| Standard Level Up | 
|
				| Evolve | Thunder Punch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with an electrified fist. This may also leave the target with paralysis. | 
				| — | Thunder Punch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with an electrified fist. This may also leave the target with paralysis. | 
				| — | Play Nice |  |  | -- | 101 | 20 | 100 | 
				| The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | 
				| — | Sweet Kiss |  |  | -- | 75 | 10 | -- | 
				| The user kisses the target with a sweet, angelic cuteness that causes confusion. | 
				| — | Nuzzle |  |  | 20 | 100 | 20 | 100 | 
				| The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | 
				| — | Nasty Plot |  |  | -- | 101 | 20 | -- | 
				| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | 
				| — | Charm |  |  | -- | 100 | 20 | -- | 
				| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
				| — | Thunder Wave |  |  | -- | 90 | 20 | -- | 
				| The user launches a weak jolt of electricity that paralyzes the target. | 
				| — | Double Team |  |  | -- | 101 | 15 | -- | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
				| — | Electro Ball |  |  | ?? | 100 | 10 | -- | 
				| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | 
				| — | Feint |  |  | 30 | 100 | 10 | -- | 
				| This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | 
				| — | Spark |  |  | 65 | 100 | 20 | 30 | 
				| The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | 
				| — | Agility |  |  | -- | 101 | 30 | -- | 
				| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
				| — | Slam |  |  | 80 | 75 | 20 | -- | 
				| The target is slammed with a long tail, vines, or the like to inflict damage. | 
				| — | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | 
				| — | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
				| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | 
				| — | Light Screen |  |  | -- | 101 | 30 | -- | 
				| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
				| — | Thunder |  |  | 110 | 70 | 10 | 30 | 
				| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
				| — | Thunder Shock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | 
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| — | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
| Alola Form Level Up | 
|
				| Evolve | Psychic |  |  | 90 | 100 | 10 | 10 | 
				| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
				| — | Psychic |  |  | 90 | 100 | 10 | 10 | 
				| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
				| — | Play Nice |  |  | -- | 101 | 20 | 100 | 
				| The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | 
				| — | Sweet Kiss |  |  | -- | 75 | 10 | -- | 
				| The user kisses the target with a sweet, angelic cuteness that causes confusion. | 
				| — | Nuzzle |  |  | 20 | 100 | 20 | 100 | 
				| The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | 
				| — | Nasty Plot |  |  | -- | 101 | 20 | -- | 
				| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | 
				| — | Charm |  |  | -- | 100 | 20 | -- | 
				| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
				| — | Thunder Wave |  |  | -- | 90 | 20 | -- | 
				| The user launches a weak jolt of electricity that paralyzes the target. | 
				| — | Double Team |  |  | -- | 101 | 15 | -- | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
				| — | Electro Ball |  |  | ?? | 100 | 10 | -- | 
				| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | 
				| — | Feint |  |  | 30 | 100 | 10 | -- | 
				| This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | 
				| — | Spark |  |  | 65 | 100 | 20 | 30 | 
				| The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | 
				| — | Agility |  |  | -- | 101 | 30 | -- | 
				| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
				| — | Slam |  |  | 80 | 75 | 20 | -- | 
				| The target is slammed with a long tail, vines, or the like to inflict damage. | 
				| — | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | 
				| — | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
				| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | 
				| — | Light Screen |  |  | -- | 101 | 30 | -- | 
				| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
				| — | Thunder |  |  | 110 | 70 | 10 | 30 | 
				| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
				| — | Thunder Shock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | 
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| — | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
| Sword & Shield Technical Machine Attacks | 
|
| TM00 | Mega Punch |  |  | 80 | 85 | 20 | -- |  | 
					| The target is slugged by a punch thrown with muscle-packed power. | 
| TM01 | Mega Kick |  |  | 120 | 75 | 5 | -- |  | 
					| The target is attacked by a kick launched with muscle-packed power. | 
| TM02 | Pay Day |  |  | 40 | 100 | 20 | -- |  | 
					| Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | 
| TM05 | Thunder Punch |  |  | 75 | 100 | 15 | 10 |  | 
