#080 Slowbro

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Slowbro Pokémon Scarlet & Violet data
Picture
Normal Sprite
Regular Form Galarian Form
Name Other Names No. Gender Ratio Type
Slowbro
Japan: Yadoran
ヤドラン
French: Flagadoss
German: Lahmus
Korean: 야도란
National: #080
Galar: #---
Isle of Armor: #002
Crown Tundra: #---
Sinnoh: #---
Hisui: #---
Male :50.2%
Female :49.8%
Normal Water-type Psychic-type
Galarian Poison-type Psychic-type
Classification Height Weight Capture Rate Base Egg Steps
Hermit Crab Pokémon 5'03" / 5'03"
1.6m / 1.6m
173.1lbs / 155.4lbs
78.5kg / 70.5kg
752,560 (SWSH)
5,120 (BDSP)
Abilities: Oblivious - Own Tempo - Regenerator (Hidden) (Normal Forme) - Quick Draw- Own Tempo - Regenerator (Hidden) (Galarian Form)
Oblivious: The Pokémon cannot be under the Attract condition, Intimidated, or be taunted, while having this ability.
Own Tempo: The Pokémon cannot be Confused while having this ability. Blocks Intimidate
Hidden Ability:
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Galarian Form Abilities:
Quick Draw: At the start of each turn, this Pokémon has a 30% chance of moving first in the Speed Priority Bracket
Own Tempo: The Pokémon cannot be Confused while having this ability. Blocks Intimidate
Hidden Ability:
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,000,000 Points
Medium Fast
50 2 Defense Point(s)
Galarian Form
2 Attack Point(s)
Slowbro can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *0.5 *1
Damage Taken Galarian Form
*1 *1 *1 *1 *0.5 *1 *0.25 *0.5 *2 *1 *1 *1 *1 *2 *1 *2 *1 *0.5
Wild Hold Item Egg Groups
 Sword & Shield
Regular Form
King's Rock
King's Rock
- 5%
Brilliant Diamond & Shining Pearl
King's Rock
King's Rock
- 5%
Monster
Water 1
Evolutionary Chain
Slowpoke Level Slowbro
Slowking
Slowpoke Slowbro
Slowbro
Alternate Forms
Kantonian FormGalarian Form
Kantonian FormGalarian Form
Slowbro is one of several Pokémon that have Region Forms. If caught or bred from a parent that originates in Galar, it will have its Galarian Form

Locations

- In-Depth Details
Sword Transfer from Pokémon HOME or Trade with players with Expansion Pass
Shield Transfer from Pokémon HOME or Trade with players with Expansion Pass
Isle of Armor Sword Evolve Slowpoke
Shield Evolve Slowpoke
Crown Tundra Sword Dynamax Adventures
Shield Dynamax Adventures
Brilliant Diamond Trade from Pokémon Shining Pearl
Shining Pearl Evolve Slowpoke
Trainer Locations  Details
Flavor Text
Slowbro SpriteSwordSlowpoke became Slowbro when a Shellder bit on to its tail. Sweet flavors seeping from the tail make the Shellder feel as if its life is a dream.
ShieldBeing bitten by a Shellder shocked this Pokémon into standing on two legs. If the Shellder lets go, it seems Slowbro will turn back into a Slowpoke.
Slowbro SpriteSwordA Shellder bite set off a chemical reaction with the spices inside Slowbro's body, causing Slowbro to become a Poison-type Pokémon.
ShieldIf this Pokémon squeezes the tongue of the Shellder biting it, the Shellder will launch a toxic liquid from the tip of its shell.
Brilliant Diamond Though usually dim-witted, it seems to become inspired if the Shellder on its tail bites down.
Shining Pearl


Attacks

Level UpTM & HMEgg Moves

Level Up AnchorsGalarian Standard

Galarian Form Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Shell Side Arm Shell Side Arm - Poison-type Shell Side Arm: Special Move 90 100 10 --
This move inflicts physical or special damage, whichever will be more effective. This may also poison the target.
Shell Side Arm Shell Side Arm - Poison-type Shell Side Arm: Special Move 90 100 10 --
This move inflicts physical or special damage, whichever will be more effective. This may also poison the target.
Withdraw Withdraw - Water-type Withdraw: Other Move -- 101 40 --
The user withdraws its body into its hard shell, raising its Defense stat.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Curse Curse - Ghost-type Curse: Other Move -- 101 10 --
A move that works differently for the Ghost type than for all other types.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Acid Acid - Poison-type Acid: Special Move 40 100 30 10
Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
9 Yawn Yawn - Normal-type Yawn: Other Move -- 101 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
12 Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
15 Disable Disable - Normal-type Disable: Other Move -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
18 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
21 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
24 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
27 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
30 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
33 Slack Off Slack Off - Normal-type Slack Off: Other Move -- 101 10 --
The user slacks off, restoring its own HP by up to half of its max HP.
36 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
39 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
The user hypnotizes itself into copying any stat change made by the target.
42 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
45 Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 10 --
The user emits a healing pulse that restores the target's HP by up to half of its max HP.

