| Flavor Text | 
|  | Sword | It mixes gases between its two bodies. It's said that these Pokémon were seen all over the Galar region back in the day. | 
Shield | It can't suck in air quite as well as a Galarian Weezing, but the toxins it creates are more potent than those of its counterpart. | |  | Sword | This Pokémon consumes particles that contaminate the air. Instead of leaving droppings, it expels clean air. | 
Shield | Long ago, during a time when droves of factories fouled the air with pollution, Weezing changed into this form for some reason. | 
		| Brilliant Diamond | It grows by feeding on gases released by garbage. Though very rare, triplets have been found. | 
		| Shining Pearl | 
| Galarian Form Level Up | 
|
				| Evolve | Double Hit |  |  | 35 | 90 | 10 | -- | 
				| The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | 
				| — | Double Hit |  |  | 35 | 90 | 10 | -- | 
				| The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | 
				| — | Strange Steam |  |  | 90 | 95 | 10 | 20 | 
				| The user attacks the target by emitting steam. This may also confuse the target. | 
				| — | Defog |  |  | -- | 101 | 15 | -- | 
				| A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | 
				| — | Heat Wave |  |  | 95 | 90 | 10 | 10 | 
				| The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | 
				| — | Smog |  |  | 30 | 70 | 20 | 40 | 
				| The target is attacked with a discharge of filthy gases. This may also poison the target. | 
				| — | Smokescreen |  |  | -- | 100 | 20 | -- | 
				| The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. | 
				| — | Haze |  |  | -- | 101 | 30 | -- | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
				| — | Poison Gas |  |  | -- | 90 | 40 | -- | 
				| A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits. | 
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Fairy Wind |  |  | 40 | 100 | 30 | -- | 
				| The user stirs up a fairy wind and strikes the target with it. | 
				| — | Aromatic Mist |  |  | -- | 101 | 20 | -- | 
				| The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | 
				| 12 | Clear Smog |  |  | 50 | 101 | 15 | -- | 
				| The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal. | 
				| 16 | Assurance |  |  | 60 | 100 | 10 | -- | 
				| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
				| 20 | Sludge |  |  | 65 | 100 | 20 | 30 | 
				| Unsanitary sludge is hurled at the target. This may also poison the target. | 
				| 24 | Aromatherapy |  |  | -- | 101 | 5 | -- | 
				| The user releases a soothing scent that heals all status conditions affecting the user's party. | 
				| 28 | Self-Destruct |  |  | 200 | 100 | 5 | -- | 
				| The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
				| 32 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
				| Unsanitary sludge is hurled at the target. This may also poison the target. | 
				| 38 | Toxic |  |  | -- | 90 | 10 | -- | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
				| 44 | Belch |  |  | 120 | 90 | 10 | -- | 
				| The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | 
				| 50 | Explosion |  |  | 250 | 100 | 5 | -- | 
				| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | 
				| 56 | Memento |  |  | -- | 100 | 10 | -- | 
				| The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. | 
				| 62 | Destiny Bond |  |  | -- | 101 | 5 | -- | 
				| After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | 
				| 68 | Misty Terrain |  |  | -- | 101 | 10 | -- | 
				| This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | 
| Standard Level Up | 
|
				| Evolve | Double Hit |  |  | 35 | 90 | 10 | -- | 
				| The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | 
				| — | Double Hit |  |  | 35 | 90 | 10 | -- | 
				| The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | 
				| — | Heat Wave |  |  | 95 | 90 | 10 | 10 | 
				| The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | 
				| — | Poison Gas |  |  | -- | 90 | 40 | -- | 
				| A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits. | 
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Smog |  |  | 30 | 70 | 20 | 40 | 
				| The target is attacked with a discharge of filthy gases. This may also poison the target. | 
				| — | Smokescreen |  |  | -- | 100 | 20 | -- | 
				| The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. | 
				| 12 | Clear Smog |  |  | 50 | 101 | 15 | -- | 
				| The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal. | 
				| 16 | Assurance |  |  | 60 | 100 | 10 | -- | 
				| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
				| 20 | Sludge |  |  | 65 | 100 | 20 | 30 | 
				| Unsanitary sludge is hurled at the target. This may also poison the target. | 
				| 24 | Haze |  |  | -- | 101 | 30 | -- | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
				| 28 | Self-Destruct |  |  | 200 | 100 | 5 | -- | 
				| The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
				| 32 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
				| Unsanitary sludge is hurled at the target. This may also poison the target. | 
				| 38 | Toxic |  |  | -- | 90 | 10 | -- | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
				| 44 | Belch |  |  | 120 | 90 | 10 | -- | 
				| The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | 
				| 50 | Explosion |  |  | 250 | 100 | 5 | -- | 
				| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | 
