#025 Pikachu

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Pikachu Pokémon Scarlet & Violet data
Picture
Normal Sprite
Pikachu Original Cap Hoenn Cap Sinnoh Cap Unova Cap Kalos Cap Alola Cap Partner Cap World Cap
Name Other Names No. Gender Ratio Type
Pikachu
Japan: Pikachu
ピカチュウ
French: Pikachu
German: Pikachu
Korean: 피카츄
National: #025
Galar: #194
Isle of Armor: #085
Crown Tundra: #---
Sinnoh: #104
Hisui: #056
Male :50.2%
Female :49.8%
Electric-type
Classification Height Weight Capture Rate Base Egg Steps
Mouse Pokémon
Standard1'04"
0.4m
Min1'01"
0.32m
Max1'07"
0.48m
Alpha3'00"
0.92m
Standard13.2lbs
6.0kg
Min8.5lbs
3.84kg
Max19.0lbs
8.64kg
Alpha36.5lbs
16.56kg
190
Legends
145
1,280 (SWSH)
2,560 (BDSP)
Abilities: Static - Lightning Rod (Hidden Ability)
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability:
Lightning Rod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,000,000 Points
Medium Fast
Partner Pikachu
800,000 Points
Fast
50 2 Speed Point(s)
Pikachu can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 Sword & Shield
Light Ball
Light Ball
- 5%
Brilliant Diamond & Shining Pearl
Light Ball
Light Ball
- 5%
Legends: Arceus
Oran Berry
Oran Berry
- 35%
Spoiled Apricorn
Spoiled Apricorn
- 15%

Alpha
Exp. Candy M
Exp. Candy M
- 100%
Seed of Mastery
Seed of Mastery
- 20%
Field
Fairy
Evolutionary Chain
GigantamaxGigantamax Pikachu
Use Thunder Stone
Gender Differences
MaleFemale
Male Sprite Female Sprite
Alternate Forms
Original CapHoenn CapSinnoh CapUnova Cap
Original CapHoenn CapSinnoh CapUnova Cap
Kalos CapAlola CapPartner CapWorld Cap
Kalos CapAlola CapPartner CapWorld Cap
Pikachu's form are unique to a special distribution of Ash's Pikachu, each with a separate hat. These forms cannot breed or evolve, and do not get the benefit of the Eviolite.

Locations

- In-Depth Details
Sword Route 4, Rolling Fields, Stony Wilderness
Max Raid Battles: Giant's Cap, Giant's Mirror, Hammerlocke Hills, Lake of Outrage, Motostoke Riverbank
Details
Shield Route 4, Rolling Fields, Stony Wilderness
Max Raid Battles: Giant's Cap, Giant's Mirror, Hammerlocke Hills, Lake of Outrage, Motostoke Riverbank
Details
Isle of Armor Sword Fields of Honor, Soothing Wetlands, Forest of Focus
Max Raid Battles: Fields of Honor, Forest of Focus, Challenge Beach, Honeycalm Sea
Details
Shield Fields of Honor, Soothing Wetlands, Forest of Focus
Max Raid Battles: Fields of Honor, Forest of Focus, Challenge Beach, Honeycalm Sea
Details
Brilliant Diamond Trophy GardenDetails
Shining Pearl Trophy GardenDetails
Legends: Arceus Obsidian Fieldlands: Nature's Pantry or nearby
Crimson Mirelands: Golden Lowlands or nearby
Cobalt Coastlands: Windbreak Stand or nearby
Obsidian Fieldlands: Massive Mass Outbreak
Trainer Locations  Details
Flavor Text
Pikachu SpriteSwordPikachu that can generate powerful electricity have cheek sacs that are extra soft and super stretchy.
ShieldWhen Pikachu meet, they'll touch their tails together and exchange electricity through them as a form of greeting.
Pikachu SpriteSwordThis Pikachu wears its partner's cap, which is brimming with memories of traveling through many different regions.
ShieldThis Pikachu is wearing its Trainer's cap. The cap is proof that the two traveled across many regions together.
Pikachu SpriteSwordThis Pikachu wears its partner's cap, which is brimming with memories of traveling through the Hoenn region.
ShieldThis Pikachu is wearing its Trainer's cap. The cap is proof that the two traveled throughout the Hoenn region together.
Pikachu SpriteSwordThis Pikachu wears its partner's cap, which is brimming with memories of traveling through the Sinnoh region.
ShieldThis Pikachu is wearing its Trainer's cap. The cap is proof that the two traveled throughout the Sinnoh region together.
Pikachu SpriteSwordThis Pikachu wears its partner's cap, which is brimming with memories of traveling through the Unova region.
ShieldThis Pikachu is wearing its Trainer's cap. The cap is proof that the two traveled throughout the Unova region together.
Pikachu SpriteSwordThis Pikachu wears its partner's cap, which is brimming with memories of traveling through the Kalos region.
ShieldThis Pikachu is wearing its Trainer's cap. The cap is proof that the two traveled throughout the Kalos region together
Pikachu SpriteSwordThis Pikachu wears its partner's cap, which is brimming with memories of traveling through the Alola region.
ShieldThis Pikachu is wearing its Trainer's cap. The cap is proof that the two traveled throughout the Alola region together.
Pikachu SpriteSwordThis Pikachu wears its partner's cap, which is brimming with memories of when they first met.
ShieldThis Pikachu is wearing its Trainer's cap. The cap is a precious symbol of a fateful encounter.
Pikachu SpriteSwordThis Pikachu wears its partner's cap, which is brimming with memories of traveling through different regions.
ShieldThis Pikachu is wearing its Trainer's cap. The cap is a precious symbol that travels across different regions with Pikachu.
Pikachu SpriteSwordIts Gigantamax power expanded, forming its supersized body and towering tail.
ShieldWhen it smashes its opponents with its bolt- shaped tail, it delivers a surge of electricity equivalent to a lightning strike.
Brilliant Diamond It lives in forests with others. It stores electricity in the electric sacs on its cheeks.
Shining Pearl If it looses crackling power from the electric sacs on its cheeks, it is being wary.
Legends: Arceus Possesses cheek sacs in which it stores electricity. This clever forest-dweller roasts tough berries with an electric shock before consuming them.



Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Play Nice Play Nice - Normal-type Play Nice: Other Move -- 101 20 100
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Sweet Kiss Sweet Kiss - Fairy-type Sweet Kiss: Other Move -- 75 10 --
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Nuzzle Nuzzle - Electric-type Nuzzle: Physical Move 20 100 20 100
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
4 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
8 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
12 Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
16 Feint Feint - Normal-type Feint: Physical Move 30 100 10 --
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
20 Spark Spark - Electric-type Spark: Physical Move 65 100 20 30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
24 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
28 Slam Slam - Normal-type Slam: Physical Move 80 75 20 --
The target is slammed with a long tail, vines, or the like to inflict damage.
32 Discharge Discharge - Electric-type Discharge: Special Move 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
36 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
40 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
44 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM Anchors Sword/Shield Brilliant Diamond/Shining Pearl

Sword & Shield Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM00 Mega Punch Mega Punch - Normal-type Mega Punch: Physical Move 80 85 20 --
The target is slugged by a punch thrown with muscle-packed power.
TM01 Mega Kick Mega Kick - Normal-type Mega Kick: Physical Move 120 75 5 --
The target is attacked by a kick launched with muscle-packed power.
TM02 Pay Day Pay Day - Normal-type Pay Day: Physical Move 40 100 20 --
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
TM05 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
TM14 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM15 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground, then attacks on the next turn.
TM17 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM18 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM23 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM29 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM33 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM40 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM41 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM43 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM59 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM80 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM82 Electroweb Electroweb - Electric-type Electroweb: Special Move 55 95 15 100
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
TM87 Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 10 --
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
TM90 Electric Terrain Electric Terrain - Electric-type Electric Terrain: Other Move -- 101 10 --
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR01 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
TR04 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TR08 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TR09 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TR12 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR21 Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR30 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
TR31 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TR35 Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
TR68 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
TR77 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TR80 Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
TR86 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TR90 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 --
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM23 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM28 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground, then attacks on the next turn.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM34 Shock Wave Shock Wave - Electric-type Shock Wave: Special Move 60 101 20 --
The user strikes the target with a quick jolt of electricity. This attack never misses.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM63 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
TM70 Flash Flash - Normal-type Flash: Other Move -- 100 20 --
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM95 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM96 Strength Strength - Normal-type Strength: Physical Move 80 100 15 --
The target is slugged with a punch thrown at maximum power.
TM98 Rock Smash Rock Smash - Fighting-type Rock Smash: Physical Move 40 100 15 50
The user attacks with a punch. This may also lower the target's Defense stat.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Present Present - Normal-type Present: Physical Move ?? 90 15 -- Details
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Wish Wish - Normal-type Wish: Other Move -- 101 10 -- Details
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
Charge Charge - Electric-type Charge: Other Move -- 101 20 -- Details
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 10 100 Details
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Flail Flail - Normal-type Flail: Physical Move ?? 100 15 -- Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Disarming Voice Disarming Voice - Fairy-type Disarming Voice: Special Move 40 101 15 -- Details
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Reversal
BDSP Only
Reversal - Fighting-type Reversal: Physical Move ?? 100 15 -- Details
An all-out attack that becomes more powerful the less HP the user has.
Encore
BDSP Only
Encore - Normal-type Encore: Other Move -- 100 5 -- Details
The user compels the target to keep using the move it encored for three turns.
Thunder Punch
BDSP Only
Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10 Details
The target is punched with an electrified fist. This may also leave the target with paralysis.
Electric Terrain
BDSP Only
Electric Terrain - Electric-type Electric Terrain: Other Move -- 101 10 -- Details
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
Volt Tackle Volt Tackle - Electric-type Volt Tackle: Physical Move 120 100 15 10 Details
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.Special Egg Move When Bred W/ Light Ball/td>