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Withdraw Withdraw - Water-type Withdraw: Other Move -- 101 40 --
The user withdraws its body into its hard shell, raising its Defense stat.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Curse Curse - Ghost-type Curse: Other Move -- 101 10 --
A move that works differently for the Ghost type than for all other types.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
9 Yawn Yawn - Normal-type Yawn: Other Move -- 101 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
12 Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
15 Disable Disable - Normal-type Disable: Other Move -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
18 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
21 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
24 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
27 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
30 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
33 Slack Off Slack Off - Normal-type Slack Off: Other Move -- 101 10 --
The user slacks off, restoring its own HP by up to half of its max HP.
36 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
41 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
The user hypnotizes itself into copying any stat change made by the target.
46 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
51 Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 10 --
The user emits a healing pulse that restores the target's HP by up to half of its max HP.

TM Anchors Sword/Shield Brilliant Diamond/Shining Pearl

Sword & Shield Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM00 Mega Punch Mega Punch - Normal-type Mega Punch: Physical Move 80 85 20 --
NormalGalarian Form
The target is slugged by a punch thrown with muscle-packed power.
TM01 Mega Kick Mega Kick - Normal-type Mega Kick: Physical Move 120 75 5 --
NormalGalarian Form
The target is attacked by a kick launched with muscle-packed power.
TM02 Pay Day Pay Day - Normal-type Pay Day: Physical Move 40 100 20 --
NormalGalarian Form
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
TM04 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
NormalGalarian Form
The target is punched with an icy fist. This may also leave the target frozen.
TM08 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
NormalGalarian Form
The target is attacked with a powerful beam. The user can't move on the next turn.
TM09 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
NormalGalarian Form
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM14 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
NormalGalarian Form
The user launches a weak jolt of electricity that paralyzes the target.
TM15 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
NormalGalarian Form
The user burrows into the ground, then attacks on the next turn.
TM17 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
NormalGalarian Form
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM19 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
NormalGalarian Form
The user creates a protective field that prevents status conditions for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
NormalGalarian Form
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
NormalGalarian Form
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
NormalGalarian Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM27 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 100
NormalGalarian Form
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
NormalGalarian Form
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM33 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
NormalGalarian Form
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM34 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
NormalGalarian Form
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM35 Hail Hail - Ice-type Hail: Other Move -- 101 10 --
NormalGalarian Form
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM36 Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 15 100
NormalGalarian Form
The user traps the target in a violent swirling whirlpool for four to five turns.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
NormalGalarian Form
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM40 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
NormalGalarian Form
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM43 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
NormalGalarian Form
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM44 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
NormalGalarian Form
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM45 Dive Dive - Water-type Dive: Physical Move 80 100 10 --
NormalGalarian Form
Diving on the first turn, the user floats up and attacks on the next turn.
TM46 Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 10 --
NormalGalarian Form
This attack move varies in power and type depending on the weather.
TM53 Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 15 100
NormalGalarian Form
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
TM55 Brine Brine - Water-type Brine: Special Move 65 100 10 --
NormalGalarian Form
If the target's HP is half or less, this attack will hit with double the power.
TM59 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
NormalGalarian Form
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM63 Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 10 --
NormalGalarian Form
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM64 Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 10 --
NormalGalarian Form
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
TM70 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
NormalGalarian Form
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM71 Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 10 --
NormalGalarian Form
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
TM74 Venoshock Venoshock - Poison-type Venoshock: Special Move 65 100 10 --
Galarian Form
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
NormalGalarian Form
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM81 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
NormalGalarian Form
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM83 Razor Shell Razor Shell - Water-type Razor Shell: Physical Move 75 95 10 50
NormalGalarian Form
The user cuts its target with sharp shells. This may also lower the target's Defense stat.
TM91 Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
NormalGalarian Form
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
TM97 Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
Galarian Form
The user swings its body around violently to inflict damage on everything in its vicinity.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %Form
TR01 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
NormalGalarian Form
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
TR02 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
NormalGalarian Form
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TR03 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
NormalGalarian Form
The target is blasted by a huge volume of water launched under great pressure.
TR04 Surf Surf - Water-type Surf: Special Move 90 100 15 --
NormalGalarian Form
The user attacks everything around it by swamping its surroundings with a giant wave.
TR05 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
NormalGalarian Form
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TR06 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
NormalGalarian Form
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TR10 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
NormalGalarian Form
The user sets off an earthquake that strikes every Pokémon around it.
TR11 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
NormalGalarian Form
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TR15 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
NormalGalarian Form
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TR17 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
NormalGalarian Form
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
TR19 Tri Attack Tri Attack - Normal-type Tri Attack: Special Move 80 100 10 20
NormalGalarian Form
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
NormalGalarian Form
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR22 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
Galarian Form
Unsanitary sludge is hurled at the target. This may also poison the target.
TR25 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
NormalGalarian Form
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
