#026 Raichu
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Regular Form Alola Form
Raichu
Japan: Raichu
ライチュウ
French: Raichu
German: Raichu
Korean: 라이츄
National: #026
Alola: #033
Melemele: #033
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #026
Male :50%
Female :50%
Normal
Alolan
Classification Height Weight Capture Rate Base Egg Steps
Mouse Pokémon 2'07" / 2'04"
0.8m / 0.7m
66.1lbs / 46.3lbs
30kg / 21kg
752,560
Abilities: Static - Lightningrod (Hidden) (Normal Forme) - Surge Surfer (Alola Form)
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability: (Available through transfer)
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage.
Alola Form Abilities:
Surge Surfer: Doubles the Pokémon's Speed stat on Electric Terrain.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 3 Speed Point(s)
Alola Form
3 Speed Point(s)
Not Wild
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1
Damage Taken Alola Form
*1 *1 *1 *0.5 *1 *1 *0.5 *1 *2 *0.5 *0.5 *2 *1 *2 *1 *2 *0.5 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 Regular Form
Quick CandyQuick Candy LQuick Candy XLPikachu Candy
Alolan Form
Quick CandyQuick Candy LQuick Candy XLPikachu Candy
Field
Fairy
Evolutionary Chain
Gender Differences
MaleFemale
Alternate Forms
Normal FormAlola Form
Raichu is one of several Pokémon that have Region Forms. If caught or bred from a parent that originates in Alola, it will have its Alola Form
Locations
Sun Evolve Pikachu
Moon Evolve Pikachu
Ultra Sun Evolve Pikachu
Ultra Moon Evolve Pikachu
Let's Go, Pikachu! Evolve Pikachu (Kanto Form)
Saffron City Trade (Alola Form)
Let's Go, Eevee! Evolve Pikachu (Kanto Form)
Saffron City Trade (Alola Form)
Trainer Locations  Details
Flavor Text
SunIt unleashes electric shocks that can reach 100,000 volts. When agitated, it can knock out even an Indian elephant.
MoonIt becomes aggressive when it has electricity stored up. At such times, even its Trainer has to take care to avoid being attacked.
Ultra SunAs electricity builds up inside its body, it becomes more aggressive. One theory is that the electricity buildup is actually causing stress.
Ultra MoonBecause so many Trainers like the way Pikachu looks, you don’t see this Pokémon very often.
Let's Go, Pikachu!When electricity builds up inside its body, it becomes feisty. It also glows in the dark.
Let's Go, Eevee!
SunIt only evolves to this form in the Alola region. According to researchers, its diet is one of the causes of this change.
MoonIt uses psychokinesis to control electricity. It hops aboard its own tail, using psychic power to lift the tail and move about while riding it.
Ultra SunIt focuses psychic energy into its tail and rides it like it’s surfing. Another name for this Pokémon is “hodad.”
Ultra MoonWhen you rub its cheeks, a sweet fragrance comes wafting out. However, you’ll also get a light shock!
Let's Go, Pikachu!It loves pancakes prepared with a secret Alolan recipe. Some wonder whether that recipe holds the key to this Pokémon’s evolution.
Let's Go, Eevee!

  • Level Up Anchors Alolan Standard
    Alola Form Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    Speed Swap -- -- 10 --
    The user exchanges Speed stats with the target.
    Thunder Shock 40 100 30 10
    A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
    Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    Quick Attack 40 100 30 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    Standard Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Thunder Shock 40 100 30 10
    A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
    Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    Quick Attack 40 100 30 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.

