#113 Chansey
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Chansey
Japan: Lucky
ラッキー
French: Leveinard
German: Chaneira
Korean: 럭키
National: #113
Alola: #040
Melemele: #040
Akala: #017
Ula'ula: #016
Poni: #016
Male :0%
Female :100%
Classification Height Weight Capture Rate Base Egg Steps
Egg Pokémon 3'07"
1.1m
76.3lbs
34.6kg
3010,240
Abilities: Natural Cure - Serene Grace - Healer (Hidden Ability)
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Serene Grace: The chances of a move having a secondary effect is doubled.
Hidden Ability (Available):
Healer: At the end of the turn, there is a 30% chance of either Ally being healed from a status condition
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
800,000 Points
Fast
140 2 HP Point(s)
Likely
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Lucky Punch
- 50%
Health CandyHealth Candy LHealth Candy XLChansey Candy
Fairy
Evolutionary Chain
To get Happiny, you will need to breed while holding the Luck Incense
Locations - In-Depth Details
Sun Route 12 (SOS Only), Blush Mountain (SOS Only), Mount Hokulani (SOS Only), Poni Grove (SOS Only)Details
Moon Route 12 (SOS Only), Blush Mountain (SOS Only), Mount Hokulani (SOS Only), Poni Grove (SOS Only)Details
Ultra Sun Poni PlainsDetails
Ultra Moon Poni PlainsDetails
Let's Go, Pikachu! Route 5, Route 6, Route 8, Route 9, Route 10, Route 11, Route 12, Route 13, Route 14, Route 15, Route 16, Route 17, Route 18, Route 21, Route 23, Diglett's Cave, Mt. Moon, Cerulean Cave, Pokemon Tower, Power Plant, Pokemon Mansion, Victory RoadDetails
Let's Go, Eevee! Route 5, Route 6, Route 8, Route 9, Route 10, Route 11, Route 12, Route 13, Route 14, Route 15, Route 16, Route 17, Route 18, Route 21, Route 23, Diglett's Cave, Mt. Moon, Cerulean Cave, Pokemon Tower, Power Plant, Pokemon Mansion, Victory RoadDetails
Flavor Text
Sun The eggs laid by Chansey are rich in nutrients and a favorite food of many Pokémon.
Moon Not only are these Pokémon fast runners, they’re also few in number, so anyone who finds one must be lucky indeed.
Ultra Sun It seems that other Pokémon’s efforts to take its delicious, nutritious egg away from it caused Chansey to get faster at fleeing.
Ultra Moon Because the eggs on their bellies have been overharvested by people in the past, the Chansey population remains very small.
Let's Go, Pikachu! A gentle and kindhearted Pokémon that shares its nutritious eggs if it sees an injured Pokémon.
Let's Go, Eevee!

  • Level Up Anchors Sun/Moon Ultra Sun/Ultra Moon
    Sun/Moon Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Double-Edge 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Defense Curl -- -- 40 --
    The user curls up to conceal weak spots and raise its Defense stat.
    Pound 40 100 35 --
    The target is physically pounded with a long tail, a foreleg, or the like.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    5 Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    9 Refresh -- -- 20 --
    The user rests to cure itself of poisoning, a burn, or paralysis.
    12 Double Slap 15 85 10 --
    The target is slapped repeatedly, back and forth, two to five times in a row.
    16 Soft-Boiled -- -- 10 --
    The user restores its own HP by up to half of its max HP.
    20 Bestow -- -- 15 --
    The user passes its held item to the target when the target isn't holding an item.
    23 Minimize -- -- 10 --
    The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
    27 Take Down 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    31 Sing -- 55 15 --
    A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
    34 Fling ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    38 Heal Pulse -- -- 10 --
    The user emits a healing pulse that restores the target's HP by up to half of its max HP.
    42 Egg Bomb 100 75 10 --
    A large egg is hurled at the target with maximum force to inflict damage.
    46 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    50 Healing Wish -- -- 10 --
    The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
    54 Double-Edge 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.

    Ultra Sun/Ultra Moon Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Double-Edge 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Defense Curl -- -- 40 --
    The user curls up to conceal weak spots and raise its Defense stat.
    Pound 40 100 35 --
    The target is physically pounded with a long tail, a foreleg, or the like.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    5 Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    9 Refresh -- -- 20 --
    The user rests to cure itself of poisoning, a burn, or paralysis.
    12 Double Slap 15 85 10 --
    The target is slapped repeatedly, back and forth, two to five times in a row.
    16 Soft-Boiled -- -- 10 --
    The user restores its own HP by up to half of its max HP.
    20 Bestow -- -- 15 --
    The user passes its held item to the target when the target isn't holding an item.
    23 Minimize -- -- 10 --
    The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
    27 Take Down 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    31 Sing -- 55 15 --
    A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
    35 Fling ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    39 Heal Pulse -- -- 10 --
    The user emits a healing pulse that restores the target's HP by up to half of its max HP.
    44 Egg Bomb 100 75 10 --
    A large egg is hurled at the target with maximum force to inflict damage.
    50 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    57 Healing Wish -- -- 10 --
    The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
    65 Double-Edge 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.

    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Work Up -- -- 30 --
    The user is roused, and its Attack and Sp. Atk stats increase.
    TM04 Calm Mind -- -- 20 --
    The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM07 Hail -- -- 10 --
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM13 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM15 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM16 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM20 Safeguard -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM22 Solar Beam 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM24 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM25 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM26 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM29 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM30 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM31 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM35 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM37 Sandstorm -- -- 10 --
    A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    TM38 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM39 Rock Tomb 60 95 15 100
    Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM49 Echoed Voice 40 100 15 --
    The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    TM56 Fling ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM57 Charge Beam 50 90 10 70
    The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    TM68 Giga Impact 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM73 Thunder Wave -- 90 20 --
    The user launches a weak jolt of electricity that paralyzes the target.
    TM77 Psych Up -- -- 10 --
    The user hypnotizes itself into copying any stat change made by the target.
    TM78 Bulldoze 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM80 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM85 Dream Eater 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    TM86 Grass Knot ?? 100 20 --
    The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM93 Wild Charge 90 100 15 --
    The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    TM99 Dazzling Gleam 80 100 10 --
    The user damages opposing Pokémon by emitting a powerful flash.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Present ?? 90 15 -- Details
    The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
    Metronome -- -- 10 -- Details
    The user waggles a finger and stimulates its brain into randomly using nearly any move.
    Heal Bell -- -- 5 -- Details
    The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
    Aromatherapy -- -- 5 -- Details
    The user releases a soothing scent that heals all status conditions affecting the user's party.
    Counter ?? 100 20 -- Details
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Helping Hand -- -- 20 -- Details
    The user assists an ally by boosting the power of that ally's attack.
    Gravity -- -- 5 -- Details
    Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
    Mud Bomb 65 85 10 30 Details
    The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
    Natural Gift ?? 100 15 -- Details
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Endure -- -- 10 -- Details
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Seismic Toss ?? 100 20 -- Details
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Covet6010025--
    The user endearingly approaches the target, then steals the target's held item.
    Thunder Punch751001510
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Fire Punch751001510
    The target is punched with a fiery fist. This may also leave the target with a burn.
    Ice Punch751001510
    The target is punched with an icy fist. This may also leave the target frozen.
    Gravity----5--
    Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
    Last Resort1401005--
    This move can be used only after the user has used all the other moves it knows in the battle.
    Icy Wind559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Zen Headbutt80901520
    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    Hyper Voice9010010--
    The user lets loose a horribly echoing shout with the power to inflict damage.
    Iron Tail100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Heal Bell----5--
    The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
    Drain Punch7510010--
    An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    Focus Punch15010020--
    The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    Shock Wave60--20--
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Water Pulse601002020
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Helping Hand----20--
    The user assists an ally by boosting the power of that ally's attack.
    Endeavor??1005--
    This attack move cuts down the target's HP to equal the user's HP.
    Recycle----10--
    The user recycles a held item that has been used in battle so it can be used again.
    Snatch----10--
    The user steals the effects of any attempts to use a healing or stat-changing move.
    Stealth Rock----20--
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    Skill Swap----10--
    The user employs its psychic power to exchange Abilities with the target.
    Telekinesis----15--
    The user makes the target float with its psychic power. The target is easier to hit for three turns.
    Ally Switch----15--
    The user teleports using a strange power and switches places with one of its allies.
    Stomping Tantrum7510010--
    Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    Laser Focus----30--
    The user concentrates intensely. The attack on the next turn always results in a critical hit.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling 200 -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Tectonic Rage 180(Phy)/120(Spe) -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush 140 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Never-Ending Nightmare 160 -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Corkscrew Crash 180 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive 140(Phy)/185(Spe) -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Hydro Vortex 120 -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Bloom Doom 190 -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Gigavolt Havoc 175(Phy)/185(Spe) -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Shattered Psyche 160(Phy)/180(Spe) -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Subzero Slammer 140(Phy)/185(Spe) -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 100 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Twinkle Tackle 160 -- 1 --
    The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Charm -- 100 20 --
    Lv. 1
    The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
    Copycat -- -- 20 --
    Lv. 5
    The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    Sweet Kiss -- 75 10 --
    Lv. 12
    The user kisses the target with a sweet, angelic cuteness that causes confusion.
    Uproar 90 100 10 --
    Tutor
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    Last Resort 140 100 5 --
    This move can be used only after the user has used all the other moves it knows in the battle.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Incinerate 60 100 15 -- Gen VI TM59
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Retaliate 70 100 5 -- Gen VI TM67
    The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
    Flash -- 100 20 -- Gen VI TM70
    The user flashes a bright light that cuts the target's accuracy.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Power-up Punch 40 100 20 100 Gen VI TM98
    Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Rollout 30 90 20 -- Move Tutor - PtHGSS
    The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Mega Punch 80 85 20 -- Move Tutor - FRLG
    The target is slugged by a punch thrown with muscle-packed power.
    Mega Kick 120 75 5 -- Move Tutor - FRLG
    The target is attacked by a kick launched with muscle-packed power.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Dynamic Punch 100 50 5 100 Move Tutor - Emerald
    The user punches the target with full, concentrated power. This confuses the target if it hits.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Zap Cannon 120 50 5 100 Gen II TM07
    The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    Bubble Beam 65 100 20 10 Gen I TM11
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    Water Gun 40 100 25 -- Gen I TM12
    The target is blasted with a forceful shot of water.
    Submission 80 80 20 -- Gen I TM17
    The user grabs the target and recklessly dives for the ground. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Teleport -- -- 20 -- Gen I TM30
    Use it to flee from any wild Pokémon.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
    Psywave ?? 100 15 -- Gen I TM46
    The target is attacked with an odd psychic wave. The attack varies in intensity.
    Tri Attack 80 100 10 20 Gen I TM49
    The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 450 250 5 5 35 105 50
    Max Stats
    Hindering Nature
    Lv. 50 310 - 357 9 - 51 9 - 51 36 - 78 99 - 141 49 - 91
    Lv. 100 610 - 704 13 - 98 13 - 98 67 - 152 193 - 278 94 - 179
    Max Stats
    Neutral Nature
    Lv. 50 310 - 357 10 - 57 10 - 57 40 - 87 110 - 157 55 - 102
    Lv. 100 610 - 704 15 - 109 15 - 109 75 - 169 215 - 309 105 - 199
    Max Stats
    Beneficial Nature
    Lv. 50 310 - 357 11 - 62 11 - 62 44 - 95 121 - 172 60 - 112
    Lv. 100 610 - 704 16 - 119 16 - 119 82 - 185 236 - 339 115 - 218

