| Flavor Text | 
|  | Sword | Miraculously, this former Slowpoke's latent intelligence was drawn out when Shellder poison raced through its brain. | 
Shield | Slowking can solve any problem presented to it, but no one can understand a thing Slowking says. | |  | Sword | A combination of toxins and the shock of evolving has increased Shellder’s intelligence to the point that Shellder now controls Slowking. | 
Shield | While chanting strange spells, this Pokémon combines its internal toxins with what it’s eaten, creating strange potions. | 
		| Brilliant Diamond | Being bitten by Shellder gave it intelligence comparable to that of internationally recognized scientists. | 
		| Shining Pearl | 
| Galarian Form Level Up | 
|
				| Evolve | Eerie Spell |  |  | 80 | 100 | 5 | -- | 
				| The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move. | 
				| — | Eerie Spell |  |  | 80 | 100 | 5 | -- | 
				| The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move. | 
				| — | Power Gem |  |  | 80 | 100 | 20 | -- | 
				| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
				| — | Nasty Plot |  |  | -- | 101 | 20 | -- | 
				| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | 
				| — | Swagger |  |  | -- | 85 | 15 | -- | 
				| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Curse |  |  | -- | 101 | 10 | -- | 
				| A move that works differently for the Ghost type than for all other types. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| — | Acid |  |  | 40 | 100 | 30 | 10 | 
				| Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. | 
				| 9 | Yawn |  |  | -- | 101 | 10 | -- | 
				| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | 
				| 12 | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. This may also confuse the target. | 
				| 15 | Disable |  |  | -- | 100 | 20 | -- | 
				| For four turns, this move prevents the target from using the move it last used. | 
				| 18 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
				| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
				| 21 | Headbutt |  |  | 70 | 100 | 15 | 30 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
				| 24 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | 
				| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
				| 27 | Amnesia |  |  | -- | 101 | 20 | -- | 
				| The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | 
				| 30 | Surf |  |  | 90 | 100 | 15 | -- | 
				| The user attacks everything around it by swamping its surroundings with a giant wave. | 
				| 33 | Slack Off |  |  | -- | 101 | 10 | -- | 
				| The user slacks off, restoring its own HP by up to half of its max HP. | 
				| 36 | Psychic |  |  | 90 | 100 | 10 | 10 | 
				| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
				| 39 | Psych Up |  |  | -- | 101 | 10 | -- | 
				| The user hypnotizes itself into copying any stat change made by the target. | 
				| 42 | Rain Dance |  |  | -- | 101 | 5 | -- | 
				| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
				| 45 | Heal Pulse |  |  | -- | 101 | 10 | -- | 
				| The user emits a healing pulse that restores the target's HP by up to half of its max HP. | 
| Standard Level Up | 
|
				| — | Power Gem |  |  | 80 | 100 | 20 | -- | 
				| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
				| — | Nasty Plot |  |  | -- | 101 | 20 | -- | 
				| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | 
				| — | Swagger |  |  | -- | 85 | 15 | -- | 
				| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Curse |  |  | -- | 101 | 10 | -- | 
				| A move that works differently for the Ghost type than for all other types. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| — | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 9 | Yawn |  |  | -- | 101 | 10 | -- | 
				| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | 
				| 12 | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. This may also confuse the target. | 
				| 15 | Disable |  |  | -- | 100 | 20 | -- | 
				| For four turns, this move prevents the target from using the move it last used. | 
				| 18 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
				| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
				| 21 | Headbutt |  |  | 70 | 100 | 15 | 30 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
				| 24 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | 
				| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
				| 27 | Amnesia |  |  | -- | 101 | 20 | -- | 
				| The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | 
				| 30 | Surf |  |  | 90 | 100 | 15 | -- | 
				| The user attacks everything around it by swamping its surroundings with a giant wave. | 
				| 33 | Slack Off |  |  | -- | 101 | 10 | -- | 
				| The user slacks off, restoring its own HP by up to half of its max HP. | 
				| 36 | Psychic |  |  | 90 | 100 | 10 | 10 | 
				| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
				| 39 | Psych Up |  |  | -- | 101 | 10 | -- | 
				| The user hypnotizes itself into copying any stat change made by the target. | 
				| 42 | Rain Dance |  |  | -- | 101 | 5 | -- | 
				| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
				| 45 | Heal Pulse |  |  | -- | 101 | 10 | -- | 
				| The user emits a healing pulse that restores the target's HP by up to half of its max HP. | 
| Sword & Shield Technical Machine Attacks | 
|
| TM00 | Mega Punch |  |  | 80 | 85 | 20 | -- |  | 
					| The target is slugged by a punch thrown with muscle-packed power. | 
