Attacks

As Pokémon Legends: Arceus changes the battle system significantly, a lot of moves have been removed and others have had their effects completely changed. Around 180 different moves can be used within the game.

List of Available Moves

Name Type Cat PP Base Power Accuracy Effect
Absorb 20 30 100 The user attacks by draining the target's nutrients. Some of the damage dealt to the target is absorbed by the user to restore their own HP.
Acid Armor 20 -- 101 The user alters its cellular structure to liquefy itself, raising its defensive stats.
Acid Spray 20 40 100 The user spits fluid that works to melt the target. This may also lower the target's defensive stats.
Aerial Ace 20 60 101 The user confounds the target with speed, then slashes. This attack never misses.
Air Cutter 15 60 95 The user launches razor-like wind to slash the target. This move has a heightened chance of landing a critical hit.
Air Slash 10 75 95 The user attacks with a blade of air that slices even the sky.
Ancient Power 15 60 100 The user attacks with a primeval power. This may also raise the user's offensive and defensive stats.
Aqua Jet 20 40 100 The user lunges at the target to deal damage, moving at a speed that makes it almost invisible. This also raises the user's action speed.
Aqua Tail 10 85 90 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Astonish 25 30 100 The user attacks the target while crying out in a startling fashion.
Aura Sphere 10 80 101 The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
Baby-Doll Eyes 20 -- 100 The user stares at the target with its baby-doll eyes. This lowers the target's offensive stats.
Barb Barrage 15 60 100 The user launches countless toxic barbs to inflict damage. This may also poison the target. This move's power is doubled if the target has a status condition.
Bite 20 60 100 The user bites the target with viciously sharp fangs to inflict damage.
Bitter Malice 15 60 100 The user attacks its target with spine-chilling resentment. This may also leave the target with frostbite. This move's power is doubled if the target has a status condition.
Bleakwind Storm 5 95 80 The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also leave the target with frostbite.
Blizzard 5 100 75 A howling blizzard is summoned to strike the target. This may also leave the target with frostbite.
Brave Bird 5 100 100 The user tucks in its wings and charges at a low altitude. This also damages the user.
Bubble 25 40 100 The user attacks the target with a spray of countless bubbles.
Bug Buzz 10 80 100 The user vibrates to generate a damaging sound wave. This may also lower the target's defensive stats.
Bulk Up 10 -- 101 The user tenses its muscles to bulk up its body, raising its offensive and defensive stats.
Bulldoze 20 60 100 The user tramples its target into the ground, dealing damage. This also lowers the target's action speed.
Bullet Punch 20 40 100 The user strikes the target with tough punches as fast as bullets. This also raises the user's action speed.
Calm Mind 10 -- 101 The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats.
Ceaseless Edge 15 65 90 The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack will continue to damage the target for several turns.
Charge Beam 15 50 90 The user attacks the target with an electric charge. The leftover electricity may also raise the user's offensive stats.
Chloroblast 5 120 95 The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user and lowers the user's action speed.
Close Combat 5 100 100 The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's defensive stats.
Confusion 20 50 100 The target is hit with a weak telekinetic force to inflict damage.
Cross Poison 15 70 100 A slashing attack with a toxic blade that may also poison the target. This move has a heightened chance of landing a critical hit.
Crunch 10 80 100 The user crunches up the target with sharp fangs. This may also lower the target's defensive stats.
Crush Grip 5 100 100 The target is crushed with great force. The more HP the target has left, the greater this move's power.
Dark Pulse 10 80 101 The user releases a horrible aura imbued with ill intent. This attack never misses.
Dark Void 10 -- 90 The target is dragged into a world of total darkness that makes the target drowsy and lowers its defensive stats.
Dazzling Gleam 10 75 100 The user emits a powerful flash of light to inflict damage on the target.
Dire Claw 15 60 100 The user lashes out at the target with ruinous claws, aiming to land a critical hit. This may also leave the target poisoned, paralyzed, or drowsy.
Double Hit 10 -- 101 The user adopts a hard-hitting stance to increase the damage dealt by its moves by 50 percent.
Double-Edge 5 100 100 A reckless, life-risking tackle in which the user rushes the target. This also damages the user.
Draco Meteor 5 110 90 Comets are summoned down from the sky onto the target. The recoil from this move lowers the user's offensive stats.
Dragon Claw 10 80 100 The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
Dragon Pulse 10 80 101 The target is attacked with a shock wave generated by the user's gaping mouth. This attack never misses.
