Standard Moves |
|
| Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
| This move never misses. |
| Body Slam |
 |
 |
85 |
100 |
16 |
30 |
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Brick Break |
 |
 |
75 |
100 |
16 |
-- |
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. |
| Bulk Up |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Attack and Defense stats by 1 stage. |
| Bulldoze |
 |
 |
60 |
100 |
20 |
-- |
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. |
| Bullet Seed |
 |
 |
25 |
100 |
20 |
-- |
| The user attacks 2 to 5 times in a row. |
| Dig |
 |
 |
80 |
100 |
12 |
-- |
| The user gains the Underground status on the turn this move is used then attacks on the following turn. |
| Double-Edge |
 |
 |
120 |
100 |
16 |
-- |
| The user takes 1/3 of the damage dealt by this move. |
| Earthquake |
 |
 |
100 |
100 |
12 |
-- |
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. |
| Endeavor |
 |
 |
?? |
100 |
8 |
-- |
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. |
| Endure |
 |
 |
-- |
101 |
12 |
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Energy Ball |
 |
 |
90 |
100 |
12 |
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Giga Drain |
 |
 |
75 |
100 |
12 |
-- |
| The user's HP is restored by 1/2 of the damage dealt by this move. |
| Giga Impact |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The heavier the target the greater this move's power (ranging between 20 and 120). |
| Grassy Glide |
 |
 |
55 |
100 |
20 |
-- |
| If the user is under the effect of Grassy Terrain this move's priority becomes +1. |
| Grassy Terrain |
 |
 |
-- |
101 |
12 |
-- |
| Turns the entire field into Grassy Terrain for 5 turns. |
| Growth |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Attack and Sp. Atk stats by 1 stage. In harsh sunlight these stats will be boosted by 2 stages instead. |
| Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the power of an ally's move by 50% during the turn this move is used. |
| High Horsepower |
 |
 |
95 |
95 |
12 |
-- |
|
| Horn Leech |
 |
 |
75 |
100 |
12 |
-- |
| The user's HP is restored by 1/2 of the damage dealt by this move. |
| Hyper Beam |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Iron Tail |
 |
 |
100 |
75 |
16 |
30 |
| Has a 30% chance of lowering the target's Defense stat by 1 stage. |
| Leaf Blade |
 |
 |
90 |
100 |
16 |
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Leaf Storm |
 |
 |
130 |
90 |
8 |
-- |
| Lowers the user's Sp. Atk stat by 2 stages. |
| Leech Seed |
 |
 |
-- |
90 |
12 |
-- |
| Gives the target the Leech Seeded status. |
| Megahorn |
 |
 |
120 |
85 |
12 |
-- |
|
| Milk Drink |
 |
 |
-- |
101 |
8 |
-- |
| Restores 1/2 of the max HP of the user or an ally. |
| Mud Shot |
 |
 |
55 |
95 |
16 |
-- |
| Lowers the target's Speed stat by 1 stage. |
| Mud-Slap |
 |
 |
20 |
100 |
12 |
-- |
| Lowers the target's accuracy by 1 stage. |
| Payback |
 |
 |
50 |
100 |
12 |
-- |
| This move's power is doubled if the user attacks after the target. |
| Play Rough |
 |
 |
90 |
90 |
12 |
10 |
| Has a 10% chance of lowering the target's Attack stat by 1 stage. |
| Protect |
 |
 |
-- |
101 |
8 |
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Rain Dance |
 |
 |
-- |
101 |
8 |
-- |
| Summons rain for 5 turns. |
| Rest |
 |
 |
-- |
101 |
8 |
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Roar |
 |
 |
-- |
101 |
20 |
-- |
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Rock Slide |
 |
 |
75 |
90 |
12 |
30 |
| Has a 30% chance of making targets flinch. |
| Round |
 |
 |
60 |
100 |
16 |
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Seed Bomb |
 |
 |
80 |
100 |
16 |
-- |
|
| Sleep Talk |
 |
 |
-- |
101 |
12 |
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snore |
 |
 |
50 |
100 |
16 |
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Solar Beam |
 |
 |
120 |
100 |
12 |
-- |
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. |
| Stomping Tantrum |
 |
 |
75 |
100 |
12 |
-- |
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. |
| Substitute |
 |
 |
-- |
101 |
12 |
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sunny Day |
 |
 |
-- |
101 |
8 |
-- |
| Summons harsh sunlight for 5 turns. |
| Superpower |
 |
 |
120 |
100 |
8 |
-- |
| Lowers the user's Attack and Defense stats by 1 stage. |
| Surf |
 |
 |
90 |
100 |
16 |
-- |
| This move's power is doubled against targets that have the Submerged status. |
| Synthesis |
 |
 |
-- |
101 |
8 |
-- |
| Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead. |
| Throat Chop |
 |
 |
80 |
100 |
16 |
100 |
| Gives the target the Throat Chopped status. |
| Trailblaze |
 |
 |
50 |
100 |
20 |
-- |
| Boosts the user's Speed stat by 1 stage. |
| Wild Charge |
 |
 |
90 |
100 |
16 |
-- |
| The user takes 1/4 of the damage dealt by this move. |
| Worry Seed |
 |
 |
-- |
100 |
12 |
-- |
| Changes the target's Ability to Insomnia. |
| Zen Headbutt |
 |
 |
80 |
90 |
16 |
20 |
| Has a 20% chance of making the target flinch. |