| TM01 | Mega Kick |  |  | 120 | 75 | 5 | -- |  | 
					| The target is attacked by a kick launched with muscle-packed power. | 
| TM02 | Pay Day |  |  | 40 | 100 | 20 | -- |  | 
					| Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | 
| TM04 | Ice Punch |  |  | 75 | 100 | 15 | 10 |  | 
					| The target is punched with an icy fist. This may also leave the target frozen. | 
| TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- |  | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- |  | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM14 | Thunder Wave |  |  | -- | 90 | 20 | -- |  | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM15 | Dig |  |  | 80 | 100 | 10 | -- |  | 
					| The user burrows into the ground, then attacks on the next turn. | 
| TM17 | Light Screen |  |  | -- | 101 | 30 | -- |  | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM19 | Safeguard |  |  | -- | 101 | 25 | -- |  | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- |  | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 |  | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- |  | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM27 | Icy Wind |  |  | 55 | 95 | 15 | 100 |  | 
					| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
| TM31 | Attract |  |  | -- | 100 | 15 | -- |  | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM33 | Rain Dance |  |  | -- | 101 | 5 | -- |  | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM34 | Sunny Day |  |  | -- | 101 | 5 | -- |  | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM35 | Hail |  |  | -- | 101 | 10 | -- |  | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | 
| TM36 | Whirlpool |  |  | 35 | 85 | 15 | 100 |  | 
					| The user traps the target in a violent swirling whirlpool for four to five turns. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- |  | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM40 | Swift |  |  | 60 | 101 | 20 | -- |  | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM43 | Brick Break |  |  | 75 | 100 | 15 | -- |  | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM44 | Imprison |  |  | -- | 101 | 10 | -- |  | 
					| If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| TM45 | Dive |  |  | 80 | 100 | 10 | -- |  | 
					| Diving on the first turn, the user floats up and attacks on the next turn. | 
| TM46 | Weather Ball |  |  | 50 | 100 | 10 | -- |  | 
					| This attack move varies in power and type depending on the weather. | 
| TM53 | Mud Shot |  |  | 55 | 95 | 15 | 100 |  | 
					| The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | 
| TM55 | Brine |  |  | 65 | 100 | 10 | -- |  | 
					| If the target's HP is half or less, this attack will hit with double the power. | 
| TM59 | Fling |  |  | ?? | 100 | 10 | -- |  | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM63 | Drain Punch |  |  | 75 | 100 | 10 | -- |  | 
					| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | 
| TM64 | Avalanche |  |  | 60 | 100 | 10 | -- |  | 
					| The power of this attack move is doubled if the user has been hurt by the target in the same turn. | 
| TM70 | Trick Room |  |  | -- | 101 | 5 | -- |  | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM71 | Wonder Room |  |  | -- | 101 | 10 | -- |  | 
					| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | 
| TM74 | Venoshock |  |  | 65 | 100 | 10 | -- |  | 
					| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- |  | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM77 | Hex |  |  | 65 | 100 | 10 | -- |  | 
					| This relentless attack does massive damage to a target affected by status conditions. | 
| TM81 | Bulldoze |  |  | 60 | 100 | 20 | 100 |  | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM83 | Razor Shell |  |  | 75 | 95 | 10 | 50 |  | 
					| The user cuts its target with sharp shells. This may also lower the target's Defense stat. | 
| TM91 | Psychic Terrain |  |  | -- | 101 | 10 | -- |  | 
					| This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | 
| Technical Record Attacks | 
|
| TR01 | Body Slam |  |  | 85 | 100 | 15 | 30 |  | 
					| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| TR02 | Flamethrower |  |  | 90 | 100 | 15 | 10 |  | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TR03 | Hydro Pump |  |  | 110 | 80 | 5 | -- |  | 
					| The target is blasted by a huge volume of water launched under great pressure. | 
| TR04 | Surf |  |  | 90 | 100 | 15 | -- |  | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TR05 | Ice Beam |  |  | 90 | 100 | 10 | 10 |  | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TR06 | Blizzard |  |  | 110 | 70 | 5 | 10 |  | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TR10 | Earthquake |  |  | 100 | 100 | 10 | -- |  | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TR11 | Psychic |  |  | 90 | 100 | 10 | 10 |  | 
					| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
| TR15 | Fire Blast |  |  | 110 | 85 | 5 | 10 |  | 
					| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 
| TR17 | Amnesia |  |  | -- | 101 | 20 | -- |  | 
					| The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | 
| TR19 | Tri Attack |  |  | 80 | 100 | 10 | 20 |  | 
					| The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- |  | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR22 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 |  | 
					| Unsanitary sludge is hurled at the target. This may also poison the target. | 
| TR25 | Psyshock |  |  | 80 | 100 | 10 | -- |  | 
					| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- |  | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- |  | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR31 | Iron Tail |  |  | 100 | 75 | 15 | 30 |  | 
					| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
| TR33 | Shadow Ball |  |  | 80 | 100 | 15 | 20 |  | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TR34 | Future Sight |  |  | 120 | 100 | 10 | -- |  | 
					| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| TR38 | Trick |  |  | -- | 100 | 10 | -- |  | 
					| The user catches the target off guard and swaps its held item with its own. | 
| TR40 | Skill Swap |  |  | -- | 101 | 10 | -- |  | 
					| The user employs its psychic power to exchange Abilities with the target. | 
| TR45 | Muddy Water |  |  | 90 | 85 | 10 | 30 |  | 
					| The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | 
| TR46 | Iron Defense |  |  | -- | 101 | 15 | -- |  | 
					| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| TR49 | Calm Mind |  |  | -- | 101 | 20 | -- |  | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TR63 | Power Gem |  |  | 80 | 100 | 20 | -- |  | 
					| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
| TR64 | Focus Blast |  |  | 120 | 70 | 5 | 10 |  | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TR68 | Nasty Plot |  |  | -- | 101 | 20 | -- |  | 
					| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | 
| TR69 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 |  | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TR77 | Grass Knot |  |  | ?? | 100 | 20 | -- |  | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TR78 | Sludge Wave |  |  | 95 | 100 | 10 | 10 |  | 
					| The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | 
| TR81 | Foul Play |  |  | 95 | 100 | 15 | -- |  | 
					| The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. | 
| TR82 | Stored Power |  |  | 20 | 100 | 10 | -- |  | 
					| The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | 
| TR84 | Scald |  |  | 80 | 100 | 15 | 30 |  | 
					| The user shoots boiling hot water at its target. This may also leave the target with a burn. | 
| TR91 | Venom Drench |  |  | -- | 100 | 20 | 100 |  | 
					| Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | 
| TR98 | Liquidation |  |  | 85 | 100 | 10 | 20 |  | 
					| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 
| BDSP Technical Machine Attacks | 
|
| TM01 | Focus Punch |  |  | 150 | 100 | 20 | -- | 
					| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | 
| TM03 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
					| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
| TM04 | Calm Mind |  |  | -- | 101 | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM07 | Hail |  |  | -- | 101 | 10 | -- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | 
| TM11 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM13 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM14 | Blizzard |  |  | 110 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM16 | Light Screen |  |  | -- | 101 | 30 | -- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM17 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM20 | Safeguard |  |  | -- | 101 | 25 | -- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM23 | Iron Tail |  |  | 100 | 75 | 15 | 30 | 
					| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
| TM26 | Earthquake |  |  | 100 | 100 | 10 | -- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TM28 | Dig |  |  | 80 | 100 | 10 | -- | 
					| The user burrows into the ground, then attacks on the next turn. | 
| TM29 | Psychic |  |  | 90 | 100 | 10 | 10 | 
					| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | 101 | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM35 | Flamethrower |  |  | 90 | 100 | 15 | 10 | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TM38 | Fire Blast |  |  | 110 | 85 | 5 | 10 | 
					| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | Skill Swap |  |  | -- | 101 | 10 | -- | 
					| The user employs its psychic power to exchange Abilities with the target. | 
| TM49 | Scald |  |  | 80 | 100 | 15 | 30 | 
					| The user shoots boiling hot water at its target. This may also leave the target with a burn. | 
| TM52 | Focus Blast |  |  | 120 | 70 | 5 | 10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TM55 | Brine |  |  | 65 | 100 | 10 | -- | 
					| If the target's HP is half or less, this attack will hit with double the power. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM58 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM60 | Drain Punch |  |  | 75 | 100 | 10 | -- | 
					| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | 
| TM63 | Nasty Plot |  |  | -- | 101 | 20 | -- | 
					| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | 
| TM67 | Recycle |  |  | -- | 101 | 10 | -- | 
					| The user recycles a held item that has been used in battle so it can be used again. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | 
| TM72 | Avalanche |  |  | 60 | 100 | 10 | -- | 
					| The power of this attack move is doubled if the user has been hurt by the target in the same turn. | 
| TM73 | Thunder Wave |  |  | -- | 90 | 20 | -- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM77 | Psych Up |  |  | -- | 101 | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM83 | Bulldoze |  |  | 60 | 100 | 20 | 100 | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- | 