Drain Punch 10 75 100 The user attacks with an energy-draining punch that restores the user's HP.
Draining Kiss 15 50 100 The user attacks with an energy-draining kiss that restores the user's HP.
Earth Power 10 80 100 The user makes the ground under the target erupt with power. This may also lower the target's defensive stats.
Ember 25 40 100 The target is attacked with small flames. This may also leave the target with a burn.
Energy Ball 10 80 100 The user draws power from nature and fires it at the target. This may also lower the target's defensive stats.
Esper Wing 10 75 90 The user slashes the target with aura-enriched wings. This also raises the user's action speed. This move has a heightened chance of landing a critical hit.
Extrasensory 15 70 100 The user attacks with an odd, unseeable power.
Fairy Wind 25 40 100 The user stirs up a fairy wind and strikes the target with it.
False Swipe 30 40 100 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Fire Blast 5 100 85 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Fire Fang 15 65 95 The user bites the target with flame-cloaked fangs to deal damage. This may also leave the target with a burn.
Fire Punch 10 75 100 The target is punched with a fiery fist. This may also leave the target with a burn.
Flame Wheel 20 60 100 The user cloaks itself in fire and charges at the target to deal damage. This may also leave the target with a burn.
Flamethrower 10 80 100 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Flare Blitz 5 100 100 The user cloaks itself in fire and charges the target to inflict damage. This also damages the user and may leave the target with a burn.
Flash Cannon 10 80 100 The user gathers all its light energy and releases it at once. This may also lower the target's defensive stats.
Focus Energy 20 -- 101 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Giga Impact 5 120 90 The user charges at the target using every bit of its power.
Gust 25 40 100 A gust of wind is whipped up by wings and launched at the target to inflict damage.
Head Smash 5 120 80 The user attacks the target with a hazardous, full-power headbutt. This also damages the user.
Headlong Rush 5 100 100 The user smashes into the target in a full-body tackle. This also lowers the user's defensive stats.
Hex 15 65 100 The user attacks with relentless intensity. This move's power is doubled if the target has a status condition.
Hidden Power 15 50 100 Through some mysterious power, this move changes type to deal supereffective damage to the target.
High Horsepower 10 85 95 The user fiercely attacks the target using its entire body.
Hurricane 5 100 75 The user attacks by wrapping its opponent in a fierce wind.
Hydro Pump 5 100 85 The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam 5 120 90 The target is attacked with a powerful beam.
Hypnosis 20 -- 70 The user employs hypnotic suggestion to make the target drowsy.
Ice Ball 20 40 90 The user hurls a chunk of ice at the target, then becomes fixated on using this move.
Ice Beam 10 80 100 The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.
Ice Fang 15 65 95 The user bites the target with cold-infused fangs to deal damage. This may also leave the target with frostbite.
Ice Punch 10 75 100 The target is punched with an icy fist. This may also leave the target with frostbite.
Ice Shard 20 40 100 The user flash-freezes chunks of ice and hurls them at the target. This also raises the user's action speed.
Icicle Crash 10 80 90 The user attacks by crashing large icicles onto the target.
Icy Wind 20 60 95 The user attacks with a gust of freezing air.
Infernal Parade 15 60 100 The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition.
Iron Defense 20 -- 101 The user hardens its body's surface like iron, raising its defensive stats.
Iron Head 10 80 100 The user slams the target with its steel-hard head.
Iron Tail 5 100 75 The target is slammed with a steel-hard tail. This may also lower the target's defensive stats.
Judgment 5 100 100 The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user last interacted with.
Leaf Blade 10 85 100 The user handles a sharp leaf like a sword and attacks by cutting its target. This move has a heightened chance of landing a critical hit.
Leaf Storm 5 110 90 The user whips up a storm of leaves around the target. The recoil from this move lowers the user's offensive stats.
Leafage 25 40 100 The user attacks by pelting the target with leaves.
Leech Life 10 75 100 The user attacks by draining the target's blood. Some of the damage dealt to the target is absorbed by the user to restore their own HP.
Liquidation 10 80 100 The user slams into the target using a full-force blast of water. This may also lower the target's defensive stats.
Lunar Blessing 10 -- 101 The user heals its own status conditions and restores its HP. Incoming moves also become more likely to miss.
Mach Punch 20 40 100 The user throws a punch at blinding speed. This also raises the user's action speed.