				| 56 | Memento |  |  | -- | 100 | 10 | -- | 
				| The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. | 
				| 62 | Destiny Bond |  |  | -- | 101 | 5 | -- | 
				| After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | 
| Sword & Shield Technical Machine Attacks | 
|
| TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- |  | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- |  | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM16 | Screech |  |  | -- | 85 | 40 | -- |  | 
					| An earsplitting screech harshly lowers the target's Defense stat. | 
| TM20 | Self-Destruct |  |  | 200 | 100 | 5 | -- |  | 
					| The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- |  | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM23 | Thief |  |  | 60 | 100 | 25 | -- |  | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 |  | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- |  | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM31 | Attract |  |  | -- | 100 | 15 | -- |  | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM33 | Rain Dance |  |  | -- | 101 | 5 | -- |  | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM34 | Sunny Day |  |  | -- | 101 | 5 | -- |  | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM38 | Will-O-Wisp |  |  | -- | 85 | 15 | -- |  | 
					| The user shoots a sinister flame at the target to inflict a burn. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- |  | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM57 | Payback |  |  | 50 | 100 | 10 | -- |  | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM58 | Assurance |  |  | 60 | 100 | 10 | -- |  | 
					| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
| TM71 | Wonder Room |  |  | -- | 101 | 10 | -- |  | 
					| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | 
| TM74 | Venoshock |  |  | 65 | 100 | 10 | -- |  | 
					| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- |  | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM89 | Misty Terrain |  |  | -- | 101 | 10 | -- |  | 
					| This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | 
| TM97 | Brutal Swing |  |  | 60 | 100 | 20 | -- |  | 
					| The user swings its body around violently to inflict damage on everything in its vicinity. | 
| Technical Record Attacks | 
|
| TR02 | Flamethrower |  |  | 90 | 100 | 15 | 10 |  | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TR08 | Thunderbolt |  |  | 90 | 100 | 15 | 10 |  | 
					| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | 
| TR09 | Thunder |  |  | 110 | 70 | 10 | 30 |  | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TR15 | Fire Blast |  |  | 110 | 85 | 5 | 10 |  | 
					| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- |  | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR22 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 |  | 
					| Unsanitary sludge is hurled at the target. This may also poison the target. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- |  | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- |  | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR33 | Shadow Ball |  |  | 80 | 100 | 15 | 20 |  | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TR35 | Uproar |  |  | 90 | 100 | 10 | -- |  | 
					| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 
| TR36 | Heat Wave |  |  | 95 | 90 | 10 | 10 |  | 
					| The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | 
| TR37 | Taunt |  |  | -- | 100 | 20 | -- |  | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TR43 | Overheat |  |  | 130 | 90 | 5 | 100 |  | 
					| The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | 
| TR52 | Gyro Ball |  |  | ?? | 100 | 5 | -- |  | 
					| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | 
| TR54 | Toxic Spikes |  |  | -- | 101 | 20 | -- |  | 
					| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | 
| TR58 | Dark Pulse |  |  | 80 | 100 | 15 | 20 |  | 
					| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TR78 | Sludge Wave |  |  | 95 | 100 | 10 | 10 |  | 
					| The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | 
| TR90 | Play Rough |  |  | 90 | 90 | 10 | 10 |  | 
					| The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | 
| TR91 | Venom Drench |  |  | -- | 100 | 20 | 100 |  | 
					| Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | 
| TR92 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- |  | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| BDSP Technical Machine Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM11 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM12 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM17 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM24 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
					| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | 
| TM25 | Thunder |  |  | 110 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM32 | Double Team |  |  | -- | 101 | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM34 | Shock Wave |  |  | 60 | 101 | 20 | -- | 
					| The user strikes the target with a quick jolt of electricity. This attack never misses. | 
| TM35 | Flamethrower |  |  | 90 | 100 | 15 | 10 | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
					| Unsanitary sludge is hurled at the target. This may also poison the target. | 
| TM38 | Fire Blast |  |  | 110 | 85 | 5 | 10 | 
					| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 
| TM41 | Torment |  |  | -- | 100 | 15 | -- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM58 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM61 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | 
					| The user shoots a sinister flame at the target to inflict a burn. | 
| TM64 | Explosion |  |  | 250 | 100 | 5 | -- | 
					| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | 
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | 
| TM74 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
					| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | 
| TM79 | Dark Pulse |  |  | 80 | 100 | 15 | 20 | 
					| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| Egg Moves(Details) | 
 
| Psybeam |  |  | 65 | 100 | 20 | 10 |   Details
 | 
				| The target is attacked with a peculiar ray. This may also leave the target confused. | 
| Pain Split |  |  | -- | 101 | 20 | -- |   Details
 | 
				| The user adds its HP to the target's HP, then equally shares the combined HP with the target. | 
| Grudge |  |  | -- | 101 | 5 | -- |   Details
 | 
				| If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | 
| Spite |  |  | -- | 100 | 10 | -- |   Details
 | 
				| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
| Curse |  |  | -- | 101 | 10 | -- |   Details
 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Stockpile |  |  | -- | 101 | 20 | -- |   Details
 | 
				| The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | 
| Swallow |  |  | -- | 101 | 10 | -- |   Details
 | 
				| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | 
| Spit Up |  |  | ?? | 100 | 10 | -- |   Details
 | 
				| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | 
| Psybeam |  |  | 65 | 100 | 20 | 10 | Details | 
				| The target is attacked with a peculiar ray. This may also leave the target confused. | 
| Pain Split |  |  | -- | 101 | 20 | -- | Details | 
				| The user adds its HP to the target's HP, then equally shares the combined HP with the target. | 
| Grudge |  |  | -- | 101 | 5 | -- | Details | 
				| If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | 
| Spite |  |  | -- | 100 | 10 | -- | Details | 
				| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
| Curse |  |  | -- | 101 | 10 | -- | Details | 
				| A move that works differently for the Ghost type than for all other types. | 
| Stockpile |  |  | -- | 101 | 20 | -- | Details | 
				| The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | 
| Swallow |  |  | -- | 101 | 10 | -- | Details | 
				| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | 
| Spit Up |  |  | ?? | 100 | 10 | -- | Details | 
				| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | 
| Screech BDSP Only
 |  |  | -- | 85 | 40 | -- | Details | 
				| An earsplitting screech harshly lowers the target's Defense stat. | 
| Destiny Bond BDSP Only
 |  |  | -- | 101 | 5 | -- | Details | 
				| After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | 
| Toxic Spikes BDSP Only
 |  |  | -- | 101 | 20 | -- | Details | 
				| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | 
| Venom Drench BDSP Only
 |  |  | -- | 100 | 20 | 100 | Details | 
				| Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | 
| Usable Max Moves | 
|
					| Max Flare |  |  
  | 140 140
 | 101 | 10 | -- |  | 
					| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | 
					| Max Lightning |  |  
  | 140 140
 | 101 | 10 | -- |  | 
					| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | 
					| Max Strike |  |   
   | 150(Phy)/150(Spe) 150(Phy)/150(Spe)
 | 101 | 10 | -- |  | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Phantasm |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | 
					| Max Ooze |  |  
  | 95 95
 | 101 | 10 | -- |  | 
					| This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | 
					| Max Starfall |  |   | 130(Phy)/130(Spe) | 101 | 10 | -- |  | 
					| This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | 
					| Max Mindstorm |  |  
  | 120 120
 | 101 | 10 | -- |  | 
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Darkness |  |   
   | 110(Phy)/130(Spe) 110(Phy)/130(Spe)
 | 101 | 10 | -- |  | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Steelspike |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard |  | 
 | 
 | 101 | 10 | -- |  | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Infestation |  |  | 20 | 100 | 20 | 100 | Gen VII TM83 | 
				| The target is infested and attacked for four to five turns. The target can't flee during this time. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Let's Go TM01 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Incinerate |  |  | 60 | 100 | 15 | -- | Gen VI TM59 | 
				| The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | 
| Infestation |  |  | 20 | 100 | 20 | 100 | Gen VI TM83 | 
				| The target is infested and attacked for four to five turns. The target can't flee during this time. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VI TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Rollout |  |  | 30 | 90 | 20 | -- | Move Tutor - PtHGSS | 
				| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | 
| Mimic |  |  | -- | 101 | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Zap Cannon |  |  | 120 | 50 | 5 | 100 | Gen II TM07 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. |