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Rising VoltageRising Voltage - Electric-typeRising Voltage: Special Move7010020--
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
CelebrateCelebrate - Normal-typeCelebrate: Other Move--10140--
The Pokémon congratulates you on your special day!Birthday Distribution
SingSing - Normal-typeSing: Other Move--5515--
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Birthday Distribution

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Max Lightning Max Lightning - Electric-type Physical MoveSpecial Move 130(Phy)/140(Spe) 101 10 --
Pikachu
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move 140(Phy)/130(Spe) 101 10 --
PikachuGigantamax Pikachu
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical Move 100 101 10 --
PikachuGigantamax Pikachu
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Geyser Max Geyser - Water-type Special Move 130 101 10 --
PikachuGigantamax Pikachu
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
Max Starfall Max Starfall - Fairy-type Physical MoveSpecial Move 130(Phy)/100(Spe) 101 10 --
PikachuGigantamax Pikachu
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Max Quake Max Quake - Ground-type Physical Move 130 101 10 --
PikachuGigantamax Pikachu
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
Max Darkness Max Darkness - Dark-type Physical Move 110 101 10 --
PikachuGigantamax Pikachu
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Overgrowth Max Overgrowth - Grass-type Special Move 130 101 10 --
PikachuGigantamax Pikachu
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Steelspike Max Steelspike - Steel-type Physical Move 130 101 10 --
PikachuGigantamax Pikachu
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
Max Guard Max Guard - Normal-type 101 10 --
PikachuGigantamax Pikachu
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
G-Max Volt Crash G-Max Volt Crash - Electric-type Physical MoveSpecial Move 130(Phy)/140(Spe) 101 10 --
Gigantamax Pikachu
An Electric-type attack that Gigantamax Pikachu use. This move paralyzes opponents.
Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 320 35 55 40 50 50 90
Max Stats
Hindering Nature
Lv. 50 95 - 142 54 - 96 40 - 82 49 - 91 49 - 91 85 - 127
Lv. 100 180 - 274 103 - 188 76 - 161 94 - 179 94 - 179 166 - 251
Max Stats
Neutral Nature
Lv. 50 95 - 142 60 - 107 45 - 92 55 - 102 55 - 102 95 - 142
Lv. 100 180 - 274 115 - 209 85 - 179 105 - 199 105 - 199 185 - 279
Max Stats
Beneficial Nature
Lv. 50 95 - 142 66 - 117 49 - 101 60 - 112 60 - 112 104 - 156
Lv. 100 180 - 274 126 - 229 93 - 196 115 - 218 115 - 218 203 - 306
35
55
40
90
50
50

Gigantamax Pikachu

Picture
Gigantamax Pikachu Image Shiny Gigantamax Pikachu Image
Type Height Weight
Electric-type 68'11"
21m
????lbs
????kg

<--- Arbok #024
Arbok
#026
Raichu
Raichu --->