Unusable Attacks

In Pokémon Brilliant Diamond & Shining Pearl, there are some moves that cannot be used, regardless of if they have been transferred in by a Pokémon that learned the move in a previous game. When you get a Pokémon with these moves, the game will tell you it's best to delete it.

List of Unusable Moves

Name Type Cat PP Base Power Accuracy Effect
10,000,000 Volt Thunderbolt 10,000,000 Volt Thunderbolt - ELECTRIC 1 195 101 The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
Accelerock Accelerock - ROCK 20 40 100 The user smashes into the target at high speed. This move always goes first.
Acid Downpour Acid Downpour - POISON 1 -- 101 The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Acid Downpour Acid Downpour - POISON 1 -- 101 The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - FIGHTING 1 -- 101 The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - FIGHTING 1 -- 101 The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Anchor Shot Anchor Shot - STEEL 20 80 100 The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
Apple Acid Apple Acid - GRASS 10 80 100 The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat.
Assist Assist - NORMAL 20 -- 101 The user hurriedly and randomly uses a move among those known by ally Pokémon.
Astral Barrage Astral Barrage - GHOST 5 120 100 The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
Aura Wheel Aura Wheel - ELECTRIC 10 110 100 Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form.
Baddy Bad Baddy Bad - DARK 15 80 95 The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves.
Baneful Bunker Baneful Bunker - POISON 10 -- 101 In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.
Barrage Barrage - NORMAL 20 15 85 Round objects are hurled at the target to strike two to five times in a row.
Barrier Barrier - PSYCHIC 20 -- 101 The user throws up a sturdy wall that sharply raises its Defense stat.
Beak Blast Beak Blast - FLYING 15 100 100 The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn.
Behemoth Bash Behemoth Bash - STEEL 5 100 100 The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed.
Behemoth Blade Behemoth Blade - STEEL 5 100 100 The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Bestow Bestow - NORMAL 15 -- 101 The user passes its held item to the target when the target isn't holding an item.
Bide Bide - NORMAL 10 -- 101 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Black Hole Eclipse Black Hole Eclipse - DARK 1 -- 101 The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - DARK 1 -- 101 The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Bloom Doom Bloom Doom - GRASS 1 -- 101 The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Bloom Doom Bloom Doom - GRASS 1 -- 101 The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Blue Flare Blue Flare - FIRE 5 130 85 The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.
Bolt Beak Bolt Beak - ELECTRIC 10 85 100 The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.
Bolt Strike Bolt Strike - ELECTRIC 5 130 85 The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
Bone Club Bone Club - GROUND 20 65 85 The user clubs the target with a bone. This may also make the target flinch.
Bouncy Bubble Bouncy Bubble - WATER 20 60 100 The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.
Branch Poke Branch Poke - GRASS 40 40 100 The user attacks the target by poking it with a sharply pointed branch.
Breaking Swipe Breaking Swipe - DRAGON 15 60 100 The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Breakneck Blitz Breakneck Blitz - NORMAL 1 -- 101 The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Breakneck Blitz Breakneck Blitz - NORMAL 1 -- 101 The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Brutal Swing Brutal Swing - DARK 20 60 100 The user swings its body around violently to inflict damage on everything in its vicinity.
Bubble Bubble - WATER 30 40 100 A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
Burning Jealousy Burning Jealousy - FIRE 5 70 100 The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
Buzzy Buzz Buzzy Buzz - ELECTRIC 20 60 100 The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.
Camouflage Camouflage - NORMAL 20 -- 101 The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Captivate Captivate - NORMAL 20 -- 100 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Catastropika Catastropika - ELECTRIC 1 210 101 The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
Celebrate Celebrate - NORMAL 40 -- 101 The Pokémon congratulates you on your special day!
Chip Away Chip Away - NORMAL 20 70 100 Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
Clamp Clamp - WATER 15 35 85 The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
Clanging Scales Clanging Scales - DRAGON 5 110 100 The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat goes down after the attack.
