= = = = = = = = =
= = = = = = = = =
  = = =  

Name Type Cat. PP Att. Acc. Effect
Accelerock Accelerock - ROCK 20 40 100
Ancient Power Ancient Power - ROCK 8 60 100 Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage.
Continental Crush Continental Crush - ROCK 1 -- 101
Continental Crush Continental Crush - ROCK 1 -- 101
Diamond Storm Diamond Storm - ROCK 8 100 95
Head Smash Head Smash - ROCK 8 150 80 The user takes 1/2 of the damage dealt by this move.
Max Rockfall Max Rockfall - ROCK 12 10 101
Meteor Beam Meteor Beam - ROCK 12 120 90 The user gains the Charging status on the turn this move is used then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used.
Mighty Cleave Mighty Cleave - ROCK 8 95 100
Power Gem Power Gem - ROCK 20 80 100
Rock Blast Rock Blast - ROCK 12 25 90 The user attacks 2 to 5 times in a row.
Rock Polish Rock Polish - ROCK 20 -- 101 Boosts the user's Speed stat by 2 stages.
Rock Slide Rock Slide - ROCK 12 75 90 Has a 30% chance of making targets flinch.
Rock Throw Rock Throw - ROCK 16 50 90
Rock Tomb Rock Tomb - ROCK 16 60 95 Lowers the target's Speed stat by 1 stage.
Rock Wrecker Rock Wrecker - ROCK 8 150 90 The user gains the Recharging status on the turn after this move is used.
Rollout Rollout - ROCK 20 30 90
Salt Cure Salt Cure - ROCK 16 40 100 Gives the target the Salt Cured status.
Sandstorm Sandstorm - ROCK 8 -- 101 Summons a sandstorm for 5 turns.
Smack Down Smack Down - ROCK 16 50 100 If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status.
Splintered Stormshards Splintered Stormshards - ROCK 1 190 101
Stealth Rock Stealth Rock - ROCK 20 -- 101 Gives the opponent's side the Stealth Rock status.
Stone Axe Stone Axe - ROCK 16 65 90 Gives the opponent's side the Stealth Rock status.
Stone Edge Stone Edge - ROCK 8 100 80 This move has a 1-stage Critical-Hit Ratio Boost.
Tar Shot Tar Shot - ROCK 16 -- 100
Wide Guard Wide Guard - ROCK 12 -- 101 During the turn this move is used the user protects its side from moves that target all allies.