NormalGalarian Form
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
NormalGalarian Form
While it is asleep, the user randomly uses one of the moves it knows.
TR31 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
NormalGalarian Form
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TR33 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
NormalGalarian Form
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TR34 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
NormalGalarian Form
Two turns after this move is used, a hunk of psychic energy attacks the target.
TR38 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
NormalGalarian Form
The user catches the target off guard and swaps its held item with its own.
TR40 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
NormalGalarian Form
The user employs its psychic power to exchange Abilities with the target.
TR45 Muddy Water Muddy Water - Water-type Muddy Water: Special Move 90 85 10 30
NormalGalarian Form
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
TR46 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
NormalGalarian Form
The user hardens its body's surface like iron, sharply raising its Defense stat.
TR49 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
NormalGalarian Form
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR57 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
Galarian Form
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
TR64 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
NormalGalarian Form
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TR68 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
NormalGalarian Form
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
TR69 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
NormalGalarian Form
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TR77 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
NormalGalarian Form
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TR78 Sludge Wave Sludge Wave - Poison-type Sludge Wave: Special Move 95 100 10 10
Galarian Form
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
TR81 Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 15 --
NormalGalarian Form
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
TR82 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
NormalGalarian Form
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
TR84 Scald Scald - Water-type Scald: Special Move 80 100 15 30
NormalGalarian Form
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TR98 Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 10 20
NormalGalarian Form
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
TR99 Body Press Body Press - Fighting-type Body Press: Physical Move 80 100 10 --
Normal
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 --
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
TM03 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM04 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM07 Hail Hail - Ice-type Hail: Other Move -- 101 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM23 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM28 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground, then attacks on the next turn.
TM29 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM38 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
TM49 Scald Scald - Water-type Scald: Special Move 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM52 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM55 Brine Brine - Water-type Brine: Special Move 65 100 10 --
If the target's HP is half or less, this attack will hit with double the power.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 10 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM63 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
TM67 Recycle Recycle - Normal-type Recycle: Other Move -- 101 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM70 Flash Flash - Normal-type Flash: Other Move -- 100 20 --
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.
TM72 Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 10 --
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM77 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM85 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM92 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM95 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM96 Strength Strength - Normal-type Strength: Physical Move 80 100 15 --
The target is slugged with a punch thrown at maximum power.
TM98 Rock Smash Rock Smash - Fighting-type Rock Smash: Physical Move 40 100 15 50
The user attacks with a punch. This may also lower the target's Defense stat.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Belch Belch - Poison-type Belch: Special Move 120 90 10 -- NormalGalarian Form
Details
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Belly Drum Belly Drum - Normal-type Belly Drum: Other Move -- 101 10 -- NormalGalarian Form
Details
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Block Block - Normal-type Block: Other Move -- 101 5 -- NormalGalarian Form
Details
The user blocks the target's way with arms spread wide to prevent escape.
Stomp Stomp - Normal-type Stomp: Physical Move 65 100 20 30 NormalGalarian Form
Details
The target is stomped with a big foot. This may also make the target flinch.
Belch Belch - Poison-type Belch: Special Move 120 90 10 -- Details
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Belly Drum Belly Drum - Normal-type Belly Drum: Other Move -- 101 10 -- Details
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Block Block - Normal-type Block: Other Move -- 101 5 -- Details
The user blocks the target's way with arms spread wide to prevent escape.
Stomp Stomp - Normal-type Stomp: Physical Move 65 100 20 30 Details
The target is stomped with a big foot. This may also make the target flinch.
Future Sight
BDSP Only
Future Sight - Psychic-type Future Sight: Special Move 120 100 10 -- Details
Two turns after this move is used, a hunk of psychic energy attacks the target.
Snore
BDSP Only
Snore - Normal-type Snore: Special Move 50 100 15 30 Details
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Zen Headbutt
BDSP Only
Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20 Details
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Wonder Room
BDSP Only
Wonder Room - Psychic-type Wonder Room: Other Move -- 101 10 -- Details
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %Form
Expanding ForceExpanding Force - Psychic-typeExpanding Force: Special Move8010010--
SlowbroGalarian Form
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Max Flare Max Flare - Fire-type Special Move
Special Move
140
140
101 10 --
NormalGalarian Form
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move
Physical MoveSpecial Move
150(Phy)/150(Spe)
150(Phy)/150(Spe)
101 10 --
NormalGalarian Form
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical MoveSpecial Move
Physical MoveSpecial Move
90(Phy)/95(Spe)
90(Phy)/95(Spe)
101 10 --
NormalGalarian Form
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Phantasm Max Phantasm - Ghost-type Special Move
Special Move
130
130
101 10 --
NormalGalarian Form
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
Max Hailstorm Max Hailstorm - Ice-type Physical MoveSpecial Move
Physical MoveSpecial Move
130(Phy)/140(Spe)
130(Phy)/140(Spe)
101 10 --
NormalGalarian Form
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Ooze Max Ooze - Poison-type Special Move
Physical MoveSpecial Move
95
90(Phy)/95(Spe)
101 10 --
NormalGalarian Form
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats.
Max Geyser Max Geyser - Water-type Physical MoveSpecial Move
Physical MoveSpecial Move
130(Phy)/140(Spe)
130(Phy)/140(Spe)
101 10 --
NormalGalarian Form
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
Max Mindstorm Max Mindstorm - Psychic-type Physical MoveSpecial Move
Physical MoveSpecial Move
130(Phy)/140(Spe)
130(Phy)/140(Spe)
101 10 --
NormalGalarian Form
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Quake Max Quake - Ground-type Physical MoveSpecial Move
Physical MoveSpecial Move
130(Phy)/110(Spe)
130(Phy)/110(Spe)
101 10 --
NormalGalarian Form
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
Max Darkness Max Darkness - Dark-type Physical Move
Physical Move
130
130
101 10 --
NormalGalarian Form
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Overgrowth Max Overgrowth - Grass-type Special Move
Special Move
130
130
101 10 --
NormalGalarian Form
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Steelspike Max Steelspike - Steel-type Physical Move
Physical Move
130
130
101 10 --
NormalGalarian Form
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
Max Guard Max Guard - Normal-type