Clangorous Soul Clangorous Soul - DRAGON 5 -- 100 The user raises all its stats by using some of its HP.
Clangorous Soulblaze Clangorous Soulblaze - DRAGON 1 185 101 After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user's stats.
Coaching Coaching - FIGHTING 10 -- -- The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Comet Punch Comet Punch - NORMAL 15 18 85 The target is hit with a flurry of punches that strike two to five times in a row.
Constrict Constrict - NORMAL 35 10 100 The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
Continental Crush Continental Crush - ROCK 1 -- 101 The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Continental Crush Continental Crush - ROCK 1 -- 101 The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Core Enforcer Core Enforcer - DRAGON 10 100 100 If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target's Ability.
Corkscrew Crash Corkscrew Crash - STEEL 1 -- 101 The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - STEEL 1 -- 101 The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Corrosive Gas Corrosive Gas - POISON 40 -- 100 The user surrounds everything around it with highly acidic gas and melts away items they hold.
Court Change Court Change - NORMAL 10 -- 100 With its mysterious power, the user swaps the effects on either side of the field.
Crafty Shield Crafty Shield - FAIRY 10 -- 101 The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
Darkest Lariat Darkest Lariat - DARK 10 85 100 The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
Decorate Decorate - FAIRY 15 -- 101 The user sharply raises the target's Attack and Sp. Atk stats by decorating the target.
Devastating Drake Devastating Drake - DRAGON 1 -- 101 The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Devastating Drake Devastating Drake - DRAGON 1 -- 101 The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Diamond Storm Diamond Storm - ROCK 5 100 95 The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user's Defense stat.
Dizzy Punch Dizzy Punch - NORMAL 10 70 100 The target is hit with rhythmically launched punches. This may also leave the target confused.
Double Iron Bash Double Iron Bash - STEEL 5 60 100 The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.
Double Slap Double Slap - NORMAL 10 15 85 The target is slapped repeatedly, back and forth, two to five times in a row.
Dragon Darts Dragon Darts - DRAGON 10 50 100 The user attacks twice using Dreepy. If there are two targets, this move hits each target once.
Dragon Energy Dragon Energy - DRAGON 5 150 100 Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power.
Dragon Rage Dragon Rage - DRAGON 10 -- 100 This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
Drum Beating Drum Beating - GRASS 10 80 100 The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.
Dual Wingbeat Dual Wingbeat - FLYING 10 40 90 The user slams the target with its wings. The target is hit twice in a row.
Dynamax Cannon Dynamax Cannon - DRAGON 5 100 100 The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed.
Eerie Spell Eerie Spell - PSYCHIC 5 80 100 The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move.
Egg Bomb Egg Bomb - NORMAL 10 100 75 A large egg is hurled at the target with maximum force to inflict damage.
Electrify Electrify - ELECTRIC 20 -- 101 If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
Electroweb Electroweb - ELECTRIC 15 55 95 The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
Embargo Embargo - DARK 15 -- 100 This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Eternabeam Eternabeam - DRAGON 5 160 90 This is Eternatus's most powerful attack in its original form. The user can't move on the next turn.
Expanding Force Expanding Force - PSYCHIC 10 80 100 The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
Extreme Evoboost Extreme Evoboost - NORMAL 1 -- 101 After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
Fairy Lock Fairy Lock - FAIRY 10 -- 101 By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
False Surrender False Surrender - DARK 10 80 101 The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
Feint Attack Feint Attack - DARK 20 60 101 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Fiery Dance Fiery Dance - FIRE 10 80 100 Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also raise the user's Sp. Atk stat.
Fiery Wrath Fiery Wrath - DARK 10 90 100 The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
Fire Lash Fire Lash - FIRE 15 80 100 The user strikes the target with a burning lash. This also lowers the target's Defense stat.
Fire Pledge Fire Pledge - FIRE 10 80 100 A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.
First Impression First Impression - BUG 10 90 100 Although this move has great power, it only works the first turn each time the user enters battle.
Fishious Rend Fishious Rend - WATER 10 85 100 The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.
