| Standard Level Up | 
|
				| — | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
				| — | Leer |  |  | -- | 100 | 30 | 100 | 
				| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | 
				| — | Helping Hand |  |  | -- | 101 | 20 | -- | 
				| The user assists an ally by boosting the power of that ally's attack. | 
				| — | Work Up |  |  | -- | 101 | 30 | -- | 
				| The user is roused, and its Attack and Sp. Atk stats increase. | 
				| 7 | Magical Leaf |  |  | 60 | 101 | 20 | -- | 
				| The user scatters curious leaves that chase the target. This attack never misses. | 
				| 14 | Quick Guard |  |  | -- | 101 | 15 | -- | 
				| The user protects itself and its allies from priority moves. | 
				| 21 | Double Kick |  |  | 30 | 100 | 30 | -- | 
				| The target is quickly kicked twice in succession using both feet. | 
				| 28 | Retaliate |  |  | 70 | 100 | 5 | -- | 
				| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | 
				| 35 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 42 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
				| 49 | Sacred Sword |  |  | 90 | 100 | 15 | -- | 
				| The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage. | 
				| 56 | Swords Dance |  |  | -- | 101 | 20 | -- | 
				| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
				| 63 | Leaf Blade |  |  | 90 | 100 | 15 | -- | 
				| The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | 
				| 70 | Close Combat |  |  | 120 | 100 | 5 | 100 | 
				| The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 
| Technical Machine Attacks | 
|
| TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM10 | Magical Leaf |  |  | 60 | 101 | 20 | -- | 
					| The user scatters curious leaves that chase the target. This attack never misses. | 
| TM11 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM12 | Solar Blade |  |  | 125 | 100 | 10 | -- | 
					| In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. | 
| TM17 | Light Screen |  |  | -- | 101 | 30 | -- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM18 | Reflect |  |  | -- | 101 | 20 | -- | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM19 | Safeguard |  |  | -- | 101 | 25 | -- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM28 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM34 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM40 | Swift |  |  | 60 | 101 | 20 | -- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM41 | Helping Hand |  |  | -- | 101 | 20 | -- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM42 | Revenge |  |  | 60 | 100 | 10 | -- | 
					| This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | 
| TM43 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM52 | Bounce |  |  | 85 | 85 | 5 | 30 | 
					| The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM79 | Retaliate |  |  | 70 | 100 | 5 | -- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | 
| TM94 | False Swipe |  |  | 40 | 100 | 40 | -- | 
					| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
| TM95 | Air Slash |  |  | 75 | 95 | 15 | 30 | 
					| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | 
| TM96 | Smart Strike |  |  | 70 | 101 | 10 | -- | 
					| The user stabs the target with a sharp horn. This attack never misses. | 
| Technical Record Attacks | 
|
| TR00 | Swords Dance |  |  | -- | 101 | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR21 | Reversal |  |  | ?? | 100 | 15 | -- | 
					| An all-out attack that becomes more powerful the less HP the user has. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR28 | Megahorn |  |  | 120 | 85 | 10 | -- | 
					| Using its tough and impressive horn, the user rams into the target with no letup. | 
| TR37 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TR39 | Superpower |  |  | 120 | 100 | 5 | 100 | 
					| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | 
| TR49 | Calm Mind |  |  | -- | 101 | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TR50 | Leaf Blade |  |  | 90 | 100 | 15 | -- | 
					| The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | 
| TR53 | Close Combat |  |  | 120 | 100 | 5 | 100 | 
					| The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 
| TR59 | Seed Bomb |  |  | 80 | 100 | 15 | -- | 
					| The user slams a barrage of hard-shelled seeds down on the target from above. | 
| TR60 | X-Scissor |  |  | 80 | 100 | 15 | -- | 
					| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
| TR64 | Focus Blast |  |  | 120 | 70 | 5 | 10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TR65 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TR69 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TR71 | Leaf Storm |  |  | 130 | 90 | 5 | 100 | 
					| The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | 
| TR75 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
					| The user stabs the target from below with sharpened stones. Critical hits land more easily. | 
| TR77 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TR85 | Work Up |  |  | -- | 101 | 30 | -- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| Usable Max Moves | 
|
					| Max Flutterby |  |  | 140 | 101 | 10 | -- | 
					| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | 
					| Max Strike |  |   | 150(Phy)/150(Spe) | 101 | 10 | -- | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle |  |   | 100(Phy)/95(Spe) | 101 | 10 | -- | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Airstream |  |   | 130(Phy)/130(Spe) | 101 | 10 | -- | 
					| This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | 
					| Max Mindstorm |  |  | 130 | 101 | 10 | -- | 
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Rockfall |  |  | 130 | 101 | 10 | -- | 
					| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | 
					| Max Overgrowth |  |   | 140(Phy)/140(Spe) | 101 | 10 | -- | 
					| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | 
					| Max Steelspike |  |  | 120 | 101 | 10 | -- | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard |  |  |  | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Roar |  |  | -- | 101 | 20 | -- | Gen VII TM05 | 
				| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Double Team |  |  | -- | 101 | 15 | -- | Gen VII TM32 | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| Aerial Ace |  |  | 60 | 101 | 20 | -- | Gen VII TM40 | 
				| The user confounds the target with speed, then slashes. This attack never misses. | 
| Psych Up |  |  | -- | 101 | 10 | -- | Gen VII TM77 | 
				| The user hypnotizes itself into copying any stat change made by the target. | 
| Swagger |  |  | -- | 85 | 15 | -- | Gen VII TM87 | 
				| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| Nature Power |  |  | -- | 101 | 20 | -- | Gen VII TM96 | 
				| This attack makes use of nature's power. Its effects vary depending on the user's environment. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Block |  |  | -- | 101 | 5 | -- | Move Tutor - USM | 
				| The user blocks the target's way with arms spread wide to prevent escape. | 
| Synthesis |  |  | -- | 101 | 5 | -- | Move Tutor - USM | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
| Worry Seed |  |  | -- | 100 | 10 | -- | Move Tutor - USM | 
				| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | 
| Laser Focus |  |  | -- | 101 | 30 | -- | Move Tutor - USM | 
				| The user concentrates intensely. The attack on the next turn always results in a critical hit. | 
| Rock Smash |  |  | 40 | 100 | 15 | 50 | Gen VI TM94 (XY) HM06 (ΩRαS)
 | 
				| The user attacks with a punch. This may also lower the target's Defense stat. | 
| Cut |  |  | 50 | 95 | 30 | -- | Gen VI HM01 | 
				| The target is cut with a scythe or claw. | 
| Strength |  |  | 80 | 100 | 15 | -- | Gen VI HM04 | 
				| The target is slugged with a punch thrown at maximum power. |