    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
    TM03 Psyshock 80 100 10 --
    The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM04 Calm Mind -- -- 20 --
    The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM15 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM16 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM20 Safeguard -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM24 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM25 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM29 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM31 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM33 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM49 Echoed Voice 40 100 15 --
    The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    TM52 Focus Blast 120 70 5 10
    The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    TM56 Fling ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM57 Charge Beam 50 90 10 70
    The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    TM68 Giga Impact 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM72 Volt Switch 70 100 20 --
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM73 Thunder Wave -- 90 20 --
    The user launches a weak jolt of electricity that paralyzes the target.
    TM86 Grass Knot ?? 100 20 --
    The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM93 Wild Charge 90 100 15 --
    The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Reversal ?? 100 15 -- Details
    An all-out attack that becomes more powerful the less HP the user has.
    Bide ?? -- 10 -- Details
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Present ?? 90 15 -- Details
    The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
    Encore -- 100 5 -- Details
    The user compels the target to keep using the move it encored for three turns.
    Double Slap 15 85 10 -- Details
    The target is slapped repeatedly, back and forth, two to five times in a row.
    Wish -- -- 10 -- Details
    One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
    Charge -- -- 20 -- Details
    The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
    Fake Out 40 100 10 100 Details
    This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
    Thunder Punch 75 100 15 10 Details
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Tickle -- 100 20 -- Details
    The user tickles the target into laughing, reducing its Attack and Defense stats.
    Flail ?? 100 15 -- Details
    The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    Endure -- -- 10 -- Details
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Lucky Chant -- -- 30 -- Details
    The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
    Bestow -- -- 15 -- Details
    The user passes its held item to the target when the target isn't holding an item.
    Disarming Voice 40 -- 15 -- Details
    Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
    Electric Terrain -- -- 10 -- Details
    The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
    Volt Tackle 120 100 15 10 Details
    The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.Special Egg Move When Bred W/ Light Ball

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %Form
    Covet6010025--
    The user endearingly approaches the target, then steals the target's held item.
    Signal Beam751001510
    The user attacks with a sinister beam of light. This may also confuse the target.
    Thunder Punch751001510
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Magnet Rise----10--
    The user levitates using electrically generated magnetism for five turns.
    Electroweb559515100
    The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
    Iron Tail100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Knock Off6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    Focus Punch15010020--
    The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    Shock Wave60--20--
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Helping Hand----20--
    The user assists an ally by boosting the power of that ally's attack.
    Laser Focus----30--
    The user concentrates intensely. The attack on the next turn always results in a critical hit.
    Magic Coat----15--
    A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    Magic Room----10--
    The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
    Recycle----10--
    The user recycles a held item that has been used in battle so it can be used again.
    Telekinesis----15--
    The user makes the target float with its psychic power. The target is easier to hit for three turns.
    Ally Switch----15--
    The user teleports using a strange power and switches places with one of its allies.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %Form
    Breakneck Blitz
    200(Phy)/200(Spe)
    200(Phy)/200(Spe)
    -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling
    200(Phy)/190(Spe)
    200(Phy)/190(Spe)
    -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Supersonic Skystrike
    175
    175
    -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Savage Spin-Out
    140
    140
    -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Corkscrew Crash
    180
    180
    -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Hydro Vortex
    175
    175
    -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Bloom Doom
    160
    160
    -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Gigavolt Havoc
    175(Phy)/185(Spe)
    175(Phy)/185(Spe)
    -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Shattered Psyche 175 -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse
    120
    120
    -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Twinkle Tackle
    100
    100
    -- 1 --
    The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
    Stoked Sparksurfer 175 -- 1 100
    After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Tectonic Rage 160(Phy)/100(Spe) -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush
    Gen V or earlier
    100 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.