Flame Burst Flame Burst - FIRE 15 70 100 The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
Fleur Cannon Fleur Cannon - FAIRY 5 130 90 The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat.
Flip Turn Flip Turn - WATER 20 60 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Floaty Fall Floaty Fall - FLYING 15 90 95 The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch.
Floral Healing Floral Healing - FAIRY 10 -- 101 The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass.
Flying Press Flying Press - FIGHTING 10 100 95 The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Foresight Foresight - NORMAL 40 -- 101 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Forest's Curse Forest's Curse - GRASS 20 -- 100 The user puts a forest curse on the target. The target is now Grass type as well.
Freeze Shock Freeze Shock - ICE 5 140 90 On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.
Freezing Glare Freezing Glare - PSYCHIC 10 90 100 The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
Freezy Frost Freezy Frost - ICE 10 100 90 The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle.
Frustration Frustration - NORMAL 20 -- 100 This full-power attack grows more powerful the less the user likes its Trainer.
Fusion Bolt Fusion Bolt - ELECTRIC 5 100 100 The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
Fusion Flare Fusion Flare - FIRE 5 100 100 The user brings down a giant flame. This move's power is increased when influenced by an enormous lightning bolt.
Gear Grind Gear Grind - STEEL 15 50 85 The user attacks by throwing steel gears at its target twice.
Gear Up Gear Up - STEEL 20 -- 101 The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
Genesis Supernova Genesis Supernova - PSYCHIC 1 185 101 After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.
Geomancy Geomancy - FAIRY 10 -- 101 The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
Gigavolt Havoc Gigavolt Havoc - ELECTRIC 1 -- 101 The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Gigavolt Havoc Gigavolt Havoc - ELECTRIC 1 -- 101 The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Glacial Lance Glacial Lance - ICE 5 130 100 The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
Glaciate Glaciate - ICE 10 65 95 The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stats.
Glitzy Glow Glitzy Glow - PSYCHIC 15 80 95 The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves.
Grass Pledge Grass Pledge - GRASS 10 80 100 A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
Grass Whistle Grass Whistle - GRASS 15 -- 55 The user plays a pleasant melody that lulls the target into a deep sleep.
Grassy Glide Grassy Glide - GRASS 20 70 100 Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Grav Apple Grav Apple - GRASS 10 80 100 The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.
Guardian of Alola Guardian of Alola - FAIRY 1 -- 101 The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly.
Happy Hour Happy Hour - NORMAL 30 -- 101 Using Happy Hour doubles the amount of prize money received after battle.
Head Charge Head Charge - NORMAL 15 120 100 The user charges its head into its target, using its powerful guard hair. This also damages the user a little.
Heal Block Heal Block - PSYCHIC 15 -- 100 For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Heal Order Heal Order - BUG 10 -- 101 The user calls out its underlings to heal it. The user regains up to half of its max HP.
Heart Stamp Heart Stamp - PSYCHIC 25 60 100 The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
Heat Crash Heat Crash - FIRE 10 -- 100 The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
Hold Back Hold Back - NORMAL 40 40 100 The user holds back when it attacks, and the target is left with at least 1 HP.
Hold Hands Hold Hands - NORMAL 40 -- 101 The user and an ally hold hands. This makes them very happy.
Horn Leech Horn Leech - GRASS 10 75 100 The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
Hydro Vortex Hydro Vortex - WATER 1 -- 101 The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Hydro Vortex Hydro Vortex - WATER 1 -- 101 The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Hyper Fang Hyper Fang - NORMAL 15 80 90 The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
Hyperspace Fury Hyperspace Fury - DARK 5 100 101 Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
Hyperspace Hole Hyperspace Hole - PSYCHIC 5 80 101 Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.
Ice Ball Ice Ball - ICE 20 30 90 The user attacks the target for five turns. The move's power increases each time it hits.
Ice Burn Ice Burn - ICE 5 140 90 On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.
