| Flavor Text |
 | Sword | Most of this Pokémon's body composition is identical to sea water. It makes sunken ships its lair. |
Shield | Whenever a full moon hangs in the night sky, schools of Jellicent gather near the surface of the sea, waiting for their prey to appear. |  | Sword | These Pokémon have body compositions that are mostly identical to seawater. They make their lairs from sunken ships. |
Shield | The crown on its head gets bigger and bigger as it absorbs more and more of the life-force of other creatures. |
Standard Level Up |
|
| — |
Acid Armor |
 |
 |
-- |
101 |
20 |
-- |
| The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
| — |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| — |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
| The target is blasted with a forceful shot of water. |
| — |
Poison Sting |
 |
 |
15 |
100 |
35 |
30 |
| The user stabs the target with a poisonous stinger. This may also poison the target. |
| — |
Night Shade |
 |
 |
?? |
100 |
15 |
-- |
| The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| 12 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
| The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| 16 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| 20 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
| This relentless attack does massive damage to a target affected by status conditions. |
| 24 |
Brine |
 |
 |
65 |
100 |
10 |
-- |
| If the target's HP is half or less, this attack will hit with double the power. |
| 28 |
Recover |
 |
 |
-- |
101 |
10 |
-- |
| Restoring its own cells, the user restores its own HP by half of its max HP. |
| 32 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| 36 |
Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
| The user traps the target in a violent swirling whirlpool for four to five turns. |
| 43 |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
| The target is blasted by a huge volume of water launched under great pressure. |
| 48 |
Destiny Bond |
 |
 |
-- |
101 |
5 |
-- |
| After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
| 54 |
Water Spout |
 |
 |
150 |
100 |
5 |
-- |
| The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. |
Technical Machine Attacks |
|
| TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM19 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM27 |
Icy Wind |
 |
 |
55 |
95 |
15 |
100 |
| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| TM28 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM33 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM35 |
Hail |
 |
 |
-- |
101 |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
| TM36 |
Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
| The user traps the target in a violent swirling whirlpool for four to five turns. |
| TM38 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
| The user shoots a sinister flame at the target to inflict a burn. |
| TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Imprison |
 |
 |
-- |
101 |
10 |
-- |
| If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| TM45 |
Dive |
 |
 |
80 |
100 |
10 |
-- |
| Diving on the first turn, the user floats up and attacks on the next turn. |
| TM55 |
Brine |
 |
 |
65 |
100 |
10 |
-- |
| If the target's HP is half or less, this attack will hit with double the power. |
| TM70 |
Trick Room |
 |
 |
-- |
101 |
5 |
-- |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM77 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
| This relentless attack does massive damage to a target affected by status conditions. |
Technical Record Attacks |
|
| TR03 |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
| The target is blasted by a huge volume of water launched under great pressure. |
| TR04 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
| The user attacks everything around it by swamping its surroundings with a giant wave. |
| TR05 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TR06 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TR11 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TR16 |
Waterfall |
 |
 |
80 |
100 |
15 |
20 |
| The user charges at the target and may make it flinch. |
| TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TR22 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
| Unsanitary sludge is hurled at the target. This may also poison the target. |
| TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TR33 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| TR37 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
| The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TR38 |
Trick |
 |
 |
-- |
100 |
10 |
-- |
| The user catches the target off guard and swaps its held item with its own. |
| TR45 |
Muddy Water |
 |
 |
90 |
85 |
10 |
30 |
| The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| TR58 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TR65 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| TR78 |
Sludge Wave |
 |
 |
95 |
100 |
10 |
10 |
| The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. |
| TR84 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
| The user shoots boiling hot water at its target. This may also leave the target with a burn. |
| TR92 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
| The user damages opposing Pokémon by emitting a powerful flash. |
Usable Max Moves |
|
| Max Strike |
 |
  |
150(Phy)/150(Spe) |
101 |
10 |
-- |
| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
| Max Phantasm |
 |
  |
140(Phy)/130(Spe) |
101 |
10 |
-- |
| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
| Max Hailstorm |
 |
 |
140 |
101 |
10 |
-- |
| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. |
| Max Ooze |
 |
  |
70(Phy)/90(Spe) |
101 |
10 |
-- |
| This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. |
| Max Geyser |
 |
  |
130(Phy)/150(Spe) |
101 |
10 |
-- |
| This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. |
| Max Starfall |
 |
 |
130 |
101 |
10 |
-- |
| This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. |
| Max Mindstorm |
 |
 |
130 |
101 |
10 |
-- |
| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
| Max Darkness |
 |
 |
130 |
101 |
10 |
-- |
| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
| Max Overgrowth |
 |
 |
130 |
101 |
10 |
-- |
| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
| Max Guard |
 |
 |
|
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Transfer Only Moves (Details) |
|
| Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Double Team |
 |
 |
-- |
101 |
15 |
-- |
Gen VII TM32 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Psych Up |
 |
 |
-- |
101 |
10 |
-- |
Gen VII TM77 |
| The user hypnotizes itself into copying any stat change made by the target. |
| Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
Gen VII TM85 |
| The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
| Swagger |
 |
 |
-- |
85 |
15 |
-- |
Gen VII TM87 |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Magic Coat |
 |
 |
-- |
101 |
15 |
-- |
Move Tutor - USM |
| Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
| Bind |
 |
 |
15 |
85 |
20 |
100 |
Move Tutor - USM |
| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Shock Wave |
 |
 |
60 |
101 |
20 |
-- |
Move Tutor - USM |
| The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Spite |
 |
 |
-- |
100 |
10 |
-- |
Move Tutor - USM |
| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |