|
Name
|
Type
|
Cat.
|
PP
|
Att.
|
Acc.
|
Effect
|
|
10,000,000 Volt Thunderbolt
|
|
|
1
|
195
|
101
|
|
|
Aura Wheel
|
|
|
12
|
110
|
100
|
Boosts the user's Speed stat by 1 stage. This move's type depends on Morpeko's form.
|
|
Bolt Beak
|
|
|
12
|
80
|
100
|
|
|
Bolt Strike
|
|
|
8
|
130
|
85
|
|
|
Buzzy Buzz
|
|
|
20
|
60
|
100
|
|
|
Catastropika
|
|
|
1
|
210
|
101
|
|
|
Charge
|
|
|
20
|
--
|
101
|
Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status.
|
|
Charge Beam
|
|
|
12
|
50
|
90
|
Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage.
|
|
Discharge
|
|
|
16
|
80
|
100
|
Has a 30% chance of paralyzing targets.
|
|
Double Shock
|
|
|
|
--
|
--
|
The user loses the Electric type. This move fails unless it is used by an Electric type.
|
|
Eerie Impulse
|
|
|
16
|
--
|
100
|
Lowers the target's Sp. Atk stat by 2 stages.
|
|
Electric Terrain
|
|
|
12
|
--
|
101
|
Turns the entire field into Electric Terrain for 5 turns.
|
|
Electrify
|
|
|
20
|
--
|
101
|
If this move hits the target before it uses a move its move becomes Electric type for that turn.
|
|
Electro Ball
|
|
|
12
|
--
|
100
|
The higher the user's Speed stat compared to the target's the greater this move's power (ranging between 40 and 150).
|
|
Electro Drift
|
|
|
8
|
100
|
100
|
|
|
Electro Shot
|
|
|
12
|
130
|
100
|
The user gains the Charging status on the turn this move is used then attacks on the following turn. In rain the user does not gain the Charging status and can attack immediately. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used.
|
|
Electroweb
|
|
|
16
|
55
|
95
|
Lowers targets' Speed stats by 1 stage.
|
|
Fusion Bolt
|
|
|
8
|
100
|
100
|
|
|
Gigavolt Havoc
|
|
|
1
|
--
|
101
|
|
|
Gigavolt Havoc
|
|
|
1
|
--
|
101
|
|
|
Ion Deluge
|
|
|
20
|
--
|
101
|
|
|
Magnet Rise
|
|
|
12
|
--
|
101
|
The user gains the Magnet Rise status.
|
|
Magnetic Flux
|
|
|
20
|
--
|
101
|
If the user or its allies have the Plus Ability or the Minus Ability their Defense and Sp. Def stats are boosted by 1 stage.
|
|
Max Lightning
|
|
|
12
|
10
|
101
|
|
|
Nuzzle
|
|
|
20
|
20
|
100
|
Paralyzes the target.
|
|
Overdrive
|
|
|
12
|
80
|
100
|
|
|
Parabolic Charge
|
|
|
20
|
65
|
100
|
The user's HP is restored by 1/2 of the damage dealt by this move.
|
|
Pika Papow
|
|
|
20
|
--
|
101
|
|
|
Plasma Fists
|
|
|
16
|
100
|
100
|
|
|
Rising Voltage
|
|
|
20
|
70
|
100
|
This move's power is doubled if the target is under the effect of Electric Terrain.
|
|
Shock Wave
|
|
|
20
|
60
|
101
|
|
|
Spark
|
|
|
20
|
65
|
100
|
|
|
Stoked Sparksurfer
|
|
|
1
|
175
|
101
|
|
|
Supercell Slam
|
|
|
16
|
100
|
95
|
If this move misses or fails the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
|
|
Thunder
|
|
|
12
|
110
|
70
|
Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
|
|
Thunder Cage
|
|
|
16
|
80
|
90
|
|
|
Thunder Fang
|
|
|
16
|
65
|
95
|
Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
|
|
Thunder Punch
|
|
|
16
|
75
|
100
|
Has a 10% chance of paralyzing the target.
|
|
Thunder Shock
|
|
|
20
|
40
|
100
|
|
|
Thunder Wave
|
|
|
20
|
--
|
90
|
Paralyzes the target.
|
|
Thunderbolt
|
|
|
16
|
90
|
100
|
Has a 10% chance of paralyzing the target.
|
|
Thunderclap
|
|
|
8
|
70
|
100
|
|
|
Volt Switch
|
|
|
20
|
70
|
100
|
After attacking the user switches out of battle to be replaced by another party Pokémon.
|
|
Volt Tackle
|
|
|
16
|
120
|
100
|
Has a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move.
|
|
Wild Charge
|
|
|
16
|
90
|
100
|
The user takes 1/4 of the damage dealt by this move.
|
|
Wildbolt Storm
|
|
|
12
|
100
|
80
|
|
|
Zap Cannon
|
|
|
8
|
120
|
50
|
Paralyzes the target.
|
|
Zing Zap
|
|
|
12
|
80
|
100
|
|
|
Zippy Zap
|
|
|
12
|
80
|
100
|
|