Ice Hammer Ice Hammer - ICE 10 100 90 The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Inferno Overdrive Inferno Overdrive - FIRE 1 -- 101 The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Inferno Overdrive Inferno Overdrive - FIRE 1 -- 101 The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Instruct Instruct - PSYCHIC 15 -- 101 The user instructs the target to use the target's last move again.
Ion Deluge Ion Deluge - ELECTRIC 25 -- 101 The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Jaw Lock Jaw Lock - DARK 10 80 100 This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Jump Kick Jump Kick - FIGHTING 10 100 95 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Jungle Healing Jungle Healing - GRASS 10 -- 101 The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle.
Karate Chop Karate Chop - FIGHTING 25 50 100 The target is attacked with a sharp chop. Critical hits land more easily.
King's Shield King's Shield - STEEL 10 -- 101 The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact.
Land's Wrath Land's Wrath - GROUND 10 90 100 The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
Lash Out Lash Out - DARK 5 75 100 The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled.
Let's Snuggle Forever Let's Snuggle Forever - FAIRY 1 190 101 After obtaining Z-Power, the user, Mimikyu, punches the target with full force.
Light That Burns the Sky Light That Burns the Sky - PSYCHIC 1 200 101 This attack inflicts Attack or Sp. Atk damage— whichever stat is higher for the user, Necrozma. This move ignores the target's Ability.
Light of Ruin Light of Ruin - FAIRY 5 140 90 Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.
Lucky Chant Lucky Chant - NORMAL 30 -- 101 The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Magic Powder Magic Powder - PSYCHIC 20 -- 100 The user scatters a cloud of magic powder that changes the target to Psychic type.
Magnet Bomb Magnet Bomb - STEEL 20 60 101 The user launches steel bombs that stick to the target. This attack never misses.
Magnitude Magnitude - GROUND 30 -- 100 The user attacks everything around it with a ground-shaking quake. Its power varies.
Malicious Moonsault Malicious Moonsault - DARK 1 180 101 The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
Mat Block Mat Block - FIGHTING 10 -- 101 Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Max Airstream Max Airstream - FLYING 10 -- 101 This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats.
Max Darkness Max Darkness - DARK 10 -- 101 This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Flare Max Flare - FIRE 10 -- 101 This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Flutterby Max Flutterby - BUG 10 -- 101 This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat.
Max Geyser Max Geyser - WATER 10 -- 101 This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
Max Guard Max Guard - NORMAL 10 -- 101 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Max Hailstorm Max Hailstorm - ICE 10 -- 101 This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Knuckle Max Knuckle - FIGHTING 10 -- 101 This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Lightning Max Lightning - ELECTRIC 10 -- 101 This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Max Mindstorm Max Mindstorm - PSYCHIC 10 -- 101 This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Ooze Max Ooze - POISON 10 -- 101 This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats.
Max Overgrowth Max Overgrowth - GRASS 10 -- 101 This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Phantasm Max Phantasm - GHOST 10 -- 101 This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
Max Quake Max Quake - GROUND 10 -- 101 This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
Max Rockfall Max Rockfall - ROCK 10 -- 101 This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.
Max Starfall Max Starfall - FAIRY 10 -- 101 This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Max Steelspike Max Steelspike - STEEL 10 -- 101 This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
Max Strike Max Strike - NORMAL 10 -- 101 This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Wyrmwind Max Wyrmwind - DRAGON 10 -- 101 This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat.
Me First Me First - NORMAL 20 -- 101 The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
Meditate Meditate - PSYCHIC 40 -- 101 The user meditates to awaken the power deep within its body and raise its Attack stat.
Menacing Moonraze Maelstrom Menacing Moonraze Maelstrom - GHOST 1 200 101 After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability.
Meteor Assault Meteor Assault - FIGHTING 5 150 100 The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.
Meteor Beam Meteor Beam - ROCK 10 120 90 In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
Mind Blown Mind Blown - FIRE 5 150 100 The user attacks everything around it by causing its own head to explode. This also damages the user.
Miracle Eye Miracle Eye - PSYCHIC 40 -- 101 Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
Mirror Move Mirror Move - FLYING 20 -- 101 The user counters the target by mimicking the target's last move.
