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Name Type Cat. PP Att. Acc. Effect
Anchor Shot Anchor Shot - STEEL 20 90 100
Autotomize Autotomize - STEEL 16 -- 101
Behemoth Bash Behemoth Bash - STEEL 8 100 100
Behemoth Blade Behemoth Blade - STEEL 8 100 100
Bullet Punch Bullet Punch - STEEL 20 40 100
Corkscrew Crash Corkscrew Crash - STEEL 1 -- 101
Corkscrew Crash Corkscrew Crash - STEEL 1 -- 101
Doom Desire Doom Desire - STEEL 8 140 100
Double Iron Bash Double Iron Bash - STEEL 8 60 100
Flash Cannon Flash Cannon - STEEL 12 80 100 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Gear Grind Gear Grind - STEEL 16 60 90
Gear Up Gear Up - STEEL 20 -- 101
Gigaton Hammer Gigaton Hammer - STEEL 8 160 100 This move can't be used twice in a row.
Gyro Ball Gyro Ball - STEEL 8 -- 100 The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150).
Hard Press Hard Press - STEEL 12 -- 100 The more HP the target has left the greater this move's power (ranging between 1 and 100).
Heavy Slam Heavy Slam - STEEL 12 -- 100 The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Iron Defense Iron Defense - STEEL 16 -- 101 Boosts the user's Defense stat by 2 stages.
Iron Head Iron Head - STEEL 16 80 100 Has a 20% chance of making the target flinch.
Iron Tail Iron Tail - STEEL 16 100 75 Has a 30% chance of lowering the target's Defense stat by 1 stage.
King's Shield King's Shield - STEEL 8 -- 101 The user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Magnet Bomb Magnet Bomb - STEEL 20 60 101
Make It Rain Make It Rain - STEEL 8 120 95
Max Steelspike Max Steelspike - STEEL 12 10 101
Metal Burst Metal Burst - STEEL 12 -- 100 The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used.
Metal Claw Metal Claw - STEEL 20 50 95
Metal Sound Metal Sound - STEEL 20 -- 85 Lowers the target's Sp. Def stat by 2 stages.
Meteor Mash Meteor Mash - STEEL 12 90 90 Has a 20% chance of boosting the user's Attack stat by 1 stage.
Mirror Shot Mirror Shot - STEEL 12 65 85
Searing Sunraze Smash Searing Sunraze Smash - STEEL 1 200 101
Shelter Shelter - STEEL 12 -- 101 Boosts the user's Defense stat by 2 stages.
Shift Gear Shift Gear - STEEL 12 -- 101
Smart Strike Smart Strike - STEEL 12 70 101 This move never misses.
Snap Trap Snap Trap - STEEL 16 35 100 Gives the target the Bound status.
Spin Out Spin Out - STEEL 12 100 100
Steel Beam Steel Beam - STEEL 8 140 95 After attacking the user takes damage equal to 1/2 of its max HP.
Steel Roller Steel Roller - STEEL 8 130 100 Removes any terrain. This move fails if there is no terrain on the field.
Steel Wing Steel Wing - STEEL 20 70 90 Has a 10% chance of boosting the user's Defense stat by 1 stage.
Sunsteel Strike Sunsteel Strike - STEEL 8 100 100
Tachyon Cutter Tachyon Cutter - STEEL 12 50 101