Standard Level Up |
|
| — |
Defense Curl |
 |
 |
-- |
101 |
40 |
-- |
| The user curls up and boosts its Defense stat. |
| — |
Rollout |
 |
 |
30 |
90 |
20 |
-- |
| The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| — |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
| The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| 5 |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| 9 |
Rapid Spin |
 |
 |
50 |
100 |
40 |
-- |
| The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| 13 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
| The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| 17 |
Infestation |
 |
 |
20 |
100 |
20 |
100 |
| The target is infested and attacked for four to five turns. The target can't flee during this time. |
| 21 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
| This relentless attack does massive damage to a target affected by status conditions. |
| 25 |
Mega Drain |
 |
 |
40 |
100 |
15 |
-- |
| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| 29 |
Disable |
 |
 |
-- |
100 |
20 |
-- |
| For four turns, the target will be unable to use whichever move it last used. |
| 35 |
Phantom Force |
 |
 |
90 |
100 |
10 |
-- |
| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| 40 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| 45 |
Curse |
 |
 |
-- |
101 |
10 |
-- |
| A move that has different effects depending on whether the user is a Ghost type or not. |
| 50 |
Pain Split |
 |
 |
-- |
101 |
20 |
-- |
| The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| 55 |
Power Whip |
 |
 |
120 |
85 |
10 |
-- |
| The user violently whirls its vines, tentacles, or the like to lash the target. |
Technical Machine Attacks |
|
| TM006 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
| The user frightens the target with a scary face to harshly lower its Speed stat. |
| TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM017 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
| The target is exposed to a sinister ray that causes confusion. |
| TM018 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM020 |
Trailblaze |
 |
 |
50 |
100 |
20 |
-- |
| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| TM021 |
Pounce |
 |
 |
50 |
100 |
20 |
-- |
| The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM029 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
| This relentless attack does massive damage to a target affected by status conditions. |
| TM042 |
Night Shade |
 |
 |
?? |
100 |
15 |
-- |
| The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM056 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
| The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM071 |
Seed Bomb |
 |
 |
80 |
100 |
15 |
-- |
| The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| TM081 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM090 |
Spikes |
 |
 |
-- |
101 |
20 |
-- |
| The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM111 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| TM114 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| TM119 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| TM137 |
Grassy Terrain |
 |
 |
-- |
101 |
10 |
-- |
| The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| TM151 |
Phantom Force |
 |
 |
90 |
100 |
10 |
-- |
| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| TM152 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM159 |
Leaf Storm |
 |
 |
130 |
90 |
5 |
-- |
| The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| TM163 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM168 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
| TM177 |
Spite |
 |
 |
-- |
100 |
10 |
-- |
| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| TM194 |
Grassy Glide |
 |
 |
55 |
100 |
20 |
-- |
| Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| TM198 |
Poltergeist |
 |
 |
110 |
90 |
5 |
-- |
| The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| TM202 |
Pain Split |
 |
 |
-- |
101 |
20 |
-- |
| The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| TM219 |
Skitter Smack |
 |
 |
70 |
90 |
10 |
-- |
| The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| TM224 |
Curse |
 |
 |
-- |
101 |
10 |
-- |
| A move that has different effects depending on whether the user is a Ghost type or not. |