Mirror Shot Mirror Shot - STEEL 10 65 85 The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
Misty Explosion Misty Explosion - FAIRY 5 100 100 The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain.
Moongeist Beam Moongeist Beam - GHOST 5 100 100 The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.
Mud Bomb Mud Bomb - GROUND 10 65 85 The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
Mud Sport Mud Sport - GROUND 15 -- 101 The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Multi-Attack Multi-Attack - NORMAL 10 120 100 Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type.
Natural Gift Natural Gift - NORMAL 15 -- 100 The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Nature's Madness Nature's Madness - FAIRY 10 -- 90 The user hits the target with the force of nature. It halves the target's HP.
Needle Arm Needle Arm - GRASS 15 60 100 The user attacks by wildly swinging its thorny arms. This may also make the target flinch.
Never-Ending Nightmare Never-Ending Nightmare - GHOST 1 -- 101 Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Never-Ending Nightmare Never-Ending Nightmare - GHOST 1 -- 101 Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Night Daze Night Daze - DARK 10 85 95 The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
Nightmare Nightmare - GHOST 15 -- 100 A sleeping target sees a nightmare that inflicts some damage every turn.
No Retreat No Retreat - FIGHTING 5 -- 101 This move raises all the user's stats but prevents the user from switching out or fleeing.
Oblivion Wing Oblivion Wing - FLYING 10 80 100 The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.
Obstruct Obstruct - DARK 10 -- 100 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat.
Oceanic Operetta Oceanic Operetta - WATER 1 195 101 The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force.
Octolock Octolock - FIGHTING 15 -- 100 The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.
Odor Sleuth Odor Sleuth - NORMAL 40 -- 101 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Ominous Wind Ominous Wind - GHOST 5 60 100 The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Overdrive Overdrive - ELECTRIC 10 80 100 The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
Parabolic Charge Parabolic Charge - ELECTRIC 20 65 100 The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Photon Geyser Photon Geyser - PSYCHIC 5 100 100 The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.
Pika Papow Pika Papow - ELECTRIC 20 -- 101 The more Pikachu loves its Trainer, the greater the move’s power. It never misses.
Plasma Fists Plasma Fists - ELECTRIC 15 100 100 The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
Pollen Puff Pollen Puff - BUG 15 90 100 The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
Poltergeist Poltergeist - GHOST 5 110 90 The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
Powder Powder - BUG 20 -- 100 The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.
Power Trip Power Trip - DARK 10 20 100 The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
Prismatic Laser Prismatic Laser - PSYCHIC 10 160 100 The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
Psychic Fangs Psychic Fangs - PSYCHIC 10 85 100 The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
Psychic Terrain Psychic Terrain - PSYCHIC 10 -- 101 This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psywave Psywave - PSYCHIC 15 -- 100 The target is attacked with an odd psychic wave. The attack varies in intensity.
Pulverizing Pancake Pulverizing Pancake - NORMAL 1 210 101 Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
Punishment Punishment - DARK 5 -- 100 The more the target has powered up with stat changes, the greater the move's power.
Purify Purify - POISON 20 -- 101 The user heals the target's status condition. If the move succeeds, it also restores the user's own HP.
Pursuit Pursuit - DARK 20 40 100 The power of this attack move is doubled if it's used on a target that's switching out of battle.
Pyro Ball Pyro Ball - FIRE 5 120 90 The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.
Rage Rage - NORMAL 20 20 100 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Razor Wind Razor Wind - NORMAL 10 80 100 In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Refresh Refresh - NORMAL 20 -- 101 The user rests to cure itself of poisoning, a burn, or paralysis.
Relic Song Relic Song - NORMAL 10 75 100 The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
Return Return - NORMAL 20 -- 100 This full-power attack grows more powerful the more the user likes its Trainer.
Revelation Dance Revelation Dance - NORMAL 15 90 100 The user attacks the target by dancing very hard. The user's type determines the type of this move.
