| Standard Level Up | 
|
				| — | Bite |  |  | 60 | 100 | 25 | 30 | 
				| The target is bitten with viciously sharp fangs. This may also make the target flinch. | 
				| — | Dragon Tail |  |  | 60 | 90 | 10 | -- | 
				| The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
				| 5 | Swallow |  |  | -- | 101 | 10 | -- | 
				| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | 
				| 5 | Stockpile |  |  | -- | 101 | 20 | -- | 
				| The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | 
				| 10 | Knock Off |  |  | 65 | 100 | 20 | -- | 
				| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | 
				| 15 | Stomp |  |  | 65 | 100 | 20 | 30 | 
				| The target is stomped with a big foot. This may also make the target flinch. | 
				| 20 | Stomping Tantrum |  |  | 75 | 100 | 10 | -- | 
				| Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | 
				| 25 | Wide Guard |  |  | -- | 101 | 10 | -- | 
				| The user and its allies are protected from wide-ranging attacks for one turn. | 
				| 30 | Crunch |  |  | 80 | 100 | 15 | 20 | 
				| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 
				| 35 | Body Slam |  |  | 85 | 100 | 15 | 30 | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
				| 40 | Gastro Acid |  |  | -- | 100 | 10 | -- | 
				| The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | 
				| 45 | Hammer Arm |  |  | 100 | 90 | 10 | 100 | 
				| The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | 
				| 50 | Heavy Slam |  |  | ?? | 100 | 10 | -- | 
				| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | 
				| 55 | Dragon Rush |  |  | 100 | 75 | 10 | 20 | 
				| The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. | 
				| 60 | Belch |  |  | 120 | 90 | 10 | -- | 
				| The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | 
				| 65 | Thrash |  |  | 120 | 100 | 10 | -- | 
				| The user rampages and attacks for two to three turns. The user then becomes confused. | 
				| 70 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
				| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| Technical Machine Attacks | 
|
| TM00 | Mega Punch |  |  | 80 | 85 | 20 | -- | 
					| The target is slugged by a punch thrown with muscle-packed power. | 
| TM01 | Mega Kick |  |  | 120 | 75 | 5 | -- | 
					| The target is attacked by a kick launched with muscle-packed power. | 
| TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM22 | Rock Slide |  |  | 75 | 90 | 10 | 30 | 
					| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM23 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM43 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM48 | Rock Tomb |  |  | 60 | 95 | 15 | 100 | 
					| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 
| TM57 | Payback |  |  | 50 | 100 | 10 | -- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM59 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM63 | Drain Punch |  |  | 75 | 100 | 10 | -- | 
					| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | 
| TM65 | Shadow Claw |  |  | 70 | 100 | 15 | -- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM81 | Bulldoze |  |  | 60 | 100 | 20 | 100 | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM85 | Snarl |  |  | 55 | 95 | 15 | 100 | 
					| The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | 
| TM97 | Brutal Swing |  |  | 60 | 100 | 20 | -- | 
					| The user swings its body around violently to inflict damage on everything in its vicinity. | 
| TM98 | Stomping Tantrum |  |  | 75 | 100 | 10 | -- | 
					| Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | 
| Technical Record Attacks | 
|
| TR01 | Body Slam |  |  | 85 | 100 | 15 | 30 | 
					| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| TR02 | Flamethrower |  |  | 90 | 100 | 15 | 10 | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TR10 | Earthquake |  |  | 100 | 100 | 10 | -- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TR15 | Fire Blast |  |  | 110 | 85 | 5 | 10 | 
					| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 
| TR17 | Amnesia |  |  | -- | 101 | 20 | -- | 
					| The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR22 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
					| Unsanitary sludge is hurled at the target. This may also poison the target. | 
| TR24 | Outrage |  |  | 120 | 100 | 10 | -- | 
					| The user rampages and attacks for two to three turns. The user then becomes confused. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR31 | Iron Tail |  |  | 100 | 75 | 15 | 30 | 
					| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
| TR32 | Crunch |  |  | 80 | 100 | 15 | 20 | 
					| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 
| TR36 | Heat Wave |  |  | 95 | 90 | 10 | 10 | 
					| The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | 
| TR46 | Iron Defense |  |  | -- | 101 | 15 | -- | 
					| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| TR47 | Dragon Claw |  |  | 80 | 100 | 15 | -- | 
					| The user slashes the target with huge sharp claws. | 
| TR52 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
					| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | 
| TR57 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
					| The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | 
| TR58 | Dark Pulse |  |  | 80 | 100 | 15 | 20 | 
					| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TR62 | Dragon Pulse |  |  | 85 | 100 | 10 | -- | 
					| The target is attacked with a shock wave generated by the user's gaping mouth. | 
| TR74 | Iron Head |  |  | 80 | 100 | 15 | 30 | 
					| The user slams the target with its steel-hard head. This may also make the target flinch. | 
| TR75 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
					| The user stabs the target from below with sharpened stones. Critical hits land more easily. | 
| TR78 | Sludge Wave |  |  | 95 | 100 | 10 | 10 | 
					| The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | 
| TR79 | Heavy Slam |  |  | ?? | 100 | 10 | -- | 
					| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | 
| TR88 | Heat Crash |  |  | ?? | 100 | 10 | -- | 
					| The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power. | 
| TR94 | High Horsepower |  |  | 95 | 95 | 10 | -- | 
					| The user fiercely attacks the target using its entire body. | 
| TR99 | Body Press |  |  | 80 | 100 | 10 | -- | 
					| The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. | 
| Usable Max Moves | 
|
					| Max Flare |  |   | 130(Phy)/140(Spe) | 101 | 10 | -- | 
					| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | 
					| Max Strike |  |   | 150(Phy)/150(Spe) | 101 | 10 | -- | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle |  |  | 90 | 101 | 10 | -- | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Phantasm |  |  | 120 | 101 | 10 | -- | 
					| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | 
					| Max Ooze |  |   | 90(Phy)/95(Spe) | 101 | 10 | -- | 
					| This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | 
					| Max Wyrmwind |  |   | 140(Phy)/140(Spe) | 101 | 10 | -- | 
					| This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. | 
					| Max Rockfall |  |  | 130 | 101 | 10 | -- | 
					| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | 
					| Max Quake |  |  | 130 | 101 | 10 | -- | 
					| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | 
					| Max Darkness |  |   | 130(Phy)/130(Spe) | 101 | 10 | -- | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Steelspike |  |  | 140 | 101 | 10 | -- | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard |  |  |  | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Smack Down |  |  | 50 | 100 | 15 | 100 | Gen VII TM23 | 
				| The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. | 
| Double Team |  |  | -- | 101 | 15 | -- | Gen VII TM32 | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| Dual Chop |  |  | 40 | 90 | 15 | -- | Move Tutor - USM | 
				| The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | 
| Magnet Rise |  |  | -- | 101 | 10 | -- | Move Tutor - USM | 
				| The user levitates using electrically generated magnetism for five turns. | 
| Last Resort |  |  | 140 | 100 | 5 | -- | Move Tutor - USM | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
| Shock Wave |  |  | 60 | 101 | 20 | -- | Move Tutor - USM | 
				| The user strikes the target with a quick jolt of electricity. This attack never misses. |