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Pound 40 100 35 --
    The target is physically pounded with a long tail, a foreleg, or the like.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    4 Defense Curl -- -- 40 --
    The user curls up to conceal weak spots and raise its Defense stat.
    8 Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    12 Double Slap 15 85 10 --
    The target is slapped repeatedly, back and forth, two to five times in a row.
    16 Soft-Boiled -- -- 10 --
    The user restores its own HP by up to half of its max HP.
    20 Minimize -- -- 10 --
    The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
    25 Take Down 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    30 Sing -- 55 15 --
    A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
    35 Egg Bomb 100 75 10 --
    A large egg is hurled at the target with maximum force to inflict damage.
    40 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    45 Double-Edge 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM03 Helping Hand -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    TM04 Teleport -- -- 20 --
    Use it to flee from any wild Pokémon.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM06 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM13 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM15 Seismic Toss ?? 100 20 --
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    TM16 Thunder Wave -- 90 20 --
    The user launches a weak jolt of electricity that paralyzes the target.
    TM19 Iron Tail 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM22 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM23 Thunder Punch 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM28 Tri Attack 80 100 10 20
    The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
    TM31 Fire Punch 75 100 15 10
    The target is punched with a fiery fist. This may also leave the target with a burn.
    TM32 Dazzling Gleam 80 100 10 --
    The user damages opposing Pokémon by emitting a powerful flash.
    TM33 Calm Mind -- -- 20 --
    The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM35 Ice Punch 75 100 15 10
    The target is punched with an icy fist. This may also leave the target frozen.
    TM36 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM37 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM38 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM40 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM41 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM43 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM45 Solar Beam 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM46 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM48 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM51 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM55 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM56 Stealth Rock -- -- 20 --
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    TM59 Dream Eater 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    Special Moves
    Attack NameTypeCat.Att.Acc.PPEffect %
    Celebrate----40--
    The Pokémon congratulates you on your special day!Pokémon Center - Birthday Distribution

    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method




    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 450 250 5 5 35 105 50
    Max Stats
    Hindering Nature
    Lv. 50No Candy 310 - 325 9 - 24 9 - 24 36 - 54 99 - 123 49 - 69
    Candy 310 - 525 9 - 224 9 - 224 36 - 254 99 - 323 49 - 269
    Lv. 100No Candy 610 - 641 13 - 45 13 - 45 67 - 104 193 - 243 94 - 134
    Candy 610 - 841 13 - 245 13 - 245 67 - 304 193 - 443 94 - 334
    Max Stats
    Neutral Nature
    Lv. 50No Candy 310 - 325 10 - 27 10 - 27 40 - 60 110 - 137 55 - 77
    Candy 310 - 525 10 - 227 10 - 227 40 - 260 110 - 337 55 - 277
    Lv. 100No Candy 610 - 641 15 - 50 15 - 50 75 - 116 215 - 270 105 - 149
    Candy 610 - 841 15 - 250 15 - 250 75 - 316 215 - 470 105 - 349
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 310 - 325 11 - 30 11 - 30 44 - 66 121 - 151 60 - 84
    Candy 310 - 525 11 - 230 11 - 230 44 - 266 121 - 351 60 - 284
    Lv. 100No Candy 610 - 641 16 - 55 16 - 55 82 - 128 236 - 297 115 - 164
    Candy 610 - 841 16 - 255 16 - 255 82 - 328 236 - 497 115 - 364

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 524 CP29 CP2,669 CP
    Level 501,602 CP1,992 CP6,792 CP
    Level 1006,198 CP7,788 CP10,000 CP

<--- #112
Rhydon
#114
Tangela
--->

 
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