Rising Voltage Rising Voltage - ELECTRIC 20 70 100 The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
Rolling Kick Rolling Kick - FIGHTING 15 60 85 The user lashes out with a quick, spinning kick. This may also make the target flinch.
Rototiller Rototiller - GROUND 10 -- 101 Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
Sacred Sword Sacred Sword - FIGHTING 15 90 100 The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
Sappy Seed Sappy Seed - GRASS 10 100 90 The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn.
Savage Spin-Out Savage Spin-Out - BUG 1 -- 101 The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - BUG 1 -- 101 The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Scale Shot Scale Shot - DRAGON 20 25 90 The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
Scorching Sands Scorching Sands - GROUND 10 70 100 The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Searing Shot Searing Shot - FIRE 5 100 100 The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
Searing Sunraze Smash Searing Sunraze Smash - STEEL 1 200 101 After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability.
Secret Power Secret Power - NORMAL 20 70 100 The additional effects of this attack depend upon where it was used.
Secret Sword Secret Sword - FIGHTING 10 85 100 The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Shadow Bone Shadow Bone - GHOST 10 85 100 The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.
Sharpen Sharpen - NORMAL 30 -- 101 The user makes its edges more jagged, which raises its Attack stat.
Shattered Psyche Shattered Psyche - PSYCHIC 1 -- 101 The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Shattered Psyche Shattered Psyche - PSYCHIC 1 -- 101 The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Shell Side Arm Shell Side Arm - POISON 10 90 100 This move inflicts physical or special damage, whichever will be more effective. This may also poison the target.
Shell Trap Shell Trap - FIRE 5 150 100 The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon.
Shift Gear Shift Gear - STEEL 10 -- 101 The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
Shore Up Shore Up - GROUND 10 -- 101 The user regains up to half of its max HP. It restores more HP in a sandstorm.
Signal Beam Signal Beam - BUG 15 75 100 The user attacks with a sinister beam of light. This may also confuse the target.
Silver Wind Silver Wind - BUG 5 60 100 The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats.
Sinister Arrow Raid Sinister Arrow Raid - GHOST 1 180 101 The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force.
Sizzly Slide Sizzly Slide - FIRE 20 60 100 The user cloaks itself in fire and charges at the target. This also leaves the target with a burn.
Skitter Smack Skitter Smack - BUG 10 70 90 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sky Drop Sky Drop - FLYING 10 60 100 The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Sky Uppercut Sky Uppercut - FIGHTING 15 85 90 The user attacks the target with an uppercut thrown skyward with force.
Smelling Salts Smelling Salts - NORMAL 10 70 100 This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
Snap Trap Snap Trap - GRASS 15 35 100 The user snares the target in a snap trap for four to five turns.
Snatch Snatch - DARK 10 -- 101 The user steals the effects of any attempts to use a healing or stat-changing move.
Snipe Shot Snipe Shot - WATER 15 80 100 The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
Solar Blade Solar Blade - GRASS 10 125 100 In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
Sonic Boom Sonic Boom - NORMAL 20 -- 90 The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Soul-Stealing 7-Star Strike Soul-Stealing 7-Star Strike - GHOST 1 195 101 After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force.
Sparkling Aria Sparkling Aria - WATER 10 90 100 The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.
Sparkly Swirl Sparkly Swirl - FAIRY 5 120 85 The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user’s party.
Spectral Thief Spectral Thief - GHOST 10 90 100 The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
Speed Swap Speed Swap - PSYCHIC 10 -- 101 The user exchanges Speed stats with the target.
Spider Web Spider Web - BUG 10 -- 101 The user ensnares the target with thin, gooey silk so it can't flee from battle.
Spike Cannon Spike Cannon - NORMAL 15 20 100 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Spirit Break Spirit Break - FAIRY 15 75 100 The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat.
Spirit Shackle Spirit Shackle - GHOST 10 80 100 The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping.
Splintered Stormshards Splintered Stormshards - ROCK 1 190 101 After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield.
Splishy Splash Splishy Splash - WATER 15 90 100 The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
Spotlight Spotlight - NORMAL 15 -- 101 The user shines a spotlight on the target so that only the target will be attacked during the turn.
