#077 Ponyta

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Normal Sprite
Regular Form Galarian Form
Name Other Names No. Gender Ratio Type
Ponyta
Japan: Ponyta
ポニータ
French: Ponyta
German: Ponita
Korean: 포니타
National: #077
Galar: #333
Isle of Armor: #---
Crown Tundra: #105
Sinnoh: #090
Hisui: #023
Male :50.2%
Female :49.8%
Normal Fire-type
Galarian Psychic-type
Classification Height Weight Capture Rate Base Egg Steps
Fire Horse Pokémon (Kantonian)
Unique Horn Pokémon (Galarian)
Standard3'03"
1.0m
Min2'07"
0.8m
Max3'11"
1.2m
Alpha6'07"
2m
Standard66.1lbs
30.0kg
Min42.3lbs
19.2kg
Max95.2lbs
43.2kg
Alpha158.7lbs
72kg
190
Legends
235
2,560 (SWSH)
5,120 (BDSP)
Abilities: Run Away - Flash Fire - Flame Body (Hidden) (Normal Forme) - Run Away- Pastel Veil - Anticipation (Hidden) (Galarian Form)
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block.
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability:
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
Galarian Form Abilities:
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block.
Pastel Veil: Protects the Pokémon and its ally Pokémon from being poisoned.
Hidden Ability:
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,000,000 Points
Medium Fast
50 1 Speed Point(s)
Galarian Form
1 Speed Point(s)
Ponyta can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *0.5
Damage Taken Galarian Form
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 Regular Form

Legends: Arceus
Rawst Berry
Rawst Berry
- 35%
Spoiled Apricorn
Spoiled Apricorn
- 15%

Alpha
Exp. Candy S
Exp. Candy S
- 100%
Seed of Mastery
Seed of Mastery
- 10%
Field
Evolutionary Chain
Alternate Forms
Kantonian FormGalarian Form
Kantonian FormGalarian Form
Ponyta is one of several Pokémon that have Region Forms. If caught or bred from a parent that originates in Galar, it will have its Galarian Form

Locations

- In-Depth Details
Sword Trade from Shield
Shield Glimwood Tangle
Max Raid Battles: Bridge Field
Details
Isle of Armor Sword Trade from Pokémon Shield
Shield Trade from Regina in Isle of Armor Area (Kantonian Form)
Crown Tundra Sword Trade from Pokémon Shield
Shield Old Cemetery
Max Raid Battles: Giant's Bed, Snowslide Slope, Path to the Peak, Ballimere Lake
Details
Brilliant Diamond Route 206, Route 210, Route 211, Route 214, Route 215, Grand UndergroundDetails
Shining Pearl Route 206, Route 210, Route 211, Route 214, Route 215, Grand UndergroundDetails
Legends: Arceus Obsidian Fieldlands: Horseshoe Plains or nearby
Obsidian Fieldlands: Massive Mass Outbreak
Coronet Highlands: Massive Mass Outbreak
Trainer Locations  Details
Flavor Text
Ponyta SpriteSwordIt can't run properly when it's newly born. As it races around with others of its kind, its legs grow stronger.
ShieldIf you've been accepted by Ponyta, its burning mane is mysteriously no longer hot to the touch.
Ponyta SpriteSwordIts small horn hides a healing power. With a few rubs from this Pokémon's horn, any slight wound you have will be healed.
ShieldThis Pokémon will look into your eyes and read the contents of your heart. If it finds evil there, it promptly hides away.
Brilliant Diamond About an hour after birth, Ponyta's fiery mane and tail grow out, giving the Pokémon an impressive appearance.
Shining Pearl Its legs grow strong while it chases after its parents. It runs all day in fields and on mountains.
Legends: Arceus These Pokémon live in herds out in the grassland. Newborn foals lack their fiery manes, which will develop about an hour after birth.



