#439 Mime Jr.

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Mime Jr.
Japan: Manene
マネネ
French: Mime Jr.
German: Pantimimi
Korean: 흉내내
National: #439
Paldea: #---
Kitakami: #---
Blueberry: #---
Lumiose: #---
Hyperspace: #108
Male :50%
Female :50%
Psychic-type Fairy-type
Classification Height Weight Capture Rate Base Egg Steps
Mime Pokémon 2'00"
0.6m
28.7lbs
13kg
1450 Steps
Cycles
Abilities: Soundproof - Filter - Technician (Hidden Ability)
Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified.
Filter: Damage by super-effective moves is reduced by 25%.
Hidden Ability:
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Experience Growth Base Happiness Effort Values Earned Can Change Tera Type?
Points
0 1 Sp. Defense Point(s)
Yes

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.25 *2 *1 *1 *0.5 *1 *1 *2 *0 *1 *2 *1
Wild Hold Item Egg Groups
 
Evolutionary Chain
Level up while knowing  Mimic

Locations

Legends: ZA Mega Dimension Hyperspace Lumiose - 1 Star Rank & Above
Flavor Text
Legends: Z-A Mime Jr. is a gifted mimic. When it startles an opponent with its skills, it feels so delighted that it forgets to keep up its act.


Attacks

Level UpTM & HM

Standard Level Up

LevelAttack NameTypeCat.Att.DurCooldownEffect %
Evolve
Plus Move10
Mist Mist - Ice-type Mist: Other Move -- -- 10 10
The user cloaks the area in a white mist. Pokémon within the mist cannot have their stats lowered by opponents.
Evolve
Plus Move10
Smokescreen Smokescreen - Normal-type Smokescreen: Other Move -- -- 10 --
The user cloaks the area in a cloud of smoke or ink. Those within the cloud will be undetectable to wild Pokémon.
Evolve
Plus Move10
Haze Haze - Ice-type Haze: Other Move -- -- 15 --
The user cloaks the area in a dark haze. Pokémon touched by the haze will have their stat changes reverted.

Plus Move10
Tackle Tackle - Normal-type Tackle: Physical Move 40 -- 4 --
The user attacks by charging forward and slamming into targets with its whole body.

Plus Move10
Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- -- 10 --
The user employs hypnotic suggestion to make targets drowsy.

Plus Move10
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- -- 6 --
The user shines a sinister ray at targets, leaving them confused.
8
Plus Move11
Charm Charm - Fairy-type Charm: Other Move -- -- 10 --
The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.
12
Plus Move15
Confusion Confusion - Psychic-type Confusion: Special Move 50 -- 6 100
The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.
15
Plus Move18
Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 -- 7 100
The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.
17
Plus Move20
Infestation Infestation - Bug-type Infestation: Special Move 20 -- 6 100
The user infests targets so that they take continual damage for a while. Targets cannot be switched out of battle during this time.
20
Plus Move23
Protect Protect - Normal-type Protect: Other Move -- -- 15 --
The user takes on a protective stance that prevents incoming attacks from landing.
24
Plus Move27
Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- -- 10 --
The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.
28
Plus Move31
Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 -- 6 10
The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.
32
Plus Move35
Mimic Mimic - Normal-type Mimic: Other Move -- -- 6 --
The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.
36
Plus Move39
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 12 100
The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.
36
Plus Move39
Reflect Reflect - Psychic-type Reflect: Other Move -- -- 12 --
The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.
36
Plus Move39
Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 12 --
The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.
44
Plus Move47
Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 -- 30 --
The user attacks with a powerful flash of light.
48
Plus Move51
Psychic Psychic - Psychic-type Psychic: Special Move 90 -- 8 10
The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Legends: Z-A Technical Machine Attacks