Steam Eruption Steam Eruption - WATER 5 110 95 The user immerses the target in superheated steam. This may also leave the target with a burn.
Steamroller Steamroller - BUG 20 65 100 The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.
Steel Beam Steel Beam - STEEL 5 140 95 The user fires a beam of steel that it collected from its entire body. This also damages the user.
Steel Roller Steel Roller - STEEL 5 130 100 The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
Stoked Sparksurfer Stoked Sparksurfer - ELECTRIC 1 175 101 After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
Strange Steam Strange Steam - FAIRY 10 90 95 The user attacks the target by emitting steam. This may also confuse the target.
Stuff Cheeks Stuff Cheeks - NORMAL 10 -- 101 The user eats its held Berry, then sharply raises its Defense stat.
Subzero Slammer Subzero Slammer - ICE 1 -- 101 The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Subzero Slammer Subzero Slammer - ICE 1 -- 101 The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Sunsteel Strike Sunsteel Strike - STEEL 5 100 100 The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.
Supersonic Skystrike Supersonic Skystrike - FLYING 1 -- 101 The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike Supersonic Skystrike - FLYING 1 -- 101 The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Surging Strikes Surging Strikes - WATER 5 25 100 The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit.
Synchronoise Synchronoise - PSYCHIC 10 120 100 Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Tail Slap Tail Slap - NORMAL 10 25 85 The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Tar Shot Tar Shot - ROCK 15 -- 100 The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves.
Teatime Teatime - NORMAL 10 -- 101 The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.
Techno Blast Techno Blast - NORMAL 5 120 100 The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds.
Tectonic Rage Tectonic Rage - GROUND 1 -- 101 The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Tectonic Rage Tectonic Rage - GROUND 1 -- 101 The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Telekinesis Telekinesis - PSYCHIC 15 -- 101 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Terrain Pulse Terrain Pulse - NORMAL 10 50 100 The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used.
Thousand Arrows Thousand Arrows - GROUND 10 90 100 This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.
Thousand Waves Thousand Waves - GROUND 10 90 100 The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.
Thunder Cage Thunder Cage - ELECTRIC 15 80 90 The user traps the target in a cage of sparking electricity for four to five turns.
Thunderous Kick Thunderous Kick - FIGHTING 10 90 100 The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.
Topsy-Turvy Topsy-Turvy - DARK 20 -- 101 All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Trick-or-Treat Trick-or-Treat - GHOST 20 -- 100 The user takes the target trick-or-treating. This adds Ghost type to the target's type.
Triple Axel Triple Axel - ICE 10 20 90 A consecutive three-kick attack that becomes more powerful with each successful hit.
Trop Kick Trop Kick - GRASS 15 70 100 The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.
Trump Card Trump Card - NORMAL 5 -- 101 The fewer PP this move has, the greater its power.
Twineedle Twineedle - BUG 20 25 100 The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
Twinkle Tackle Twinkle Tackle - FAIRY 1 -- 101 The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Twinkle Tackle Twinkle Tackle - FAIRY 1 -- 101 The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
V-create V-create - FIRE 5 180 95 With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats.
Veevee Volley Veevee Volley - NORMAL 20 -- 101 The more Eevee loves its Trainer, the greater the move’s power. It never misses.
Wake-Up Slap Wake-Up Slap - FIGHTING 10 70 100 This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Water Pledge Water Pledge - WATER 10 80 100 A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.
Water Shuriken Water Shuriken - WATER 20 15 100 The user hits the target with throwing stars two to five times in a row. This move always goes first.
Water Sport Water Sport - WATER 15 -- 101 The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Wicked Blow Wicked Blow - DARK 5 80 100 The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.
Wring Out Wring Out - NORMAL 5 -- 100 The user powerfully wrings the target. The more HP the target has, the greater the move's power.
Zing Zap Zing Zap - ELECTRIC 10 80 100 A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
Zippy Zap Zippy Zap - ELECTRIC 10 80 100 The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.