
					| Max Airstream | 
					  | 
					  | 
					130 | 
					101 | 
					10 | 
					-- | 
					| This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | 
					| Max Wyrmwind | 
					  | 
					  | 
					130 | 
					101 | 
					10 | 
					-- | 
					| This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. | 
					| Max Rockfall | 
					  | 
					  | 
					130 | 
					101 | 
					10 | 
					-- | 
					| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | 
					| Max Darkness | 
					  | 
					  | 
					130 | 
					101 | 
					10 | 
					-- | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Steelspike | 
					  | 
					   | 
					130(Phy)/130(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard | 
					  | 
					  | 
					 | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Toxic | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Double Team | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				Gen VII TM32 | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| Swagger | 
				  | 
				  | 
				-- | 
				85 | 
				15 | 
				-- | 
				Gen VII TM87 | 
				| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| Confide | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				100 | 
				Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Laser Focus | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
				Move Tutor - USM | 
				| The user concentrates intensely. The attack on the next turn always results in a critical hit. | 
| Cut | 
				  | 
				  | 
				50 | 
				95 | 
				30 | 
				-- | 
				Gen VI HM01 | 
				| The target is cut with a scythe or claw. |