| Flavor Text | 
|  | Sword | It’s said that this Pokémon’s beautiful blue wings are made of ice. Articuno flies over snowy mountains, its long tail fluttering along behind it. | 
Shield | This Pokémon can control ice at will. Articuno is said to live in snowy mountains riddled with permafrost. | |  | Sword | Its feather-like blades are composed of psychic energy and can shear through thick iron sheets as if they were paper. | 
Shield | Known as Articuno, this Pokémon fires beams that can immobilize opponents as if they had been frozen solid. | 
		| Brilliant Diamond | This legendary bird Pokémon can create blizzards by freezing moisture in the air. | 
		| Shining Pearl | 
| Galarian Form Level Up | 
|
				| — | Gust |  |  | 40 | 100 | 35 | -- | 
				| A gust of wind is whipped up by wings and launched at the target to inflict damage. | 
				| — | Psycho Shift |  |  | -- | 100 | 10 | -- | 
				| Using its psychic power of suggestion, the user transfers its status conditions to the target. | 
				| 5 | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. This may also confuse the target. | 
				| 10 | Reflect |  |  | -- | 101 | 20 | -- | 
				| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
				| 15 | Hypnosis |  |  | -- | 60 | 20 | -- | 
				| The user employs hypnotic suggestion to make the target fall into a deep sleep. | 
				| 20 | Agility |  |  | -- | 101 | 30 | -- | 
				| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
				| 25 | Ancient Power |  |  | 60 | 100 | 5 | 10 | 
				| The user attacks with a prehistoric power. This may also raise all the user's stats at once. | 
				| 30 | Tailwind |  |  | -- | 101 | 15 | -- | 
				| The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. | 
				| 35 | Psycho Cut |  |  | 70 | 100 | 20 | -- | 
				| The user tears at the target with blades formed by psychic power. Critical hits land more easily. | 
				| 40 | Recover |  |  | -- | 101 | 10 | -- | 
				| Restoring its own cells, the user restores its own HP by half of its max HP. | 
				| 45 | Freezing Glare |  |  | 90 | 100 | 10 | 10 | 
				| The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. | 
				| 50 | Dream Eater |  |  | 100 | 100 | 15 | -- | 
				| The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | 
				| 55 | Hurricane |  |  | 110 | 70 | 10 | 30 | 
				| The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | 
				| 60 | Mind Reader |  |  | -- | 101 | 5 | -- | 
				| The user senses the target's movements with its mind to ensure its next attack does not miss the target. | 
				| 65 | Future Sight |  |  | 120 | 100 | 10 | -- | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
				| 70 | Trick Room |  |  | -- | 101 | 5 | -- | 
				| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| Standard Level Up | 
|
				| — | Gust |  |  | 40 | 100 | 35 | -- | 
				| A gust of wind is whipped up by wings and launched at the target to inflict damage. | 
				| — | Mist |  |  | -- | 101 | 30 | -- | 
				| The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | 
				| 5 | Powder Snow |  |  | 40 | 100 | 25 | 10 | 
				| The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon. | 
				| 10 | Reflect |  |  | -- | 101 | 20 | -- | 
				| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
				| 15 | Ice Shard |  |  | 40 | 100 | 30 | -- | 
				| The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | 
				| 20 | Agility |  |  | -- | 101 | 30 | -- | 
				| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
				| 25 | Ancient Power |  |  | 60 | 100 | 5 | 10 | 
				| The user attacks with a prehistoric power. This may also raise all the user's stats at once. | 
				| 30 | Tailwind |  |  | -- | 101 | 15 | -- | 
				| The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. | 
				| 35 | Freeze-Dry |  |  | 70 | 100 | 20 | 10 | 
				| The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | 
				| 40 | Roost |  |  | -- | 101 | 10 | -- | 
				| The user lands and rests its body. This move restores the user's HP by up to half of its max HP. | 
				| 45 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
				| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
				| 50 | Hail |  |  | -- | 101 | 10 | -- | 
				| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | 
				| 55 | Hurricane |  |  | 110 | 70 | 10 | 30 | 
				| The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | 
				| 60 | Mind Reader |  |  | -- | 101 | 5 | -- | 
				| The user senses the target's movements with its mind to ensure its next attack does not miss the target. | 
				| 65 | Blizzard |  |  | 110 | 70 | 5 | 10 | 
				| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
				| 70 | Sheer Cold |  |  | ?? | 30 | 5 | -- | 
				| The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. | 
| Sword & Shield Technical Machine Attacks | 
|
| TM06 | Fly |  |  | 90 | 95 | 15 | -- |  | 
					| The user flies up into the sky and then strikes its target on the next turn. | 
| TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- |  | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- |  | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM17 | Light Screen |  |  | -- | 101 | 30 | -- |  | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM18 | Reflect |  |  | -- | 101 | 20 | -- |  | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- |  | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 |  | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- |  | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM26 | Scary Face |  |  | -- | 100 | 10 | -- |  | 
					| The user frightens the target with a scary face to harshly lower its Speed stat. | 
| TM27 | Icy Wind |  |  | 55 | 95 | 15 | 100 |  | 
					| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
| TM30 | Steel Wing |  |  | 70 | 90 | 25 | 10 |  | 
					| The target is hit with wings of steel. This may also raise the user's Defense stat. | 
| TM32 | Sandstorm |  |  | -- | 101 | 10 | -- |  | 
					| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | 
| TM33 | Rain Dance |  |  | -- | 101 | 5 | -- |  | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM34 | Sunny Day |  |  | -- | 101 | 5 | -- |  | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM35 | Hail |  |  | -- | 101 | 10 | -- |  | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- |  | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM40 | Swift |  |  | 60 | 101 | 20 | -- |  | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM44 | Imprison |  |  | -- | 101 | 10 | -- |  | 
					| If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| TM46 | Weather Ball |  |  | 50 | 100 | 10 | -- |  | 
					| This attack move varies in power and type depending on the weather. | 
| TM51 | Icicle Spear |  |  | 25 | 100 | 30 | -- |  | 
					| The user launches sharp icicles at the target two to five times in a row. | 
| TM56 | U-turn |  |  | 70 | 100 | 20 | -- |  | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM60 | Power Swap |  |  | -- | 101 | 10 | -- |  | 
					| The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | 
| TM61 | Guard Swap |  |  | -- | 101 | 10 | -- |  | 
					| The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | 
| TM64 | Avalanche |  |  | 60 | 100 | 10 | -- |  | 
					| The power of this attack move is doubled if the user has been hurt by the target in the same turn. | 
| TM69 | Psycho Cut |  |  | 70 | 100 | 20 | -- |  | 
					| The user tears at the target with blades formed by psychic power. Critical hits land more easily. | 
| TM70 | Trick Room |  |  | -- | 101 | 5 | -- |  | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- |  | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM95 | Air Slash |  |  | 75 | 95 | 15 | 30 |  | 
					| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | 
| Technical Record Attacks | 
|
| TR05 | Ice Beam |  |  | 90 | 100 | 10 | 10 |  | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TR06 | Blizzard |  |  | 110 | 70 | 5 | 10 |  | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TR11 | Psychic |  |  | 90 | 100 | 10 | 10 |  | 
					| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
| TR12 | Agility |  |  | -- | 101 | 30 | -- |  | 
					| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- |  | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR25 | Psyshock |  |  | 80 | 100 | 10 | -- |  | 
					| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- |  | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- |  | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR33 | Shadow Ball |  |  | 80 | 100 | 15 | 20 |  | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TR34 | Future Sight |  |  | 120 | 100 | 10 | -- |  | 
					| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| TR40 | Skill Swap |  |  | -- | 101 | 10 | -- |  | 
					| The user employs its psychic power to exchange Abilities with the target. | 
| TR42 | Hyper Voice |  |  | 90 | 100 | 10 | -- |  | 
					| The user lets loose a horribly echoing shout with the power to inflict damage. | 
| TR49 | Calm Mind |  |  | -- | 101 | 20 | -- |  | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TR66 | Brave Bird |  |  | 120 | 100 | 15 | -- |  | 
					| The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | 
| TR82 | Stored Power |  |  | 20 | 100 | 10 | -- |  | 
					| The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | 
| TR83 | Ally Switch |  |  | -- | 101 | 15 | -- |  | 
					| The user teleports using a strange power and switches places with one of its allies. | 
| TR89 | Hurricane |  |  | 110 | 70 | 10 | 30 |  | 
					| The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | 
| BDSP Technical Machine Attacks | 
|
| TM03 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
					| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
| TM05 | Roar |  |  | -- | 101 | 20 | -- | 
					| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| TM07 | Hail |  |  | -- | 101 | 10 | -- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | 