TM #Attack NameTypeCat.Att.DurCooldownEffect %
TM001 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 -- 7 --
The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.
TM003 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 -- 8 --
The user attacks by materializing a mysterious psychic wave. This move deals physical damage.
TM006 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 18 --
The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.
TM008 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- -- 10 10
The user launches a weak jolt of electricity to leave targets paralyzed.
TM010 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 -- 7 --
The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.
TM016 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 12 100
The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.
TM017 Protect Protect - Normal-type Protect: Other Move -- -- 15 --
The user takes on a protective stance that prevents incoming attacks from landing.
TM026 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 -- 8 --
The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.
TM031 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 12 --
The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.
TM035 Endure Endure - Normal-type Endure: Other Move -- -- 12 --
The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.
TM037 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- -- 10 --
The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.
TM049 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 -- 7 100
The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.
TM051 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 12 --
The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.
TM059 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 -- 8 --
The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.
TM060 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 -- 10 --
A short time after this move is used, a blast of psychic energy will strike the spot where the target was.
TM063 Psychic Psychic - Psychic-type Psychic: Special Move 90 -- 8 10
The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.
TM064 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 -- 12 --
The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.
TM067 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 -- 8 10
The user attacks with a strong electric blast. This may also leave targets paralyzed.
TM074 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 -- 8 --
The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.
TM083 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- -- 15 --
The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.
TM085 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user sacrifices a small amount of HP to create a substitute for itself.
TM092 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 -- 30 --
The user attacks with a powerful flash of light.
TM095 Taunt Taunt - Dark-type Taunt: Other Move -- -- 12 --
The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.
TM097 Heal Block Heal Block - Psychic-type Heal Block: Other Move -- -- 12 --
The user prevents targets from recovering HP through moves or items for a while.
TM106 Thunder Thunder - Electric-type Thunder: Special Move 110 -- 10 100
The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.
TM109 Facade Facade - Normal-type Facade: Physical Move 70 -- 7 100
The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.
TM125 Mimic Mimic - Normal-type Mimic: Other Move -- -- 6 --
The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.
TM127 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 -- 7 100
The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.
TM131 Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 -- 7 --
The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.
TM141 Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 -- 3 --
The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.
TM142 First Impression First Impression - Bug-type First Impression: Physical Move 90 -- 15 --
The user attacks with tremendous power, but this move only succeeds if it is used first thing upon the user entering a battle.

Alpha Guaranteed Move

Attack NameTypeCat.Att.DurCooldownEffect %
Shadow Ball Plus MoveShadow Ball - Ghost-typeShadow Ball: Special Move80--8--
The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 310 20 25 45 70 90 60
Max Stats
Hindering Nature
Lv. 50 80 - 127 27 - 69 45 - 87 67 - 109 85 - 127 58 - 100
Lv. 100 150 - 244 49 - 134 85 - 170 130 - 215 166 - 251 112 - 197
Lv. 150 220 - 361 72 - 198 126 - 252 193 - 320 247 - 374 166 - 293
Lv. 200 290 - 478 94 - 263 166 - 335 256 - 425 328 - 497 220 - 389
Max Stats
Neutral Nature
Lv. 50 80 - 127 30 - 77 50 - 97 75 - 122 95 - 142 65 - 112
Lv. 100 150 - 244 55 - 149 95 - 189 145 - 239 185 - 279 125 - 219
Lv. 150 220 - 361 80 - 221 140 - 281 215 - 356 275 - 416 185 - 326
Lv. 200 290 - 478 105 - 293 185 - 373 285 - 473 365 - 553 245 - 433
Max Stats
Beneficial Nature
Lv. 50 80 - 127 33 - 84 55 - 106 82 - 134 104 - 156 71 - 123
Lv. 100 150 - 244 60 - 163 104 - 207 159 - 262 203 - 306 137 - 240
Lv. 150 150 - 244 60 - 163 104 - 207 159 - 262 203 - 306 137 - 240
Lv. 200 290 - 478 115 - 322 203 - 410 313 - 520 401 - 608 269 - 476
20
25
45
60
90
70

<--- Bonsly #438
Bonsly
#440
Happiny
Happiny --->