    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Growl -- 100 40 --
    Lv. 5
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Play Nice -- -- 20 100
    Lv. 7
    The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
    Electro Ball ?? 100 10 --
    Lv. 13
    The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
    Thunder Wave -- 90 20 --
    Lv. 18
    The user launches a weak jolt of electricity that paralyzes the target.
    Feint 30 100 10 --
    Lv. 21
    This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
    Double Team -- -- 15 --
    Lv. 23
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Spark 65 100 20 30
    Lv. 26
    The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
    Nuzzle 20 100 20 100
    Lv. 29
    The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
    Discharge 80 100 15 30
    Lv. 34
    The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
    Slam 80 75 20 --
    Lv. 37
    The target is slammed with a long tail, vines, or the like to inflict damage.
    Agility -- -- 30 --
    Lv. 45
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    Wild Charge 90 100 15 --
    Lv. 50
    The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    Light Screen -- -- 30 --
    Lv. 53
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    Thunder 110 70 10 30
    Lv. 58
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    Surf 90 100 15 --
    Event
    The user attacks everything around it by swamping its surroundings with a giant wave.
    Celebrate -- -- 40 --
    Event
    The Pokémon congratulates you on your special day!
    Hold Hands -- -- 40 --
    Event
    The user and an ally hold hands. This makes them very happy.
    Teeter Dance -- 100 20 --
    Event
    The user performs a wobbly dance that confuses the Pokémon around it.
    Happy Hour -- -- 30 --
    Event
    Using Happy Hour doubles the amount of prize money received after battle.
    Sweet Scent -- 100 20 --
    Event
    A sweet scent that harshly lowers opposing Pokémon's evasiveness.
    Counter ?? 100 20 --
    Event
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Refresh -- -- 20 --
    Event
    The user rests to cure itself of poisoning, a burn, or paralysis.
    Fly 90 95 15 --
    Event
    The user soars and then strikes its target on the next turn.
    Charm -- 100 20 --
    Lv. 1
    The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
    Sweet Kiss -- 75 10 --
    Lv. 10
    The user kisses the target with a sweet, angelic cuteness that causes confusion.
    Nasty Plot -- -- 20 --
    Lv. 13
    The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    #1#2
    Dig 80 100 10 -- Gen VI TM28
    The user burrows, then attacks on the next turn.
    Flash -- 100 20 -- Gen VI TM70
    The user flashes a bright light that cuts the target's accuracy.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Swift 60 -- 20 -- Move Tutor - PtHGSS
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Rollout 30 90 20 -- Move Tutor - PtHGSS
    The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Mega Punch 80 85 20 -- Move Tutor - FRLG
    The target is slugged by a punch thrown with muscle-packed power.
    Mega Kick 120 75 5 -- Move Tutor - FRLG
    The target is attacked by a kick launched with muscle-packed power.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Counter ?? 100 20 -- Move Tutor - FRLG
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Seismic Toss ?? 100 20 -- Move Tutor - FRLG
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Dynamic Punch 100 50 5 100 Move Tutor - Emerald
    The user punches the target with full, concentrated power. This confuses the target if it hits.
    Defense Curl -- -- 40 -- Move Tutor - Emerald
    The user curls up to conceal weak spots and raise its Defense stat.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Zap Cannon 120 50 5 100 Gen II TM07
    The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    Detect -- -- 5 -- Gen II TM43
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Growl -- 100 40 --RB Lv. 1Y Lv. 1
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Pay Day 40 100 20 -- Gen I TM16
    Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
    Submission 80 80 20 -- Gen I TM17
    The user grabs the target and recklessly dives for the ground. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 485 60 90 55 90 80 110
    Max Stats
    Hindering Nature
    Lv. 50 120 - 167 85 - 127 54 - 96 85 - 127 76 - 118 103 - 145
    Lv. 100 230 - 324 166 - 251 103 - 188 166 - 251 148 - 233 202 - 287
    Max Stats
    Neutral Nature
    Lv. 50 120 - 167 95 - 142 60 - 107 95 - 142 85 - 132 115 - 162
    Lv. 100 230 - 324 185 - 279 115 - 209 185 - 279 165 - 259 225 - 319
    Max Stats
    Beneficial Nature
    Lv. 50 120 - 167 104 - 156 66 - 117 104 - 156 93 - 145 126 - 178
    Lv. 100 230 - 324 203 - 306 126 - 229 203 - 306 181 - 284 247 - 350
    Stats - Alolan Raichu
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 485 60 85 50 95 85 110
    Max Stats
    Hindering Nature
    Lv. 50 120 - 167 81 - 123 49 - 91 90 - 132 81 - 123 103 - 145
    Lv. 100 230 - 324 157 - 242 94 - 179 175 - 260 157 - 242 202 - 287
    Max Stats
    Neutral Nature
    Lv. 50 120 - 167 90 - 137 55 - 102 100 - 147 90 - 137 115 - 162
    Lv. 100 230 - 324 175 - 269 105 - 199 195 - 289 175 - 269 225 - 319
    Max Stats
    Beneficial Nature
    Lv. 50 120 - 167 99 - 150 60 - 112 110 - 161 99 - 150 126 - 178
    Lv. 100 230 - 324 192 - 295 115 - 218 214 - 317 192 - 295 247 - 350

  • Level Up Anchors Alolan Standard
    Standard Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Thunder Punch 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Thunder Punch 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Encore -- 100 5 --
    The user compels the target to keep using the move it encored for three turns.
    Fake Out 40 100 10 100
    This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
    Thunder Shock 40 100 30 10
    A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    Quick Attack 40 100 30 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