					| The target is punched with an electrified fist. This may also leave the target with paralysis. | 
| TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- |  | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- |  | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM14 | Thunder Wave |  |  | -- | 90 | 20 | -- |  | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM15 | Dig |  |  | 80 | 100 | 10 | -- |  | 
					| The user burrows into the ground, then attacks on the next turn. | 
| TM17 | Light Screen |  |  | -- | 101 | 30 | -- |  | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM18 | Reflect |  |  | -- | 101 | 20 | -- |  | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM19 | Safeguard |  |  | -- | 101 | 25 | -- |  | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- |  | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM23 | Thief |  |  | 60 | 100 | 25 | -- |  | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 |  | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- |  | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM29 | Charm |  |  | -- | 100 | 20 | -- |  | 
					| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
| TM31 | Attract |  |  | -- | 100 | 15 | -- |  | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM33 | Rain Dance |  |  | -- | 101 | 5 | -- |  | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- |  | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM40 | Swift |  |  | 60 | 101 | 20 | -- |  | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM41 | Helping Hand |  |  | -- | 101 | 20 | -- |  | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM43 | Brick Break |  |  | 75 | 100 | 15 | -- |  | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM59 | Fling |  |  | ?? | 100 | 10 | -- |  | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM62 | Speed Swap |  |  | -- | 101 | 10 | -- |  | 
					| The user exchanges Speed stats with the target. | 
| TM72 | Magic Room |  |  | -- | 101 | 10 | -- |  | 
					| The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- |  | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM80 | Volt Switch |  |  | 70 | 100 | 20 | -- |  | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM82 | Electroweb |  |  | 55 | 95 | 15 | 100 |  | 
					| The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. | 
| TM87 | Draining Kiss |  |  | 50 | 100 | 10 | -- |  | 
					| The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. | 
| TM90 | Electric Terrain |  |  | -- | 101 | 10 | -- |  | 
					| The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | 
| TM93 | Eerie Impulse |  |  | -- | 100 | 15 | -- |  | 
					| The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | 
| TM97 | Brutal Swing |  |  | 60 | 100 | 20 | -- |  | 
					| The user swings its body around violently to inflict damage on everything in its vicinity. | 
| Technical Record Attacks | 
|
| TR01 | Body Slam |  |  | 85 | 100 | 15 | 30 |  | 
					| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| TR04 | Surf |  |  | 90 | 100 | 15 | -- |  | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TR08 | Thunderbolt |  |  | 90 | 100 | 15 | 10 |  | 
					| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | 
| TR09 | Thunder |  |  | 110 | 70 | 10 | 30 |  | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TR11 | Psychic |  |  | 90 | 100 | 10 | 10 |  | 
					| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
| TR12 | Agility |  |  | -- | 101 | 30 | -- |  | 
					| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- |  | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR21 | Reversal |  |  | ?? | 100 | 15 | -- |  | 
					| An all-out attack that becomes more powerful the less HP the user has. | 
| TR25 | Psyshock |  |  | 80 | 100 | 10 | -- |  | 
					| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- |  | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- |  | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR30 | Encore |  |  | -- | 100 | 5 | -- |  | 
					| The user compels the target to keep using the move it encored for three turns. | 
| TR31 | Iron Tail |  |  | 100 | 75 | 15 | 30 |  | 
					| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
| TR34 | Future Sight |  |  | 120 | 100 | 10 | -- |  | 
					| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| TR35 | Uproar |  |  | 90 | 100 | 10 | -- |  | 
					| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 
| TR49 | Calm Mind |  |  | -- | 101 | 20 | -- |  | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TR64 | Focus Blast |  |  | 120 | 70 | 5 | 10 |  | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TR68 | Nasty Plot |  |  | -- | 101 | 20 | -- |  | 
					| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | 
| TR77 | Grass Knot |  |  | ?? | 100 | 20 | -- |  | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TR80 | Electro Ball |  |  | ?? | 100 | 10 | -- |  | 
					| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | 
| TR82 | Stored Power |  |  | 20 | 100 | 10 | -- |  | 
					| The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | 
| TR83 | Ally Switch |  |  | -- | 101 | 15 | -- |  | 