Attacks

Level UpTM & HMEgg Moves

Level Up AnchorsGalarian Standard

Galarian Form Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
5 Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
10 Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
15 Fairy Wind Fairy Wind - Fairy-type Fairy Wind: Special Move 40 100 30 --
The user stirs up a fairy wind and strikes the target with it.
20 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
25 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
30 Stomp Stomp - Normal-type Stomp: Physical Move 65 100 20 30
The target is stomped with a big foot. This may also make the target flinch.
35 Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 10 --
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
41 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
45 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
50 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
55 Healing Wish Healing Wish - Psychic-type Healing Wish: Other Move -- 101 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
5 Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
10 Ember Ember - Fire-type Ember: Special Move 40 100 25 10
The target is attacked with small flames. This may also leave the target with a burn.
15 Flame Charge Flame Charge - Fire-type Flame Charge: Physical Move 50 100 20 100
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
20 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
25 Flame Wheel Flame Wheel - Fire-type Flame Wheel: Physical Move 60 100 25 10
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
30 Stomp Stomp - Normal-type Stomp: Physical Move 65 100 20 30
The target is stomped with a big foot. This may also make the target flinch.
35 Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 15 100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
41 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
45 Inferno Inferno - Fire-type Inferno: Special Move 100 50 5 100
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
50 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
55 Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 15 10
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

TM Anchors Sword/Shield Brilliant Diamond/Shining Pearl

Sword & Shield Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM11 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
Normal
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM12 Solar Blade Solar Blade - Grass-type Solar Blade: Physical Move 125 100 10 --
Normal
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
TM13 Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 15 100
Normal
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
NormalGalarian Form
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
NormalGalarian Form
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
NormalGalarian Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM29 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
NormalGalarian Form
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
NormalGalarian Form
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM34 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
Normal
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM38 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
Normal
The user shoots a sinister flame at the target to inflict a burn.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
NormalGalarian Form
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM40 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
NormalGalarian Form
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM44 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
Galarian Form
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM52 Bounce Bounce - Flying-type Bounce: Physical Move 85 85 5 30
NormalGalarian Form
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
NormalGalarian Form
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM92 Mystical Fire Mystical Fire - Fire-type Mystical Fire: Special Move 75 100 10 100
NormalGalarian Form
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %Form
TR01 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
NormalGalarian Form
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
TR02 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
Normal
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TR07 Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 20 --
NormalGalarian Form
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
TR11 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
Galarian Form
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TR12 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
NormalGalarian Form
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
TR15 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
Normal
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
NormalGalarian Form
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
NormalGalarian Form
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
NormalGalarian Form
While it is asleep, the user randomly uses one of the moves it knows.
TR31 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
NormalGalarian Form
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TR34 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Galarian Form
Two turns after this move is used, a hunk of psychic energy attacks the target.
TR36 Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 10 10
Normal
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
TR43 Overheat Overheat - Fire-type Overheat: Special Move 130 90 5 100
Normal
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TR49 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
Galarian Form
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR55 Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 15 10
Normal
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
TR69 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
Galarian Form
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TR82 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
Galarian Form
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
TR83 Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- 101 15 --
NormalGalarian Form
The user teleports using a strange power and switches places with one of its allies.
TR86 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
NormalGalarian Form
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TR90 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 10
NormalGalarian Form
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
TR92 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
Galarian Form
The user damages opposing Pokémon by emitting a powerful flash.
TR94 High Horsepower High Horsepower - Ground-type High Horsepower: Physical Move 95 95 10 --
NormalGalarian Form
The user fiercely attacks the target using its entire body.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM23 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM38 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM50 Overheat Overheat - Fire-type Overheat: Special Move 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister flame at the target to inflict a burn.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM96 Strength Strength - Normal-type Strength: Physical Move 80 100 15 --
The target is slugged with a punch thrown at maximum power.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 -- NormalGalarian Form
Details
The user rampages and attacks for two to three turns. The user then becomes confused.
Double Kick Double Kick - Fighting-type Double Kick: Physical Move 30 100 30 -- NormalGalarian Form
Details
The target is quickly kicked twice in succession using both feet.
Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 -- NormalGalarian Form
Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 -- NormalGalarian Form
Details
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Horn Drill Horn Drill - Normal-type Horn Drill: Physical Move ?? 30 5 -- NormalGalarian Form
Details
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Morning Sun Morning Sun - Normal-type Morning Sun: Other Move -- 101 5 -- NormalGalarian Form
Details
The user restores its own HP. The amount of HP regained varies with the weather.
Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 -- Details
The user rampages and attacks for two to three turns. The user then becomes confused.
Double Kick Double Kick - Fighting-type Double Kick: Physical Move 30 100 30 -- Details
The target is quickly kicked twice in succession using both feet.
Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 -- Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 -- Details
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Horn Drill Horn Drill - Normal-type Horn Drill: Physical Move ?? 30 5 -- Details
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Morning Sun Morning Sun - Normal-type Morning Sun: Other Move -- 101 5 -- Details
The user restores its own HP. The amount of HP regained varies with the weather.
Flame Wheel
BDSP Only
Flame Wheel - Fire-type Flame Wheel: Physical Move 60 100 25 10 Details
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
Charm
BDSP Only
Charm - Fairy-type Charm: Other Move -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Low Kick
BDSP Only
Low Kick - Fighting-type Low Kick: Physical Move ?? 100 20 -- Details
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Ally Switch
BDSP Only
Ally Switch - Psychic-type Ally Switch: Other Move -- 101 15 -- Details
The user teleports using a strange power and switches places with one of its allies.
High Horsepower
BDSP Only
High Horsepower - Ground-type High Horsepower: Physical Move 95 95 10 -- Details
The user fiercely attacks the target using its entire body.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %Form
Expanding ForceExpanding Force - Psychic-typeExpanding Force: Special Move8010010--
Galarian Form
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Max Flare Max Flare - Fire-type Physical MoveSpecial Move
Special Move
140(Phy)/140(Spe)
130
101 10 --
NormalGalarian Form
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Lightning Max Lightning - Electric-type Physical Move
Physical Move
130
130
101 10 --
NormalGalarian Form
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move
Physical MoveSpecial Move
140(Phy)/110(Spe)
140(Phy)/110(Spe)
101 10 --
NormalGalarian Form
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical Move
Physical Move
100
100
101 10 --
NormalGalarian Form
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Airstream Max Airstream - Flying-type Physical Move
Physical Move
130
130
101 10 --
NormalGalarian Form
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats.
Max Starfall Max Starfall - Fairy-type Physical Move
Physical MoveSpecial Move
130
130(Phy)/130(Spe)
101 10 --
NormalGalarian Form
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Max Mindstorm Max Mindstorm - Psychic-type Physical MoveSpecial Move 130(Phy)/140(Spe) 101 10 --
Galarian Form
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Quake Max Quake - Ground-type Physical Move
Physical Move
130
130
101 10 --
NormalGalarian Form
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
Max Overgrowth Max Overgrowth - Grass-type Physical MoveSpecial Move 140(Phy)/140(Spe) 101 10 --
Normal
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Steelspike Max Steelspike - Steel-type Physical Move
Physical Move
130
130
101 10 --
NormalGalarian Form
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
Max Guard Max Guard - Normal-type