Magical Leaf 20 60 101 The user scatters curious leaves that chase the target. This attack never misses.
Magma Storm 5 90 75 The user envelops the target in a maelstrom of fire. This also leaves the target with a burn.
Megahorn 5 100 85 Using its tough and impressive horn, the user rams into the target to inflict damage.
Mimic 10 -- 101 The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Moonblast 10 85 100 Borrowing the power of the moon, the user attacks the target. This may also lower the target's offensive stats.
Mountain Gale 5 100 85 The user hurls giant chunks of ice at the target to inflict damage.
Mud Bomb 15 65 85 The user launches a hard-packed mud ball to inflict damage. Incoming moves also become more likely to miss.
Mud-Slap 20 30 100 The user hurls mud in the target's face to inflict damage. Incoming moves also become more likely to miss.
Mystical Fire 10 70 100 The user attacks by breathing a special, hot fire. This also lowers the target's offensive stats.
Mystical Power 10 70 90 The user strengthens itself with a mysterious power. If it excels in offense, its offensive stats are raised. If it excels in defense, its defensive stats are raised.
Nasty Plot 20 -- 101 The user stimulates its brain by thinking bad thoughts, raising the user's offensive stats.
Night Slash 15 70 100 The user slashes the target the instant the target lowers its guard. This move has a heightened chance of landing a critical hit.
Octazooka 15 65 85 The user sprays ink in the target's face to inflict damage. Incoming moves also become more likely to miss.
Ominous Wind 15 60 100 The user blasts the target with a gust of repulsive wind. This may also raise the user's offensive and defensive stats.
Outrage 10 90 85 The user attacks by going on a rampage, then becomes fixated on using this move.
Overheat 5 110 90 The user attacks the target at full power. The recoil from this move lowers the user's offensive stats.
Petal Dance 10 90 85 The user attacks the target by scattering petals, then becomes fixated on using this move.
Pin Missile 20 40 100 Sharp spikes are shot at the target. Spike splinters left behind by this attack continue to damage the target for several turns.
Play Rough 10 85 90 The user plays rough with the target and attacks it. This may also lower the target's offensive stats.
Poison Gas 20 -- 90 The user sprays a cloud of toxic gas that poisons the target.
Poison Jab 10 80 100 The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
Poison Powder 20 -- 80 The user scatters a cloud of toxic powder that poisons the target.
Poison Sting 20 30 100 The user stabs the target with a poisonous stinger. This may also poison the target.
Powder Snow 25 40 100 The user attacks with a chilling gust of powdery snow. This may also leave the target with frostbite.
Power Gem 10 80 100 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Power Shift 10 -- 101 The user swaps its offensive and defensive stats.
Psychic 10 80 100 The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's defensive stats.
Psycho Cut 15 70 100 The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
Psyshield Bash 10 70 90 Cloaking itself in psychic energy, the user slams into the target. This may also raise the user's defensive stats.
Quick Attack 20 40 100 The user lunges at the target to deal damage, moving at a speed that makes it almost invisible. This also raises the user's action speed.
Raging Fury 10 90 85 The user rampages and spews vicious flames to inflict damage on the target, then becomes fixated on using this move.
Recover 10 -- 101 The user regenerates its cells to restore its own HP.
Rest 10 -- 101 The user restores its own HP but also becomes drowsy.
Roar of Time 5 120 90 The user blasts the target with power that distorts even time.
Rock Slide 10 75 90 Large boulders are hurled at the target to inflict damage.
Rock Smash 20 40 100 The user attacks with a punch. This may also lower the target's defensive stats.
Rollout 20 40 90 The user rolls into the target to deal damage, then becomes fixated on using this move.
Roost 10 -- 101 The user lands and rests its body. This move restores the user's HP.
Sandsear Storm 5 95 80 The user attacks by wrapping the target in fierce winds and searingly hot sand. This also leaves the target with a burn.
Seed Flare 5 100 85 The user emits a shock wave from its body to attack its target. This may also lower the target's defensive stats.
Self-Destruct 5 150 100 The user causes an explosion to inflict damage on the target. This also damages the user.
Shadow Ball 10 80 100 The user hurls a shadowy blob at the target to deal damage. This may also lower the target's defensive stats.
Shadow Claw 15 70 100 The user slashes with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
Shadow Force 5 100 100 The user cloaks itself in darkness as it attacks. Incoming moves also become more likely to miss.
Shadow Sneak 20 40 100 The user extends its shadow and attacks the target from behind. This also raises the user's action speed.