					| The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM92 | Trick Room |  |  | -- | 101 | 5 | -- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM95 | Surf |  |  | 90 | 100 | 15 | -- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TM96 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. | 
| TM98 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
					| The user attacks with a punch. This may also lower the target's Defense stat. | 
| Egg Moves(Details) | 
 
| Belch |  |  | 120 | 90 | 10 | -- |   Details
 | 
				| The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | 
| Belly Drum |  |  | -- | 101 | 10 | -- |   Details
 | 
				| The user maximizes its Attack stat in exchange for HP equal to half its max HP. | 
| Block |  |  | -- | 101 | 5 | -- |   Details
 | 
				| The user blocks the target's way with arms spread wide to prevent escape. | 
| Stomp |  |  | 65 | 100 | 20 | 30 |   Details
 | 
				| The target is stomped with a big foot. This may also make the target flinch. | 
| Belch |  |  | 120 | 90 | 10 | -- | Details | 
				| The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | 
| Belly Drum |  |  | -- | 101 | 10 | -- | Details | 
				| The user maximizes its Attack stat in exchange for HP equal to half its max HP. | 
| Block |  |  | -- | 101 | 5 | -- | Details | 
				| The user blocks the target's way with arms spread wide to prevent escape. | 
| Stomp |  |  | 65 | 100 | 20 | 30 | Details | 
				| The target is stomped with a big foot. This may also make the target flinch. | 
| Future Sight BDSP Only
 |  |  | 120 | 100 | 10 | -- | Details | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| Snore BDSP Only
 |  |  | 50 | 100 | 15 | 30 | Details | 
				| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| Zen Headbutt BDSP Only
 |  |  | 80 | 90 | 15 | 20 | Details | 
				| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| Wonder Room BDSP Only
 |  |  | -- | 101 | 10 | -- | Details | 
				| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | 
| Usable Max Moves | 
|
					| Max Flare |  |  
  | 140 140
 | 101 | 10 | -- |  | 
					| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | 
					| Max Strike |  |   
   | 150(Phy)/150(Spe) 150(Phy)/150(Spe)
 | 101 | 10 | -- |  | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle |  |   
   | 90(Phy)/95(Spe) 90(Phy)/95(Spe)
 | 101 | 10 | -- |  | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Phantasm |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | 
					| Max Hailstorm |  |   
   | 130(Phy)/140(Spe) 130(Phy)/140(Spe)
 | 101 | 10 | -- |  | 
					| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | 
					| Max Ooze |  |  
  | 95 95
 | 101 | 10 | -- |  | 
					| This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | 
					| Max Geyser |  |   
   | 130(Phy)/140(Spe) 130(Phy)/140(Spe)
 | 101 | 10 | -- |  | 
					| This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | 
					| Max Mindstorm |  |   
   | 130(Phy)/140(Spe) 130(Phy)/140(Spe)
 | 101 | 10 | -- |  | 
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Rockfall |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | 
					| Max Quake |  |   
   | 130(Phy)/110(Spe) 130(Phy)/110(Spe)
 | 101 | 10 | -- |  | 
					| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | 
					| Max Darkness |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Overgrowth |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | 
					| Max Steelspike |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard |  | 
 | 
 | 101 | 10 | -- |  | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Echoed Voice |  |  | 40 | 100 | 15 | -- | Gen VII TM49 | 
				| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| Quash |  |  | -- | 100 | 15 | -- | Gen VII TM60 | 
				| The user suppresses the target and makes its move go last. | 
| Dragon Tail |  |  | 60 | 90 | 10 | -- | Gen VII TM82 | 
				| The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Magic Coat |  |  | -- | 101 | 15 | -- | Move Tutor - USM | 
				| Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. | 
| Aqua Tail |  |  | 90 | 90 | 10 | -- | Move Tutor - USM | 
				| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
| After You |  |  | -- | 101 | 15 | -- | Move Tutor - USM | 
				| The user helps the target and makes it use its move right after the user. | 
| Ally Switch |  |  | -- | 101 | 15 | -- | Move Tutor - USM | 
				| The user teleports using a strange power and switches places with one of its allies. | 
| Laser Focus |  |  | -- | 101 | 30 | -- | Move Tutor - USM | 
				| The user concentrates intensely. The attack on the next turn always results in a critical hit. | 
| Incinerate |  |  | 60 | 100 | 15 | -- | Gen VI TM59 | 
				| The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | 
| Power-up Punch |  |  | 40 | 100 | 20 | 100 | Gen VI TM98 | 
				| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
| Fury Cutter |  |  | 40 | 95 | 20 | -- | Move Tutor - PtHGSS | 
				| The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Counter |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Seismic Toss |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
| Mimic |  |  | -- | 101 | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Dynamic Punch |  |  | 100 | 50 | 5 | 100 | Move Tutor - Emerald | 
				| The user punches the target with full, concentrated power. This confuses the target if it hits. | 
| Zap Cannon |  |  | 120 | 50 | 5 | 100 | Gen II TM07 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. |