					| The user teleports using a strange power and switches places with one of its allies. | 
| TR86 | Wild Charge |  |  | 90 | 100 | 15 | -- |  | 
					| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | 
| TR90 | Play Rough |  |  | 90 | 90 | 10 | 10 |  | 
					| The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | 
| BDSP Technical Machine Attacks | 
|
| TM01 | Focus Punch |  |  | 150 | 100 | 20 | -- | 
					| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM16 | Light Screen |  |  | -- | 101 | 30 | -- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM17 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM20 | Safeguard |  |  | -- | 101 | 25 | -- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM23 | Iron Tail |  |  | 100 | 75 | 15 | 30 | 
					| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
| TM24 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
					| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | 
| TM25 | Thunder |  |  | 110 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TM28 | Dig |  |  | 80 | 100 | 10 | -- | 
					| The user burrows into the ground, then attacks on the next turn. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | 101 | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | Reflect |  |  | -- | 101 | 20 | -- | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM34 | Shock Wave |  |  | 60 | 101 | 20 | -- | 
					| The user strikes the target with a quick jolt of electricity. This attack never misses. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM43 | Volt Switch |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM44 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM52 | Focus Blast |  |  | 120 | 70 | 5 | 10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | 70 | 
					| The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM58 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM63 | Nasty Plot |  |  | -- | 101 | 20 | -- | 
					| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | 
| TM73 | Thunder Wave |  |  | -- | 90 | 20 | -- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM95 | Surf |  |  | 90 | 100 | 15 | -- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TM96 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. | 
| TM98 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
					| The user attacks with a punch. This may also lower the target's Defense stat. | 
| Egg Moves(Details) | 
 
| Present |  |  | ?? | 90 | 15 | -- |   Details
 | 
				| The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | 
| Wish |  |  | -- | 101 | 10 | -- |   Details
 | 
				| One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | 
| Charge |  |  | -- | 101 | 20 | -- |   Details
 | 
				| The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | 
| Fake Out |  |  | 40 | 100 | 10 | 100 |   Details
 | 
				| This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. | 
| Tickle |  |  | -- | 100 | 20 | -- |   Details
 | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| Flail |  |  | ?? | 100 | 15 | -- |   Details
 | 
				| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | 
| Disarming Voice |  |  | 40 | 101 | 15 | -- |   Details
 | 
				| Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | 
| Present |  |  | ?? | 90 | 15 | -- | Details | 
				| The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | 
| Wish |  |  | -- | 101 | 10 | -- | Details | 
				| One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | 
| Charge |  |  | -- | 101 | 20 | -- | Details | 
				| The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | 
| Fake Out |  |  | 40 | 100 | 10 | 100 | Details | 
				| This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. | 
| Tickle |  |  | -- | 100 | 20 | -- | Details | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| Flail |  |  | ?? | 100 | 15 | -- | Details | 
				| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | 
| Disarming Voice |  |  | 40 | 101 | 15 | -- | Details | 
				| Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | 
| Reversal BDSP Only
 |  |  | ?? | 100 | 15 | -- | Details | 
				| An all-out attack that becomes more powerful the less HP the user has. | 
| Encore BDSP Only
 |  |  | -- | 100 | 5 | -- | Details | 
				| The user compels the target to keep using the move it encored for three turns. | 
| Thunder Punch BDSP Only
 |  |  | 75 | 100 | 15 | 10 | Details | 
				| The target is punched with an electrified fist. This may also leave the target with paralysis. | 
| Electric Terrain BDSP Only
 |  |  | -- | 101 | 10 | -- | Details | 
				| The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | 
| Volt Tackle |  |  | 120 | 100 | 15 | 10 | Details | 
		| The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. | Special Egg Move When Bred W/ Light Ball/td> | 
| Usable Max Moves | 
|
					| Max Lightning |  |   
   | 130(Phy)/140(Spe) 130(Phy)/140(Spe)
 | 101 | 10 | -- |  | 
					| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | 
					| Max Strike |  |   
   | 150(Phy)/150(Spe) 150(Phy)/150(Spe)