| TM11 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM13 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM14 | Blizzard |  |  | 110 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM17 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM32 | Double Team |  |  | -- | 101 | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | Reflect |  |  | -- | 101 | 20 | -- | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM37 | Sandstorm |  |  | -- | 101 | 10 | -- | 
					| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | 
| TM40 | Aerial Ace |  |  | 60 | 101 | 20 | -- | 
					| The user confounds the target with speed, then slashes. This attack never misses. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM47 | Steel Wing |  |  | 70 | 90 | 25 | 10 | 
					| The target is hit with wings of steel. This may also raise the user's Defense stat. | 
| TM51 | Roost |  |  | -- | 101 | 10 | -- | 
					| The user lands and rests its body. This move restores the user's HP by up to half of its max HP. | 
| TM58 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM72 | Avalanche |  |  | 60 | 100 | 10 | -- | 
					| The power of this attack move is doubled if the user has been hurt by the target in the same turn. | 
| TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | Pluck |  |  | 60 | 100 | 20 | -- | 
					| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | 
| TM89 | U-turn |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM90 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM94 | Fly |  |  | 90 | 95 | 15 | -- | 
					| The user flies up into the sky and then strikes its target on the next turn. | 
| TM97 | Defog |  |  | -- | 101 | 15 | -- | 
					| A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | 
| TM98 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
					| The user attacks with a punch. This may also lower the target's Defense stat. | 
| Usable Max Moves | 
|
					| Max Flutterby |  |  
  | 120 120
 | 101 | 10 | -- |  | 
					| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | 
					| Max Strike |  |   
   | 150(Phy)/150(Spe) 150(Phy)/150(Spe)
 | 101 | 10 | -- |  | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Phantasm |  |  | 130 | 101 | 10 | -- |  | 
					| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | 
					| Max Hailstorm |  |   | 140(Phy)/140(Spe) | 101 | 10 | -- |  | 
					| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | 
					| Max Airstream |  |   
   | 140(Phy)/140(Spe) 140(Phy)/140(Spe)
 | 101 | 10 | -- |  | 
					| This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | 
					| Max Mindstorm |  |   | 120(Phy)/140(Spe) | 101 | 10 | -- |  | 
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Rockfall |  |  
  | 110 110
 | 101 | 10 | -- |  | 
					| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | 
					| Max Steelspike |  |  
  | 120 120
 | 101 | 10 | -- |  | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard |  | 
 | 
 | 101 | 10 | -- |  | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Leer |  |  | -- | 100 | 30 | 100 | Let's Go Lv. 16 | 
				| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | 
| Mirror Coat |  |  | ?? | 100 | 20 | -- | Let's Go Lv. 24 | 
				| A retaliation move that counters any special attack, inflicting double the damage taken. | 
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Aurora Veil |  |  | -- | 101 | 20 | -- | Gen VII TM70 | 
				| This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. | 
| Frost Breath |  |  | 60 | 90 | 10 | 100 | Gen VII TM79 | 
				| The user blows its cold breath on the target. This attack always results in a critical hit. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Let's Go TM01 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Sky Attack |  |  | 140 | 90 | 5 | 30 | Move Tutor - USM | 
				| A second-turn attack move where critical hits land more easily. This may also make the target flinch. | 
| Laser Focus |  |  | -- | 101 | 30 | -- | Move Tutor - USM | 
				| The user concentrates intensely. The attack on the next turn always results in a critical hit. | 
| Air Cutter |  |  | 60 | 95 | 25 | -- | Move Tutor - PtHGSS | 
				| The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Twister |  |  | 40 | 100 | 20 | 20 | Move Tutor - PtHGSS | 
				| The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Mimic |  |  | -- | 101 | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Curse |  |  | -- | 101 | 10 | -- | Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Detect |  |  | -- | 101 | 5 | -- | Gen II TM43 | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Peck |  |  | 35 | 100 | 35 | -- | RB Lv. 1 | Y Lv. 1 | 
				| The target is jabbed with a sharply pointed beak or horn. | 
| Whirlwind |  |  | -- | 101 | 20 | -- | Gen I TM04 | 
				| The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| Take Down |  |  | 90 | 85 | 20 | -- | Gen I TM09 | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
| Bubble Beam |  |  | 65 | 100 | 20 | 10 | Gen I TM11 | 
				| A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. | 
| Water Gun |  |  | 40 | 100 | 25 | -- | Gen I TM12 | 
				| The target is blasted with a forceful shot of water. |