    Alola Form Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    Encore -- 100 5 --
    The user compels the target to keep using the move it encored for three turns.
    Fake Out 40 100 10 100
    This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
    Thunder Shock 40 100 30 10
    A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM03 Helping Hand -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    TM04 Teleport -- -- 20 --
    The user switches places with a different Pokémon instantly, using telekinetic power.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM06 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM10 Dig 80 100 10 --
    The user burrows, then attacks on the next turn.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM13 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM15 Seismic Toss ?? 100 20 --
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    TM16 Thunder Wave -- 90 20 --
    The user launches a weak jolt of electricity that paralyzes the target.
    TM19 Iron Tail 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM23 Thunder Punch 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM33 Calm Mind -- -- 20 --
    The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM36 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM38 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM40 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM48 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM57 Pay Day 40 100 20 --
    Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Double Kick 30 100 30 --
    Lv. 9
    The target is quickly kicked twice in succession using both feet.
    Double Team -- -- 15 --
    Lv. 12
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    Thunder Wave -- 90 20 --
    Lv. 15
    The user launches a weak jolt of electricity that paralyzes the target.
    Light Screen -- -- 30 --
    Lv. 18
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    Thunderbolt 90 100 15 10
    Lv. 21
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    Slam 80 75 20 --
    Lv. 24
    The target is slammed with a long tail, vines, or the like to inflict damage.
    Agility -- -- 30 --
    Lv. 27
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    Thunder 110 70 10 30
    Lv. 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.




    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 485 60 90 55 90 80 110
    Max Stats
    Hindering Nature
    Lv. 50No Candy 120 - 135 85 - 108 54 - 73 85 - 108 76 - 99 103 - 128
    Candy 120 - 335 85 - 308 54 - 273 85 - 308 76 - 299 103 - 328
    Lv. 100No Candy 230 - 261 166 - 213 103 - 144 166 - 213 148 - 193 202 - 253
    Candy 230 - 461 166 - 413 103 - 344 166 - 413 148 - 393 202 - 453
    Max Stats
    Neutral Nature
    Lv. 50No Candy 120 - 135 95 - 121 60 - 82 95 - 121 85 - 110 115 - 143
    Candy 120 - 335 95 - 321 60 - 282 95 - 321 85 - 310 115 - 343
    Lv. 100No Candy 230 - 261 185 - 237 115 - 160 185 - 237 165 - 215 225 - 281
    Candy 230 - 461 185 - 437 115 - 360 185 - 437 165 - 415 225 - 481
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 120 - 135 104 - 133 66 - 91 104 - 133 93 - 121 126 - 157
    Candy 120 - 335 104 - 333 66 - 291 104 - 333 93 - 321 126 - 357
    Lv. 100No Candy 230 - 261 203 - 260 126 - 176 203 - 260 181 - 236 247 - 309
    Candy 230 - 461 203 - 460 126 - 376 203 - 460 181 - 436 247 - 509

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 526 CP30 CP2,670 CP
    Level 501,692 CP2,151 CP6,951 CP
    Level 1006,558 CP8,418 CP10,000 CP



    Stats - Alolan Form
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 485 60 85 50 95 85 110
    Max Stats
    Hindering Nature
    Lv. 50No Candy 120 - 135 81 - 103 49 - 69 90 - 113 81 - 103 103 - 128
    Candy 120 - 335 81 - 303 49 - 269 90 - 313 81 - 303 103 - 328
    Lv. 100No Candy 230 - 261 157 - 203 94 - 134 175 - 223 157 - 203 202 - 253
    Candy 230 - 461 157 - 403 94 - 334 175 - 423 157 - 403 202 - 453
    Max Stats
    Neutral Nature
    Lv. 50No Candy 120 - 135 90 - 115 55 - 77 100 - 126 90 - 115 115 - 143
    Candy 120 - 335 90 - 315 55 - 277 100 - 326 90 - 315 115 - 343
    Lv. 100No Candy 230 - 261 175 - 226 105 - 149 195 - 248 175 - 226 225 - 281
    Candy 230 - 461 175 - 426 105 - 349 195 - 448 175 - 426 225 - 481
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 120 - 135 99 - 127 60 - 84 110 - 139 99 - 127 126 - 157
    Candy 120 - 335 99 - 327 60 - 284 110 - 339 99 - 327 126 - 357
    Lv. 100No Candy 230 - 261 192 - 248 115 - 163 214 - 272 192 - 248 247 - 309
    Candy 230 - 461 192 - 448 115 - 363 214 - 472 192 - 448 247 - 509

    CP (Combat Points) - Alola Form - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 525 CP30 CP2,670 CP
    Level 501,692 CP2,151 CP6,951 CP
    Level 1006,564 CP8,424 CP10,000 CP

<--- #025
Pikachu
#027
Sandshrew
--->

 
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