 | 101 | 10 | -- |  | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle |  |   
   | 100(Phy)/95(Spe) 100(Phy)/95(Spe)
 | 101 | 10 | -- |  | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Geyser |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | 
					| Max Starfall |  |   
   | 130(Phy)/100(Spe) 130(Phy)/100(Spe)
 | 101 | 10 | -- |  | 
					| This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | 
					| Max Mindstorm |  |  | 140 | 101 | 10 | -- |  | 
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Quake |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | 
					| Max Darkness |  |  
  | 110 110
 | 101 | 10 | -- |  | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Overgrowth |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | 
					| Max Steelspike |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard |  | 
 | 
 | 101 | 10 | -- |  | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Echoed Voice |  |  | 40 | 100 | 15 | -- | Gen VII TM49 | 
				| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Let's Go TM01 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Seismic Toss |  |  | ?? | 100 | 20 | -- | Let's Go TM15 | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
| Calm Mind |  |  | -- | 101 | 20 | -- | Let's Go TM33 | 
				| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| Covet |  |  | 60 | 100 | 25 | -- | Move Tutor - USM | 
				| The user endearingly approaches the target, then steals the target's held item. | 
| Magnet Rise |  |  | -- | 101 | 10 | -- | Move Tutor - USM | 
				| The user levitates using electrically generated magnetism for five turns. | 
| Knock Off |  |  | 65 | 100 | 20 | -- | Move Tutor - USM | 
				| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | 
| Laser Focus |  |  | -- | 101 | 30 | -- | Move Tutor - USM | 
				| The user concentrates intensely. The attack on the next turn always results in a critical hit. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Rollout |  |  | 30 | 90 | 20 | -- | Move Tutor - PtHGSS | 
				| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Counter |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Mimic |  |  | -- | 101 | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Dynamic Punch |  |  | 100 | 50 | 5 | 100 | Move Tutor - Emerald | 
				| The user punches the target with full, concentrated power. This confuses the target if it hits. | 
| Defense Curl |  |  | -- | 101 | 40 | -- | Move Tutor - Emerald | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
| Curse |  |  | -- | 101 | 10 | -- | Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Zap Cannon |  |  | 120 | 50 | 5 | 100 | Gen II TM07 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
| Detect |  |  | -- | 101 | 5 | -- | Gen II TM43 | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Take Down |  |  | 90 | 85 | 20 | -- | Gen I TM09 | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
| Submission |  |  | 80 | 80 | 20 | -- | Gen I TM17 | 
				| The user grabs the target and recklessly dives for the ground. This also damages the user a little. | 
| Skull Bash |  |  | 130 | 100 | 10 | 100 | Gen I TM40 | 
				| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | 
| Alolan Raichu Transfer Only Moves | 
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Echoed Voice |  |  | 40 | 100 | 15 | -- | Gen VII TM49 | 
				| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| Charge Beam |  |  | 50 | 90 | 10 | 70 | Gen VII TM57 | 
				| The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| Swagger |  |  | -- | 85 | 15 | -- | Gen VII TM87 | 
				| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Let's Go TM01 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Teleport |  |  | -- | 101 | 20 | -- | Let's Go TM04 | 
				| The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. | 
| Seismic Toss |  |  | ?? | 100 | 20 | -- | Let's Go TM15 | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
| Covet |  |  | 60 | 100 | 25 | -- | Move Tutor - USM | 
				| The user endearingly approaches the target, then steals the target's held item. | 
| Magic Coat |  |  | -- | 101 | 15 | -- | Move Tutor - USM | 
				| Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. | 
| Magnet Rise |  |  | -- | 101 | 10 | -- | Move Tutor - USM | 
				| The user levitates using electrically generated magnetism for five turns. | 
| Knock Off |  |  | 65 | 100 | 20 | -- | Move Tutor - USM | 
				| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | 
| Focus Punch |  |  | 150 | 100 | 20 | -- | Move Tutor - USM | 
				| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | 
| Shock Wave |  |  | 60 | 101 | 20 | -- | Move Tutor - USM | 
				| The user strikes the target with a quick jolt of electricity. This attack never misses. | 
| Recycle |  |  | -- | 101 | 10 | -- | Move Tutor - USM | 
				| The user recycles a held item that has been used in battle so it can be used again. | 
| Laser Focus |  |  | -- | 101 | 30 | -- | Move Tutor - USM | 
				| The user concentrates intensely. The attack on the next turn always results in a critical hit. |