101 10 --
NormalGalarian Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 410 50 85 55 65 65 90
Max Stats
Hindering Nature
Lv. 50 110 - 157 81 - 123 54 - 96 63 - 105 63 - 105 85 - 127
Lv. 100 210 - 304 157 - 242 103 - 188 121 - 206 121 - 206 166 - 251
Max Stats
Neutral Nature
Lv. 50 110 - 157 90 - 137 60 - 107 70 - 117 70 - 117 95 - 142
Lv. 100 210 - 304 175 - 269 115 - 209 135 - 229 135 - 229 185 - 279
Max Stats
Beneficial Nature
Lv. 50 110 - 157 99 - 150 66 - 117 77 - 128 77 - 128 104 - 156
Lv. 100 210 - 304 192 - 295 126 - 229 148 - 251 148 - 251 203 - 306
50
85
55
90
65
65

Stats - Galarian Ponyta

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 410 50 85 55 65 65 90
Max Stats
Hindering Nature
Lv. 50 110 - 157 81 - 123 54 - 96 63 - 105 63 - 105 85 - 127
Lv. 100 210 - 304 157 - 242 103 - 188 121 - 206 121 - 206 166 - 251
Max Stats
Neutral Nature
Lv. 50 110 - 157 90 - 137 60 - 107 70 - 117 70 - 117 95 - 142
Lv. 100 210 - 304 175 - 269 115 - 209 135 - 229 135 - 229 185 - 279
Max Stats
Beneficial Nature
Lv. 50 110 - 157 99 - 150 66 - 117 77 - 128 77 - 128 104 - 156
Lv. 100 210 - 304 192 - 295 126 - 229 148 - 251 148 - 251 203 - 306
50
85
55
90
65
65

<--- Golem #076
Golem
#078
Rapidash
Rapidash --->