Shelter 10 -- 101 The user makes its skin as hard as an iron shield, raising its defensive stats. Incoming moves also become more likely to miss.
Silver Wind 15 60 100 The target is attacked with powdery scales blown by the wind. This may also raise the user's offensive and defensive stats.
Slash 15 70 100 The target is attacked with a slash of claws or blades. This move has a heightened chance of landing a critical hit.
Sleep Powder 20 -- 80 The user scatters a cloud of sleep-inducing powder that makes the target drowsy.
Sludge Bomb 10 80 100 Unsanitary sludge is hurled at the target to deal damage. This may also poison the target.
Snarl 15 60 100 The user attacks by crying out as if it's ranting about something. This also lowers the target's offensive stats.
Soft-Boiled 10 -- 101 The user restores its own HP.
Spacial Rend 5 90 95 The user tears the target along with the space around it. This move has a heightened chance of landing a critical hit.
Spark 20 65 100 The user throws an electrically charged tackle at the target to deal damage. This may also leave the target with paralysis.
Spikes 20 40 100 The user lays a trap of spikes at the target's feet. The spikes left behind by this attack continue to damage the target for several turns.
Splash 40 -- 101 The user just flops and splashes around to no effect at all...
Spore 10 -- 100 The user scatters a burst of spores that makes the target drowsy.
Springtide Storm 5 95 80 The user attacks by wrapping the target in fierce winds brimming with love and hate. This move's additional effects depend on the user's form.
Stealth Rock 20 40 100 The user launches countless stones at the target. Stone splinters left behind by this attack continue to damage the target for several turns.
Steel Beam 5 120 95 The user fires a beam of steel that it collected from its entire body. This also damages the user.
Stone Axe 15 65 90 The user swings its stone axes at the target, aiming to land a critical hit. Stone splinters left behind by this attack continue to damage the target for several turns.
Stone Edge 5 100 80 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Struggle 1 50 101 This attack is used in desperation only if the user has no PP. It also damages the user a little.
Struggle Bug 20 40 100 The user struggles against the target, dealing damage. This also lowers the target's offensive stats.
Stun Spore 20 -- 80 The user scatters a cloud of numbing powder that paralyzes the target.
Swift 20 60 101 Star-shaped rays are shot at the target. This attack never misses.
Swords Dance 20 -- 101 A frenetic dance to uplift the fighting spirit. This raises the user's offensive stats.
Tackle 30 40 100 A physical attack in which the user charges and slams into the target with its whole body.
Take Heart 10 -- 101 The user lifts its spirits, healing its own status conditions and raising its offensive and defensive stats.
Teleport 20 -- 101 The user switches places with a party Pokémon in waiting, if there is any able to battle. If a wild Pokémon uses this move, it flees.
Thunder 5 100 75 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Fang 15 65 95 The user bites the target with electrified fangs to deal damage. This may also leave the target with paralysis.
Thunder Punch 10 75 100 The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Shock 25 40 100 The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Thunder Wave 20 -- 90 The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt 10 80 100 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Tri Attack 10 80 100 The user strikes with a simultaneous three-beam attack. This may also leave the target with a burn, paralysis, or frostbite.
Triple Arrows 15 50 100 The user delivers an axe kick, then fires three arrows. This raises the chance of its future attacks landing critical hits and also lowers the target's defensive stats.
Twister 25 40 100 The user whips up a vicious tornado to tear at the target.
Venoshock 15 65 100 The user drenches the target in a special poisonous liquid to inflict damage. This move's power is doubled if the target has a status condition.
Victory Dance 10 -- 101 The user performs a dance to usher in victory. This raises the user's offensive and defensive stats and increases the damage dealt by the user's moves by 50 percent.
Volt Tackle 5 120 100 The user electrifies itself and charges the target to inflict damage. This also damages the user and may leave the target with paralysis.
Water Pulse 20 60 101 The user attacks the target with a pulsing blast of water. This attack never misses.
Wave Crash 10 75 100 The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user and raises the user's action speed.
Wild Charge 10 85 100 The user shrouds itself in electricity and smashes into its target. This also damages the user and may leave the target with paralysis.
Wildbolt Storm 5 95 80 The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave the target with paralysis.
Wood Hammer 5 100 100 The user slams its rugged body into the target to attack. This also damages the user.
X-Scissor 10 80 100 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
Zen Headbutt 10 80 90 The user focuses its willpower to its head and attacks the target.