101 10 --
NormalGalarian Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 490 95 75 110 100 80 30
Max Stats
Hindering Nature
Lv. 50 155 - 202 72 - 114 103 - 145 94 - 136 76 - 118 31 - 73
Lv. 100 300 - 394 139 - 224 202 - 287 184 - 269 148 - 233 58 - 143
Max Stats
Neutral Nature
Lv. 50 155 - 202 80 - 127 115 - 162 105 - 152 85 - 132 35 - 82
Lv. 100 300 - 394 155 - 249 225 - 319 205 - 299 165 - 259 65 - 159
Max Stats
Beneficial Nature
Lv. 50 155 - 202 88 - 139 126 - 178 115 - 167 93 - 145 38 - 90
Lv. 100 300 - 394 170 - 273 247 - 350 225 - 328 181 - 284 71 - 174
95
75
110
30
80
100

Stats - Galarian Slowbro

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 490 95 100 95 100 70 30
Max Stats
Hindering Nature
Lv. 50 155 - 202 94 - 136 90 - 132 94 - 136 67 - 109 31 - 73
Lv. 100 300 - 394 184 - 269 175 - 260 184 - 269 130 - 215 58 - 143
Max Stats
Neutral Nature
Lv. 50 155 - 202 105 - 152 100 - 147 105 - 152 75 - 122 35 - 82
Lv. 100 300 - 394 205 - 299 195 - 289 205 - 299 145 - 239 65 - 159
Max Stats
Beneficial Nature
Lv. 50 155 - 202 115 - 167 110 - 161 115 - 167 82 - 134 38 - 90
Lv. 100 300 - 394 225 - 328 214 - 317 225 - 328 159 - 262 71 - 174
95
100
95
30
70
100

<--- Slowpoke #079
Slowpoke
#081
Magnemite
Magnemite --->